Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Be careful and remember to take breaks!
Additionally, if you don't want to have to circle things as fast, there are some settings in the mod's config that can help with that.
The Alloy set bonus description is definitely a bug, I must've forgot to give the Alloy Mask its own set bonus description when it was added.
As for charged discs, when I get the time I can look into making discs' charged and uncharged states more distinct.
At the moment there's a dust and sound effect when a Disc loses its charge, similar to when it gains charge, though the dust is smaller which is probably why it's hard to notice. Trail colors also differ slightly based on the charge status (Charged trails tend to be brighter, but again, this is hard to notice).
However, you can buff them for yourself in the mod's config. Among other options, there's a slider for adjusting the damage of all Capture Discs.
The Post-Game Add-On does add support though
Thank you for such a cool mod, good luck to you!
- I'd most recommend the 'Capture Damage scales with circling time' setting. This makes it so damage dealt with discs scales based on how long the shape took to complete, up to x3. Using this makes discs' DPS much less dependent on circling speed.
- The Disc Auto-Deploy feature, toggled via. hotkey (you need to set it first in the controls settings) removes the need to hold the mouse button down while circling.
- There are also configurable multipliers for Disc damage and use speed. The former is self explanatory; higher damage means you can get better DPS without needing to circle as fast. Boosting use speed makes it so that Discs follow your cursor more sharply, improving their handling.
Like spining automatically the weapon, and make them more fase with some mini-game which dosen't involve to hurt your hand or the mouse it self. One example jike some feature from the bard class of thorium if u see them, some weapons you have to make a right click to make a extra damage with the weapon. I liked the mod but not comfy the idea to move faster the mouse....
When activated (via. hotkey, you can set it the controls section of the game's settings), it causes you to automatically use Capture Discs whenever you select them in your hotbar. If you set the hotkey you can toggle Auto-Deploy at will.
To stop using a Disc with Auto-Deploy, you can disable Auto-Deploy via. hotkey, or swap to a different hotbar slot via. the number keys (Scrolling doesn't work since you count as mid-animation).
I feel like there's a sufficient amount of accessories already. It has more unique class-specific accessories than Ranger and a similar count to Mage.
Between the Crystal Star, Aura Emitter, and Dynamo Core's upgrades, you've got around 3 good accessory choices for your final build, and in my experience you usually only have 2-3 slots left over after mobility and defensive accessories depending on world difficulty and how aggressive you are with your build.
My Artificer class was designed to be a designated jack-of-all trades playstyle, so it should provide that kind of content. Now that I'm thinking about it, though, it would be cool if Artificer armor could provide small bonuses to Capture Disc trail length and/or speed.
Artificer is the next mod I intend to update, so I'll look into such a feature for said update.
20 new Capture Discs have been added, increasing the total amount by 50%; to 60!
A little variety to armor choices has also been added; with a new lategame armor set, plus an alternate headpiece for the Exotic and Alloy sets.
Enjoy!
I can't guarantee anything, but if I get any ideas while I'm working on those, maybe I can throw in an armor set or two.
Either way, it'll still be a real long time before then, as I have other things I plan to do before this.
The Capture Class being a small content mod has left its armor selection unfortunately quite linear. TBH I didn't really have any plans to address this as I don't really have any ideas atm and - as I said - this is a smaller-scale mod...
maybe it gives slightly better buffs compared to wayfarer?