tModLoader

tModLoader

Capture Disc Class
84 Comments
GoldenPyrite 15 Jul @ 4:29pm 
was wondering if a config option/ addon could be made to merge this class with clicker class? i think it would be cool to have both weapons be part of the same class type to provide more variety during combat. love your mods! (especially the compatibility configs lol)
BlockCrusader  [author] 15 Jul @ 12:53pm 
@Nahuelwg, yeah that's an unfortunate side-effect of how Capture Discs are used :steamsad:
Be careful and remember to take breaks!
Additionally, if you don't want to have to circle things as fast, there are some settings in the mod's config that can help with that.
Nahuelwg 15 Jul @ 12:14pm 
my arm hurts
BlockCrusader  [author] 10 Jul @ 5:40am 
@lolboy4, thanks for the feedback! I'm glad you enjoyed the mod.

The Alloy set bonus description is definitely a bug, I must've forgot to give the Alloy Mask its own set bonus description when it was added.

As for charged discs, when I get the time I can look into making discs' charged and uncharged states more distinct.
At the moment there's a dust and sound effect when a Disc loses its charge, similar to when it gains charge, though the dust is smaller which is probably why it's hard to notice. Trail colors also differ slightly based on the charge status (Charged trails tend to be brighter, but again, this is hard to notice).
lolboy4 9 Jul @ 10:45pm 
Just finished a full playthrough with this, had a pretty good time! I only noticed a couple slight issues: The descriptions for the alloy armor's set bonuses are both the same (the effects themselves seem to work properly), and I found it hard to tell when I had to recharge discs that can be charged.
meo dep chai 23 Jun @ 2:12am 
yeah my problem is I just drew the circles too small, it's balanced, thank u
BlockCrusader  [author] 22 Jun @ 5:23am 
@meo dep chai, Capture Discs actually do already have whip-style damage fall off. Since their DPS is dependent on how fast you can circle things, it's really hard to bring out the most in them.

However, you can buff them for yourself in the mod's config. Among other options, there's a slider for adjusting the damage of all Capture Discs.
meo dep chai 21 Jun @ 8:42pm 
Very cool mod with unique ideas but i think u should buff the single target dmg and make aoe spread like the whips cause exploring overall is just a slog to get through, but overall , good job man hope we can see more from u
BlockCrusader  [author] 2 Jun @ 6:09am 
@FairyExorcist23, no. Also, it's balanced around vanilla, unlike calamity.
The Post-Game Add-On does add support though
FairyExorcist23 1 Jun @ 11:20pm 
does this go into calamity???
DarkDream 1 Jun @ 7:17am 
Tag class pls
2iq 23 Apr @ 4:06am 
I complete this mod, I also crafted Vertexus, collected all armor sets, killed all bosses and events, also collected absolutely every disc.
Thank you for such a cool mod, good luck to you!
2iq 15 Apr @ 10:23am 
Yeah, nice mod bro!
Fusedneb 11 Apr @ 4:49pm 
lets gooo i love the mod compat stuff
nameless 8 Apr @ 6:10pm 
i love this class
BlockCrusader  [author] 20 Feb @ 6:19am 
@Marcelo, no. It's balanced around vanilla.
BlockCrusader  [author] 20 Feb @ 6:19am 
@❀♥.°Rocio°.♥❀, there are some settings in the config that can help alleviate the need to rapidly move the mouse around;

- I'd most recommend the 'Capture Damage scales with circling time' setting. This makes it so damage dealt with discs scales based on how long the shape took to complete, up to x3. Using this makes discs' DPS much less dependent on circling speed.

- The Disc Auto-Deploy feature, toggled via. hotkey (you need to set it first in the controls settings) removes the need to hold the mouse button down while circling.

- There are also configurable multipliers for Disc damage and use speed. The former is self explanatory; higher damage means you can get better DPS without needing to circle as fast. Boosting use speed makes it so that Discs follow your cursor more sharply, improving their handling.
Marcelo 19 Feb @ 7:17pm 
does this mod scales with calamity?
❀♥.°Rocio°.♥❀ 19 Feb @ 12:20pm 
The idea of the mod is really amazing, but i think the fact you have to move the mouse extra fastar is a huge problem, not only the fact you can damage the mouse, the hand it self too. I know you tell an advertising about it, but you should consider to make and extra option with this class.

Like spining automatically the weapon, and make them more fase with some mini-game which dosen't involve to hurt your hand or the mouse it self. One example jike some feature from the bard class of thorium if u see them, some weapons you have to make a right click to make a extra damage with the weapon. I liked the mod but not comfy the idea to move faster the mouse....
AwesomeSavage777 5 Feb @ 12:56pm 
That feature seems really buggy, maybe you should find another way to have it implemented, or just outright remove it.
AwesomeSavage777 5 Feb @ 12:55pm 
Yep, you were right, it was the auto deploy feature.
AwesomeSavage777 5 Feb @ 12:51pm 
I think the auto deploy feature is the issue, because I could not interact with the UI while using the disc, but I don't remember pressing the number keys. I will try that and turn off the feature as I said before.
AwesomeSavage777 5 Feb @ 12:49pm 
It looks like the discs just refuse to stop being used, it is not a problem with magic storage. Also, I will turn off that feature, and see if that fixes the issue.
BlockCrusader  [author] 2 Feb @ 5:08pm 
@AwesomeSavage777, I wasn't able to replicate this issue one my end, however, it might've just been the Disc Auto-Deploy feature. Are you familiar with it?

When activated (via. hotkey, you can set it the controls section of the game's settings), it causes you to automatically use Capture Discs whenever you select them in your hotbar. If you set the hotkey you can toggle Auto-Deploy at will.
To stop using a Disc with Auto-Deploy, you can disable Auto-Deploy via. hotkey, or swap to a different hotbar slot via. the number keys (Scrolling doesn't work since you count as mid-animation).
AwesomeSavage777 2 Feb @ 4:23pm 
When I took one of the disks from this mod out of my magic storage and tried to use it to see what it did, it softlocked my game, and I was unable to stop using it. It was the icing disk or something like that.
Fusedneb 20 Jan @ 4:09pm 
fair awesomesauce tho
BlockCrusader  [author] 20 Jan @ 2:45pm 
@Fusedneb, there's already kinda a fossil disc; Sandstone chests in the Underground Desert may now contain a new disc called the Static Scarab.

I feel like there's a sufficient amount of accessories already. It has more unique class-specific accessories than Ranger and a similar count to Mage.
Between the Crystal Star, Aura Emitter, and Dynamo Core's upgrades, you've got around 3 good accessory choices for your final build, and in my experience you usually only have 2-3 slots left over after mobility and defensive accessories depending on world difficulty and how aggressive you are with your build.

My Artificer class was designed to be a designated jack-of-all trades playstyle, so it should provide that kind of content. Now that I'm thinking about it, though, it would be cool if Artificer armor could provide small bonuses to Capture Disc trail length and/or speed.
Artificer is the next mod I intend to update, so I'll look into such a feature for said update.
Fusedneb 20 Jan @ 2:26pm 
I love the new update so far! the only things id ask for as suggestions is a fossil disc and maybe 1 or 2 extra accessories lol. Ive been playing the update on a new save so i havent tried some of the newer items but ill definitely comment later on (Side note I initially wanted to do ftw but the damned seed loaded incorrectly) Also on the prior topic of extra stuff Ive found that combining capture armor with classless gear really helps survivability and it makes me kind want some kind of multiclass content especially with ur other classes :D
BlockCrusader  [author] 18 Jan @ 12:28pm 
Yea it came quite a bit sooner than I indicated back in December. Back then I had planned to do things in a different order but I guess I forgot about those plans by 2025 and re-ordered stuff lol.
Fusedneb 18 Jan @ 12:20pm 
CAPTURE DISC UPDATE :d
BlockCrusader  [author] 18 Jan @ 11:32am 
Just released a major update; v1.1!
20 new Capture Discs have been added, increasing the total amount by 50%; to 60!
A little variety to armor choices has also been added; with a new lategame armor set, plus an alternate headpiece for the Exotic and Alloy sets.
Enjoy!
Fusedneb 13 Dec, 2024 @ 10:15am 
awesome! Im currently working on sprite work for consolaria cross content for all ur mods which is why ive been active here
BlockCrusader  [author] 13 Dec, 2024 @ 10:06am 
Oh yeah, I almost forgot but I do have plans to eventually come back to this and add some more Capture Discs.
I can't guarantee anything, but if I get any ideas while I'm working on those, maybe I can throw in an armor set or two.
Either way, it'll still be a real long time before then, as I have other things I plan to do before this.
Fusedneb 13 Dec, 2024 @ 9:50am 
Valid point Ive yet to do a full playthrough so i cant really say much yet. But fair enough
BlockCrusader  [author] 13 Dec, 2024 @ 9:43am 
Also I JUST realized the armor preview image here is missing the Ancient Armor set even though it's been in the mod since its release 💀
BlockCrusader  [author] 13 Dec, 2024 @ 9:41am 
@Fusedneb, I prefer to avoid vanilla changes in my content mods since they're generally built around vanilla design/balance. As seen with the Chlorophyte and Hallowed set headpieces here, that restricts me to alternative headpieces for existing sets (and of them only the early hardmode sets and the aforementioned ones use headpieces for purpose of multiclassing the set in question).
The Capture Class being a small content mod has left its armor selection unfortunately quite linear. TBH I didn't really have any plans to address this as I don't really have any ideas atm and - as I said - this is a smaller-scale mod...
Fusedneb 13 Dec, 2024 @ 8:54am 
hey i would love to see some vanilla sets have options for capture disk use, snow armor could be a really good contender for that :D
maybe it gives slightly better buffs compared to wayfarer?
ExplodedKid 2 Dec, 2024 @ 5:30am 
Funny that I encounter this mod after watching JaidenAnimation's video on Pokemon Rangers.
BlockCrusader  [author] 30 Nov, 2024 @ 11:58am 
@ANG_13ok, it's actually pretty obscure; you have to throw the Pagan's Ritual disc into shimmer.
ANG_13ok 30 Nov, 2024 @ 11:12am 
How do I get the guardian disc? I'm assuming that lunatic cultist drops it (and not a dungeon guardian as it crossed my mind lol)
BlockCrusader  [author] 28 Nov, 2024 @ 6:04am 
@ANG_13ok, the WoF sometimes drops it. If you get the Disc of Ancients from the WoF instead, you can throw it into shimmer to swap between the two items.
ANG_13ok 28 Nov, 2024 @ 4:55am 
How can I get the disc emblem? The recipe browser doesn't tell me
Lux Hikari 24 Nov, 2024 @ 12:06am 
thank you!
BlockCrusader  [author] 23 Nov, 2024 @ 6:01pm 
@Lux Hikari, just fixed this bug, sorry for the long wait
Lux Hikari 9 Nov, 2024 @ 5:18pm 
capture discs ignore critter companionship guide i'm still killing critters despite having an active one on me
Nuggies 24 Oct, 2024 @ 12:00am 
HES DONE IT AGAIN
BlockCrusader  [author] 13 Oct, 2024 @ 4:58pm 
TYD also pre-dates the Pokemon Ranger series, so I wouldn't be surprised if Art Attack was an inspiration for that series' gameplay.
BlockCrusader  [author] 13 Oct, 2024 @ 4:57pm 
@Mayonnai, fun fact: while the main inspiration for the Capture Class was the Pokemon Ranger series, its proof-of-concept was my implementation of Art Attack in my other mod, Artificer's Mario Badges. The majority of Capture Discs' base behavior/AI is adapted directly from the projectile code I made for Art Attack.
Mayonnai 13 Oct, 2024 @ 4:29pm 
So it's paper mario art attack? Neato
elevator music guy 7 Oct, 2024 @ 2:04pm 
pokemon ranger real