Space Engineers

Space Engineers

6 Custom Spawnships
22 Comments
Sationas 17 Mar, 2016 @ 5:00am 
Nice ships, but it doesn't remove lander ship. Can you fix it?
TheFounder 23 May, 2015 @ 9:39am 
hey nice work, nice mod. I enjoy your work(several mods) Nuke, keep it up! question for ya, im making a spawnship package for my server and it would seem its impossible ATM to remove/replace the top spawn ship(big yellow schoolbus), do you know of a way to do this? thanks
nukeguard  [author] 2 Apr, 2015 @ 4:30pm 
Will be updating this mod to include oxygen for the spawn ships
nukeguard  [author] 22 Jan, 2015 @ 1:05pm 
@SwordShaman, I seems to be an issue with custom respawnships the inventories somehow get fudged, however they can be transfered via welding block or connector and then they will appear correctly. I will, however, rebuild the inventories in these to see if that can remedy it at all.
SwordShaman 22 Jan, 2015 @ 11:29am 
First off, excellent workshop entry. I love your design and you've done an excellent job of making the starter ships balanced around each other. I am however having a peculiar problem with the inventories of the cargo. I've been running your mod for a while and the people playing have mentioned issues with the wrong items being drawn out. For instance when they try to remove steel plates they have gotten uranium, etc. Do you know what may be causing this issue?
nukeguard  [author] 27 Dec, 2014 @ 3:08pm 
Here is my 6 custom ships with the default spawns now in the list also.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=363793557
nukeguard  [author] 27 Dec, 2014 @ 1:26pm 
@jarhead, certainly can, should have one up today. Will post link to it in comments here and in description.
jarhead 27 Dec, 2014 @ 12:53pm 
can you make a version that just adds these ships so we can have more instead of just changing them
RazielsSoul 14 Dec, 2014 @ 4:23pm 
I should be able to figure that out. thanks for the help
nukeguard  [author] 13 Dec, 2014 @ 8:56pm 
yea, but in a couple different places, you have to edit subtypeid and spawnships.sbc files
RazielsSoul 13 Dec, 2014 @ 5:38pm 
I cab rename these files to anything yeah?
nukeguard  [author] 13 Dec, 2014 @ 12:34am 
and rename the <SubetypeId>'s in each ship file and rename the file.
nukeguard  [author] 13 Dec, 2014 @ 12:33am 
I intended it to overwrite the defaults, but it is possible. Just have to add these after the defaults in spawnships.sbc
RazielsSoul 13 Dec, 2014 @ 12:31am 
Ah Thank you. Also, is there a way to prevent this mod from overwriting defaults?
nukeguard  [author] 13 Dec, 2014 @ 12:29am 
That's correct, you can set spawn timers or even turn on perma death <-- that is a pain though
RazielsSoul 13 Dec, 2014 @ 12:27am 
Im very new to this game so correct me if im wrong. Can't you set respawn ship times to never respawn or something like that DreadKyller?
Dread 1 Dec, 2014 @ 4:52pm 
a bit overpowered, if someone wanted to they could simply kill themselves, get a respawn ship and grind itdown for infinite solar panels or batteries or drills. The designs are nice though.
yung lean 19 Nov, 2014 @ 2:49pm 
nice ships
nukeguard  [author] 28 Oct, 2014 @ 1:01am 
Thanks for the support!
LoRd_NeX 26 Oct, 2014 @ 3:28pm 
Nice. Permanent fixture at Powers Of War PVP

se.powersofwar.com:27016
http://www.powersofwar.com
nukeguard  [author] 26 Oct, 2014 @ 11:07am 
Thanks! Let me know how they work on your server
Flynn 25 Oct, 2014 @ 6:40pm 
Nice looking spawn ships, I'm trying them out on my server.