Ravenfield

Ravenfield

Star Wars Battlefront Weapons Pack
174 Comments
Deadshot248 12 Jul @ 7:08pm 
i wish there was the madalorian blasters but hey nice mod.
JPolemistis 29 Jun @ 1:08am 
@Lorelei What is the "effective range decreaser mutator?" Never seen that in my settings or mutators. The bots have such small fire range.
k255 20 Jun @ 11:37pm 
best star wars guns mod ever
Grandslayer 15 Jun @ 4:56am 
Can we have Crosshair's sniper blaster? also can the sniper blasters just 1-shot already?
sidallura 4 Jun @ 7:48am 
best thing ever
Fordo 77  [author] 28 May @ 8:55pm 
@Blastedsneeze63 the SE-14D in the pack is a hybrid of both the C and the R, with the scope adjusted to make aiming not look weird.
Blastedsneeze63 28 May @ 3:46pm 
is there any chance we could get the SE-14C and SE-14r?
graydunn23 28 May @ 2:46pm 
w pack w guns w everthing!
:steamhappy:
jolly 25 May @ 9:14pm 
this mod rocks! the blurgg is my favourite :headcrab:
erinlemke01 11 May @ 6:27am 
this is perfect
Lorelei 10 May @ 11:01pm 
just a heads up these guns do not work if the effective range decreaser mutator is active
Fear Reaper 4 May @ 3:56am 
THANK YOU!!!!

*happy noises* :fukoclannad: :steamthumbsup:
Fordo 77  [author] 4 May @ 1:40am 
Looks like there's some cool updates for Ravenfield in the works that will definitely bring me back to modding on this. Expect an update soon to address issues with bots prioritizing using launchers. In the meantime adding more grenades and equipment into the mix (DessyIIX has a good Star Wars equipment pack on here) will reduce the number of bots that spawn with launchers.
Fordo 77  [author] 4 May @ 1:37am 
@Odysseus that's actually a great idea for the T-21, I'll definitely try to give it some anti-armor damage in the next update.
Odysseus 3 May @ 3:05pm 
If there was one thing I wish there was changed or adjusted, its the T-21 Heavy Blaster, I would love it if it had anti-tank/vehicle properties
Overall, great weapons pack
Fear Reaper 28 Apr @ 12:29am 
Yeah, they only use the guns, if I disable the launchers. The range for the bots using the guns should be the same as the range of the launchers and the launchers should have a tiny bit less range from the bots.

Otherwise the mod is perfect and one of the best SW mods so far. The laser bolts could be brighter, but that's just aesthetic. I want the guns to work better first.
Grandslayer 26 Apr @ 12:21am 
I think it's because every bot's gear slot is a rocket launcher since there isn't much equipment besides a nade launcher and thermal detonators.
Fordo 77  [author] 25 Apr @ 10:13pm 
I've just tested the guns and they're working as expected. If you're having issues with bots not using them it may be related to a mutator. As for the range issues there may be some unexpected behavior happening there that I'll look into, but testing on Dustbowl things seem mostly normal.
Fear Reaper 23 Apr @ 2:19pm 
They don't use the guns at all (played only on dustbowl). Only the rockets. If it's because of the range like that other comment said. then please increase it. SW is all about blue/red/green bolts flying everywhere.
Grandslayer 21 Apr @ 9:51am 
https://www.youtube.com/watch?v=d4bjwpklgt8 Eyo can we have more clone blasters?
warpig645 12 Apr @ 9:46pm 
wish the bots used these weapons at a bit longer distances, would look great in a longish night battle with all the blast bolts flying around
!ADD 2 MMR 15.1 ULTRA HD 8 Mar @ 9:07pm 
Легенда
Grandslayer 21 Feb @ 3:31am 
THIS IS SO GOOD!!! I AM SO GLAD I BOUGHT RAVENFIELD, I FEEL AS THOUGH I BOUGHT THIS GAME JUST FOR THIS MOD TO COME OUT
spirit leader 28 Jan @ 11:08pm 
bro this is one of the best mods ever i do have a request though, could you somehow make the scope on the dl-44 work or add a whole new mod that has that fix
LuigiBoi 20 Jan @ 6:58pm 
bro you HAVE to do plasma weapons from terminator
JONNYISM 8 Jan @ 5:35pm 
Dude the level of quality is SO good! Could you do this for other energy weapons? I can't think of someone better to make this but for the plasma weapons in Terminator 2 or Farcry Blood Dragon.
Nora666 28 Nov, 2024 @ 12:59am 
:steamsad:Cat cat cat cat cat cat cat cat LOCAT cat cat cat cat cat LOCAT cat cat cat CWA cat cat:steamsad:
Zoey Womp 22 Nov, 2024 @ 11:46pm 
I love you
猛虎芬兰 18 Nov, 2024 @ 8:35am 
very good
KeyBadge 12 Nov, 2024 @ 7:04pm 
ik its not planned but a version of the mod that gave limited ammo to the guns or reloads to the guns would be nice
NitroPup 12 Nov, 2024 @ 5:02pm 
goes great with all other star wars mods also hehe funy blaster go pew
HeelDN2013 8 Nov, 2024 @ 6:41pm 
godfuckingdamit its so fucking powerful my game crashed
Grandslayer 3 Nov, 2024 @ 6:08am 
THIS SHIT IS MORE BALANCED THAN Battlefront 2 from EA.
NateyWatey 2 Nov, 2024 @ 6:11pm 
For me they make the weird default explosion sound whenever you fire, even on the flamethrower. Like instead of the blaster sound it bugs out.
mattlol 1 Nov, 2024 @ 10:30pm 
Even though i have BF2, this is nice to have to make my own fights (superior customization) very nice
ElNoobMasPro72 1 Nov, 2024 @ 9:09am 
a strange thing i noticed is that some automatic guns have more zoom than single fire ones and some snipers have a bullet spread ridiculously big
ElNoobMasPro72 1 Nov, 2024 @ 9:07am 
some guns have visible scopes but you cant use them like the Han solo pistol, you have ideas to make them useful?
Fordo 77  [author] 28 Oct, 2024 @ 7:37am 
@NerdTron Scopes and textures have always worked, although they may be broken on mac and linux.
NerdTron 27 Oct, 2024 @ 6:55am 
Do the scopes and textures work now?
Fordo 77  [author] 25 Oct, 2024 @ 3:52am 
UPDATE: Steel has fixed a bug with explosive projectiles which should hopefully solve most of the issues here. Bots should now use guns and behave as normal, but let me know if you notice any further weirdness.
americanboi 19 Oct, 2024 @ 11:13am 
that hasn't seem to have worked, they still refuse to switch to secondaries and will walk past each other like they don't see each other
Сво царь 17 Oct, 2024 @ 4:19pm 
норм модик:steamthumbsup:
JupiterSky 15 Oct, 2024 @ 7:23pm 
Finally, someone fixed the dang projectiles. They're too fast, but at least they glow properly...
Fordo 77  [author] 8 Oct, 2024 @ 5:54pm 
@americanboi @LeeLovesFoxy so long as the bots have this pack's pistols equipped as their secondary weapon, their behavior should be pretty much normal.
Yezzere 8 Oct, 2024 @ 4:00pm 
personally, i havent noticed any issues, not gonna lie
americanboi 7 Oct, 2024 @ 5:59pm 
fordo why are these bots having a ceasefire with each other
YourName 6 Oct, 2024 @ 7:59am 
@Fordo 77 Same issue. Bots walk right past eachother.
YourName 6 Oct, 2024 @ 7:26am 
i kinda removed the pistols because the bots kept using as primary even when they werent specifically primary. Ill try again. Your mod is really great its just the bots
Fordo 77  [author] 5 Oct, 2024 @ 9:27pm 
@LeeLovesFoxy - are you noticing any specific broken behavior? Now that the pistols are using standard projectiles everything seems to play pretty well in my testing.
YourName 5 Oct, 2024 @ 6:09pm 
just use normal bullets pls im begging. Its impossible to play with these horrible bots