Total War: WARHAMMER III

Total War: WARHAMMER III

[Discontinued] TW Millennium: Modern Warfare - Infantry Platoon Tactics Submod
10 Comments
VonJoe  [author] 24 Nov, 2024 @ 3:59am 
I do not have proper documentation of the values. However, for anyone else who may want to remake a similar submod, the core philosophy is quite simple:

- smaller infantry sizes (the mod description above lays out exact number for large unit size)
- increase bullet damage for rifle infantry by 3 to 4 times
- no damage increase for SMG infantry, in fact, reduce the AP damage slightly to make them less OP
- increase shotgun unit range by 20, damage increase is optional
- specialisation: increase BvInfantry damage for sniper bullets, BvLarge for AT rifle bullets
- Anti-monster cannon's AP value is exactly 750, the big emplacement variant's is exactly 4500 (almost nothing should survive getting hit by that!)

No hard and fast rules, so tune to taste.

Thanks to all who tried this out and enjoyed it (while it still worked/if it still works). I might revive this project if I ever pick-up the main mod in the future (though I'm sure it'd be better balanced then).
VonJoe  [author] 24 Nov, 2024 @ 3:58am 
I'll be taking an extended break away from gaming, as such I will likely not be updating this submod in the foreseeable future. It was just a little pet project I had and the value changes were tuned just to my taste, with no intention to make a refined submod that is supported long-term.
badassgrunt 29 Aug, 2024 @ 8:33pm 
Nevermind, it was an load order issue.
badassgrunt 29 Aug, 2024 @ 8:23pm 
Same issue as @clouldwill.
cloudwill 26 Aug, 2024 @ 9:09am 
Weird issue, the unit sizes are adjusted in skirmish, but stay normal (unchanged from original) in the campaign. I'm sure it's a mod conflict, was just wondering if anyone else had this happen.
VonJoe  [author] 24 Aug, 2024 @ 7:43pm 
I've since rebuilt the mod and reuploaded it. If the crashes still happen, I can customise a standalone version for ya.
Jesse Stinkman 23 Aug, 2024 @ 8:00am 
Yeah, it crashes for me too. Only two mods active, your submod above the main mod. Unsubbing and subbing didn't work. I hope you fix this, because balanced Millennium is everything I ever wanted for the mod lol
VonJoe  [author] 22 Aug, 2024 @ 10:28pm 
Heya, @CHAOStheory1220 let me look into this after I get off work. Worked fine for me the last time I started it up. Any error message shows up? And have you tried unsubbing and resubbing both mods?
CHAOStheory1220 21 Aug, 2024 @ 10:24pm 
The mod is crashing on start up for me. I only have it and the original mod enabled plus i put this one above it in the load order and it's not working. I checked with just the original mod and that is working fine just not with this one which sucks cause this mod seems really fun.
VonJoe  [author] 18 Aug, 2024 @ 5:06am 
Hi all, I plan to have a full changelog put up possibly by next weekend.

One, for my own record, to update this submod for future versions of the original.

Two, to help anyone better provide feedback on what exactly to tweak - subject to my discretion since it's still partially a personal mod. But feel free to replicate the values for this concept for your own packfiles.

Speaking of packfiles, I worked off the original by the mod devs, hence it's heavy, standalone nature. Don't quite have the modding understanding yet to do up a light submod that overwrites only the values I want, since I picked up modding just few days ago. If anyone can give directions on how do accomplish the above - it's much appreciated!

Huge thanks to the original mod devs for creating something so beautiful. I'm sure they have in mind to finetune the infantry roles to make them unique, but they have bigger stuff to work on for the mod, so thought I'd do a little unofficial take on it first.