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- smaller infantry sizes (the mod description above lays out exact number for large unit size)
- increase bullet damage for rifle infantry by 3 to 4 times
- no damage increase for SMG infantry, in fact, reduce the AP damage slightly to make them less OP
- increase shotgun unit range by 20, damage increase is optional
- specialisation: increase BvInfantry damage for sniper bullets, BvLarge for AT rifle bullets
- Anti-monster cannon's AP value is exactly 750, the big emplacement variant's is exactly 4500 (almost nothing should survive getting hit by that!)
No hard and fast rules, so tune to taste.
Thanks to all who tried this out and enjoyed it (while it still worked/if it still works). I might revive this project if I ever pick-up the main mod in the future (though I'm sure it'd be better balanced then).
One, for my own record, to update this submod for future versions of the original.
Two, to help anyone better provide feedback on what exactly to tweak - subject to my discretion since it's still partially a personal mod. But feel free to replicate the values for this concept for your own packfiles.
Speaking of packfiles, I worked off the original by the mod devs, hence it's heavy, standalone nature. Don't quite have the modding understanding yet to do up a light submod that overwrites only the values I want, since I picked up modding just few days ago. If anyone can give directions on how do accomplish the above - it's much appreciated!
Huge thanks to the original mod devs for creating something so beautiful. I'm sure they have in mind to finetune the infantry roles to make them unique, but they have bigger stuff to work on for the mod, so thought I'd do a little unofficial take on it first.