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with the new convar froze_bt_dmgnumbers_show_attacker_only 1/0
the global function to spawn the damage number changed
it's now CMPF_DMZ:FBTSpawnDamageNumbers(ent, attacker, dmgAmount, dmgPosition, pos)
forgot which one
dmgPos is where the numbers will pop out when froze_bt_dmgnumbers_appear_on_enemy 0
CMPF_DMZ:FBTSpawnDamageNumbers(ent, dmgAmount, pos, dmgPos)
for some models like the hl2 ep2 hunter, the traceline likes to miss since the entity moves their legs and head around so much
If I may, I do have a couple suggestions; A setting to change how long the numbers linger for would be nice. I would like to have some funny numbers in a semi-gamemode I'm making and would like a little more time to really soak in the numbers. Also, to a lesser extent, color customization would be neat.
Hype addon though, thanks for this
will add player support soon
froze_bt_dmgnumbers_enable 0
read descriptions ok