XCOM 2
Reshi's Stronghold Stuff
13 Comments
ScriptGenius12 27 May @ 5:41am 
Fuck yeah
ReshiKillim  [author] 26 May @ 11:18pm 
This has no changes or interactions with anything other than map generation for strongholds.
ScriptGenius12 26 May @ 6:30am 
Will Populated Chosen Chambers affect this?
Dragon32 26 May @ 6:28am 
@ScriptGenius12
No. It's components for the procedural map generation
ScriptGenius12 26 May @ 6:01am 
Will mods that increase pod size affect this?
RakkoHug~<3 8 Sep, 2024 @ 7:25pm 
Really LOVED the new map! Thank you so much :)
RakkoHug~<3 1 Sep, 2024 @ 1:27am 
Is it safe to add for in-progress campaign?
MrMister 21 Aug, 2024 @ 5:13pm 
Then I don't think that features survives when used alongside LWOTC, just fyi.
Andrei Cineva 21 Aug, 2024 @ 8:11am 
Yes, I believe it's specified in that mod's description
MrMister 21 Aug, 2024 @ 1:50am 
Wait, in the other mod Chosen are meant to spawn even before you get LoS on tge sarc?
Lanford 19 Aug, 2024 @ 4:44am 
This will help make the stronghold becomes less monotonous. I used to use your Stonghold Standalones version, but, I kinda don't like how reinforcements were rolled. Once I got generic human soldiers as reinforcement and other I got Avatar as reinforcement which kinda breaks my immersion a bit.

So this version will be a nice replacement.
Microscope 19 Aug, 2024 @ 2:04am 
Damn it, I literally just beat the last two chosen of my LWotC campaign yesterday, and now I see this.
WerewolfMike 18 Aug, 2024 @ 8:31pm 
Thanks for this mate. Until i can get the balance right in my game to take on your proper Stronghold mod, this'll do nicely.