X4: Foundations

X4: Foundations

Sector satellites lite
34 Comments
xXBulletJusticeXx 5 Aug @ 5:18pm 
Hey Capt - if you cared to actually read what was said there was no complaining involved. Was just merely investigating what was going on with the mod and discussion over that investigation followed.

If you can't understand that others have different viewpoints then maybe you should refrain from calling names.
Capt 5 Aug @ 5:11pm 
Wow you got Karens complaining this mod does TOO MUCH GOOD by preventing the game from wasting player repeat 2000x docking, running around to find faction Rep to up faction rep and saving hundreds of hours in redundant tasks and getting lost

I swear lots people gone crazy after covid
:steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm:
xXBulletJusticeXx 3 Jul @ 5:30am 
@riptide Because the highest level must be maintained to keep the subscription through faction. Cap ships you don't have to maintain the level, you can obtain it once and be done then not worry about it. Where as for the subscription you lose the service when your faction rep is diminished.

This circumvents that carrot of the stick in a large way. Thus making faction grind redundant long term.

Merely just pointing it out as not everyone would know based on the description of this mod.

To each their own. I'm not against it in any way. :BL3Thumbsup:
Riptide 2 Jul @ 8:33pm 
@xXBulletJusticeXx How would that in any way make the faction rep grind redundant? Faction rep is used for so much more than just getting the trade subscription. I mean do you even buy capital ships?
xXBulletJusticeXx 7 Jun @ 7:15pm 
@Zwamba correct. The faction trade subscription benefit that you purchase from a faction rep is the same thing. It seems his mod is just hijacking the function to "subscribe" to stations in the systems that you drop a satellite into. Thereby making the faction rep grind redundant.
Zwamba 7 Jun @ 6:08pm 
I mean, a subscription technically gets you access all the time, even if SATS are destroyed or not present. You may not want to SAT eveything for performance perhaps! The use case is def smaller though!
xXBulletJusticeXx 7 Jun @ 3:29pm 
I get that.. but basically your satellite tweak is literally the same thing that a license you buy from faction rep is. Your using the "subscription" tag, which is what the license is.

Makes the built in function from EgoSoft pointless, if there is no further benefits to be acquired from the faction rep. Right?

Not bashing your mod, I just want to be sure I'm understanding what your mod actually does.
arshiba  [author] 7 Jun @ 2:53pm 
@xXBulletJusticeXx
The licence gives you a faction wide subscription to trade offer updates.
The satellite is sector wide (regardless of the faction affiliation of the stations).
Just in case, there are two more ways to get a subscription: mission reward (not used) and signal leak scanning (after EMP bomb).
xXBulletJusticeXx 7 Jun @ 10:47am 
Is this trade subscription the one you get as a license for having high rep that you purchase from the rep guy then?
arshiba  [author] 6 Jun @ 11:27pm 
@xXBulletJusticeXx, hmm, I thought this concept was from the game manual, didn't I?
I'm too lazy to look for a description for the player, so I'll quote the description for the modder.
"add_trade_subscription
Add permanent player subscription to trade offer updates of the specified object. This also immediately adds the current trade offers to the trade memory."
xXBulletJusticeXx 6 Jun @ 12:03pm 
"deploying a satellite in a system would set up a trade subscription to all known friendly stations."

By subscription.. do you mean it pulls the stations trade info or is this a completely different thing?
arshiba  [author] 27 Apr @ 12:37am 
@Terrenor. You missed with the mod, recheck this. This mod doesn't change the range of satellites in any way.
Terrenor 26 Apr @ 3:02pm 
Hey there, started with this mod and im not really sure if this works as intended.
Is there a way to check if the bigger range from the satellite is working?
The shown range seems not to be bigger.
Sukha 19 Apr @ 4:04am 
The only thing I really miss from the original mod is "Resource Survey Unit"
arshiba  [author] 16 Apr @ 12:39pm 
@Zeh, be patience.
Zeh 16 Apr @ 10:22am 
Trade offers not updating
arshiba  [author] 15 Apr @ 11:24am 
@legenferry. No and no. In the original mod, the script processing additional types of probes (especially interdiction) creates a high load on the game engine. Also, the algorithms are sub optimal.
legenferry 15 Apr @ 1:26am 
Does the framerate increase because there is less visible ships on the map? Or simply because of less objects in all sectors?
AGOOD 29 Mar @ 4:15am 
Fantastic work! I replaced the old (full) Sector Satillites mod with this one and now I have 21fps instead of 15 when activating SETA on my VERY OLD save file. This is a huge performance boost when looking at it in raw numbers.
MrPeters 17 Mar @ 8:10am 
It sort of works in Interworlds for me. It discovers the stations, but it doesn't reveal all the trade offers unless I get a ship within range of them.
arshiba  [author] 1 Mar @ 3:28am 
@BoneGrundle, yes.
BoneGrundle 1 Mar @ 1:51am 
do the adv satellites also update trade subs?
arshiba  [author] 26 Feb @ 12:11am 
@L.A.R.R.Y. I can't remove the extra missions because.. I didn't add them. This is an exclusive feature of the original mod.
L.A.R.R.Y 25 Feb @ 10:20am 
@Arshiba, may I kindly ask you to remove the extra missions given by the advanced satellite? Someone on Nexus Mods asked the same question and received an answer on how to do it, but I'm not sure if that method would work for this LITE version. That's why I'm asking.
Madizm 28 Jan @ 4:21am 
Thank you! Works with Star Wars Interworlds too.
Egg 13 Jan @ 3:57pm 
thanks mate !
arshiba  [author] 13 Jan @ 1:29pm 
@Egg, no hostile detection, interdiction, survey, resource survey satellites/probes/units. If you need them, use the original mod ( https://www.nexusmods.com/x4foundations/mods/4 ).
Egg 13 Jan @ 11:31am 
it indicates but maked not clear, does it hasnt more probes then the original mod or vanilla?
Egg 13 Jan @ 8:58am 
so no Interdiction Probe ?
arshiba  [author] 13 Jan @ 8:30am 
@Egg, yes, compatible. Please read the description, it indicates the difference from the original.
Egg 13 Jan @ 8:06am 
is this mod compatible with these twot mods ? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2074838459&searchtext=SectorSatellites nad this one https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2936819179&searchtext=SectorSatellites ?
and whats the difference betwin this mod and the original on Nexusmods ? And the one on Nexus is last updated in 2022 so this could be more compatible ? Kidn Regards
arshiba  [author] 10 Jan @ 11:39pm 
I will check the necessity and changes in the game regarding the mod after the release of 7.5.
This mod is independent and self-sufficient to just work. It works exclusively with standard satellites. If any mod changes the standard satellites, then there may be a problem. If another mod adds new satellites, then they are just invisible to this mod's logic.
Z Catto! 10 Jan @ 2:57pm 
doesnt seem to work for me. as the user below said, is this 7.5 only?
unr303 8 Jan @ 3:15am 
Is this this needed with 7.5?