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In general expect a lot more variety in your bots you hire, but this comes at the cost of needing to make sure you have spare tools ready in case you roll a bunch of loadouts with limited tools.
Can confirm, this works seamlessly with Baroverhaul as far as I have played.
When two mods are overriding jobs, whichever one you put at the top will be the one that takes priority.
Baroverhaul doesn't say it overrides jobs themselves, just the talents which are separate code wise, so it should be compatible but I haven't checked.
The immersive mods is a broad category but the vast majority don't touch jobs to my knowledge, immersive repairs is bare bones compatible as in the welding mask from this does provide protection to welders eye behind the scenes, I think _M_ is working on a proper patch but don't that as a promise.
and the immersive mods?
Anyway, this is an awesome mod, good job with it!
maybe a COL patch? sorry for bothering you, i just love this rework!
As for the patches you wanted General_JOE, popped them in a discussion tab.
could be the wetsuit a buyable thing too? plz!
And I'll look into those mods, should be simple enough
The gear here is meant to just be for spawning with, I wouldn't recommend making the light body armor, as it costs the same as regular body armor but is just worst in every other way.
I might make some of the headgear purchasable, as that is the standard for stuff like the baseball cap in vanilla.