Stellaris

Stellaris

[3.12.5] Twinks Sin'dorei
18 Comments
Volksgrenadier 9 Jun @ 8:17pm 
x2 love this mod :(
Surwich 5 Jun @ 5:49pm 
Unsure if you're still playing this game, but if you ever come back and decide a cape looks good on you, it would be rather heroic to update this for their newest adventure in redoing game mechanics.

Godspeed regardless
Alastoria 6 Sep, 2024 @ 1:06am 
or rather the sunwell building
Alastoria 6 Sep, 2024 @ 1:06am 
nice work on the mod, though i have the bug that the lightwell doesn´t spawn on taking the civiv and start the game
saganmaineiac 31 Aug, 2024 @ 6:57pm 
Is it possible you could work on Twinks Atlanteans next? The current updated (outdated) version has a plethora of errors, such as organic pops switching their portraits to robots, or one of the titan-gate systems' planets and star quickly disappear making the system uncolonizable.
Zerox 28 Aug, 2024 @ 6:31am 
Bal'a dash, malanore
EJR 25 Aug, 2024 @ 11:50am 
Know how to access the mod file? I never actually done it before out of fear of doing something wrong in the wrong file and all that, I'm not a tech/file savvy guy
Surwich 25 Aug, 2024 @ 8:38am 
@EJR it should be easy for you to just delete the shipset from the mod file in your mod folder. Then you can either rename the mod to a custom name so it doesn't update and reinstall from steam, or just delete it again when/if this gets updated again.
EJR 24 Aug, 2024 @ 5:29pm 
Or basically a mod that has everything but the shipset?
EJR 24 Aug, 2024 @ 5:29pm 
This is going to sound stupid but is there s submod of this where it only offers the name list and cityscape, or know of any mod that does? That's all I really want, and it having its own shipset makes it incompatible with another mod I use
Surwich 22 Aug, 2024 @ 1:54pm 
Whatever picture is used for the background art of the popup for the magister conclave event is also wonky and tiled. Also presumably a long standing issue
Sunconure11 22 Aug, 2024 @ 11:23am 
I have a pair of suggestions for another set of mods, if you can pull it off. You may want to fix Outer Rim up a bit as well, such as give stuff animations and also dealing with the "Flaming Bone Peoples" thing.

https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=689601294

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1180018484

The mod dev also has a name list mod

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=903132430

Try and contact the dev on his resume page before getting permission.
Serial Dreamer  [author] 22 Aug, 2024 @ 5:32am 
@Surwich You're right about that, i'll see what i can do.
Joyeuse 21 Aug, 2024 @ 11:14pm 
they're posting twinks to the Stellaris workshop?
Surwich 21 Aug, 2024 @ 7:16pm 
Only issue I have noticed (that is long standing even in maple kelpie version) is that the army names on the namelist don't work so well. All the defender armies have % and other gibberish in them. I guess its a hold over from when they changed the way namelists work years ago. Its fine though, doesn't really impact gameplay other than looking goofy

Overall though everything else seems to be be working well! 108 years into my current playthrough and no major issues.
H̷e̵r̶r̵ ̶W̵i̶n̶g̶e̸l 21 Aug, 2024 @ 5:25pm 
YWNBAW
Surwich 19 Aug, 2024 @ 10:24pm 
Oh man christmas came early
Volksgrenadier 19 Aug, 2024 @ 4:17pm 
Thank you for updating, trying it now!