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cuz you obviously can't send the mouse data every frame, and even if you did some people might run a higher framerate than others, so it'd still look jittery
so lerping between the current and previous positions would look a lot smoother
that sounds horrible
but funny
---
@DultRultColin I never would have though UI scale would be an issue. It should be fixed now; thank you for the bug report!
Either way, I recommend you somehow try to fix this issue, since there are people who play without 100% UI scale (I use 125%)