Total War: WARHAMMER III

Total War: WARHAMMER III

[SFO] Dwarf Polearms || Updated
30 Comments
TSmonster 20 Feb @ 4:27am 
Is it still updated?
MoFo69 3 Feb @ 1:59pm 
UPDATE?
LilGriff523 31 Oct, 2024 @ 3:19am 
Nvm I found it lol, it is a resource building.
LilGriff523 31 Oct, 2024 @ 3:15am 
The cavalry need a goat pen building and im not finding it anywhere.
BeefGecko 28 Sep, 2024 @ 11:02am 
Thanks for the SFO work on this mod. much appreciated, but to second nmasteric. The spearwall falls apart as soon as combat begins. Polearm units will clump up around whatever attacks them first.
I had used a mod that added formation attack to dwarves, worked on radious but not SFO. Even with SFO formation attack submod.
Thanks!
nmasteric 26 Sep, 2024 @ 11:14am 
i also noticed that the dawi using spearwall will immediately fall out of that buff stance once combat starts
nmasteric 23 Sep, 2024 @ 7:30pm 
sorry for the late reply, I have been busy! The hp looks much better. The spear troops from longbeard and up should have charge reflection and expert charge defense. Right now the normal longbeards do better tanking charges.
Other than that it is all good! Will update with any other issues.
Thanks again!!!:steamhappy:
Scourge  [author] 14 Sep, 2024 @ 7:24am 
Thank you so much for the feedback and sorry was busy with another personal mod project for Cathay. Please tell me what you think now.
Scourge  [author] 14 Sep, 2024 @ 7:23am 
@Rangelx97 @nmasteric Updated with better states (I hope). I had to say, the reasons why the HP is a bit low because I was looking at the unit with the same tier not the class. Most of the other states are done by the main mod or the submod I have updated> I have not looked at the passive skills yet but it is the next step if you guys thing the states are in a good spot.
nmasteric 8 Sep, 2024 @ 6:34am 
yeah the HP is way too low on a lot of units but thank you for the mod!!
Scourge  [author] 5 Sep, 2024 @ 6:06am 
@Videogamer40000 I will take a look but I think it is from the base mod.
Scourge  [author] 5 Sep, 2024 @ 6:05am 
@ETT Stratejist Thank you and will consider it.
Scourge  [author] 5 Sep, 2024 @ 6:03am 
@Rangelx97 Thank you for the comments. For some reason I did not get any notifications. I will definitely take a look and consider your suggestion on Friday. Cheers mate.
Scourge  [author] 5 Sep, 2024 @ 6:01am 
Just updated and add tabletop support (thank you Jopanis for the script)
Rangelx97 27 Aug, 2024 @ 7:49pm 
----polehammer warboar----

has too much weapon strength 70 instead of 95 should be fine

charge bonus is also too powerful 60-70 should be better

I think should be slower to nerf it a bit this one is 52 while the ork one is 60 with a lot less armor

don't know if should have terror, neither the ork boar nor the hammerers do
same for strong vigour
but should have disciplined
unstoppable charge is debatable

----ironbreaker poleaxe warboar----

should have cavalry bane since it's a polearm

-Same notes

----ironbreaker spear warboar----

no cavalry bane
has a big shield should have a bit more 65%
im going based that the jade warriors and the jade lancers have the same

-Same notes

i think there are some other balance changes but that would require making some spread sheets XD
Rangelx97 27 Aug, 2024 @ 7:49pm 
Cavalry should be considered a bit more since the tier is not clear
----Goat riders (spear) ----
HP looks better now!!!!
melee defense, attack, and weapon strength are a bit high for the cavalry of that tier, they are better than the knights of the realm, just slower and with less charge bonus
Recommended stats by me
MA 25
MD 28
WS 40
Rangelx97 27 Aug, 2024 @ 7:08pm 
-------iron breakers infantry--------

-Just slightly lower HP than the Vanilla SFO
Vanilla SFO 22000hp vs 20400hp this mod

-Poleaxe should have cavalry bane

Both lack
- disciplined
- immune to psychology
- 10% missile resistance
- 5 more armor

- the spear had way too much melee attack at 50, which should be lower than the axe one I recommend around 30-32 b/c I prefer the spears to be more defensive and give it a little more melee defense
I don't know if ammo should have different stats as it does now

that's all I could find for the infantry units, I hope it is useful
Rangelx97 27 Aug, 2024 @ 7:08pm 
------Long beards infantry-------
- the regular unit (shield and 2h) is 20000Hp
poleaxe and spear 12400Hp
- poleaxe and spear are both lacking "expert charge defense"
- only the bardiche one should have cavalry bane (only halberd units do)
- they both need charge reflection
- Same here shield is better for the mod units 65% instead 55%

I think the gold price is cheaper than the vanilla ones but I'm looking at the battle vs AI menu
750g and 850g VS 1000g of the vanilla ones


-------Hammerers infantry--------
-HP per unit is a bit off
Vanilla SFO 300HP - per model
Polehammer 254 - per model
-but the unit size being bigger than the long beards takes from the "elite" status (for balancing they being better against cavalry should be fine) I would reduce the model number to 60
- they are lacking
- disciplined
- immune to psychology
- 40% missile resistance
Rangelx97 27 Aug, 2024 @ 7:08pm 
HP should be the same, the things that should change are the melee starts since is the same unit same amor but a different weapon

-------Dwarf warriors infantry--------
-the regular unit (shield and 2h) is 15000Hp
both spear and javelin are 12900Hp
-The shield of the regular Dwarf warrior is 55% and the spear version has 65%

-(Maybe remove cavalry bane and give the spears charge reflection all faction's spearmen have that) Cavalry Bane only shows on the halberd units

I personally think spears are a defensive weapon they should have less melee attack but better melee defense than the axe
Rangelx97 27 Aug, 2024 @ 5:08pm 
@Scourge AMAZING WORK, I will go in-depth and will let you know any inconsistencies I might have missed or other weird balance issues
ETT Stratejist 27 Aug, 2024 @ 11:03am 
Thank you very much for your work. I wonder if you will make a submod for the chaos dwarves polearms.
Videogamer40000 26 Aug, 2024 @ 7:25pm 
I noticed that the units have 35% spell resistance rather than the 40% that dwarf units seem to have in SFO. Could you take a look into fixing this?

Thank you for the mod.
Scourge  [author] 26 Aug, 2024 @ 2:00am 
@Rangelx97 Thank you and yes you are correct. I did a quick adjustments and would love to hear your opinion.
Scourge  [author] 26 Aug, 2024 @ 1:58am 
Update 26/08/2024

Thank you so much fro the feedback and please send me what you think to make the submod better.

- Fixed inconsistency in states mainly HP
- Took another look to the Hammerers Polearms unit (comments please)
- Increased the cost bear riders

Please tell me if needs more changes.
Scourge  [author] 25 Aug, 2024 @ 2:08pm 
@Rangelx97 Thank you so much for the feedback and will definitely gonna take a look today. Cheers
Rangelx97 25 Aug, 2024 @ 8:15am 
Hi, I found a couple of things that are a bit unbalanced
-longbeard spear has 12k HP (the regular Longbeard is 15k even the other ones from this mod)
-ironbreakers 20.4k HP in this mod variation versus the 22k of the SFO balance
-hammerers might need a rebalance the vanilla one has 60 units and AOE the polearms ones are not AOE and they are 80 units
- the cavalry units have the same hp as the infantry, and cavalry units usually have 40%-75% more than infantry from the same tier (maybe is to balance how strong they are but maybe lower number more hp is the way to go)
- bear riders are crazy strong (have more hp and more armor than the Kislev one for cheaper than their ROR of bear riders)

If any of this is intentional please ignore it, these are just things I found odd
Thanks for the SFO patch!!!
Scourge  [author] 24 Aug, 2024 @ 3:08am 
Will update in the next few hours
MINE 20 Aug, 2024 @ 12:33pm 
Khazukan Kazakit-Ha!
krispywashere2 20 Aug, 2024 @ 10:13am 
Just a thank you Scourge for you continued updates and work. Now waiting on SFO.....I'm a dwarf, a diggy diggy dwarf.......
Scourge  [author] 20 Aug, 2024 @ 1:10am 
Someone gearing to the update tonight. Enjoy and please tell me what states need changing.