RimWorld

RimWorld

JecsLite - A RimWorld of Magic
45 Comments
Zaljerem  [author] 20 Jul @ 7:21pm 
Try unsub/resub from RimWorld of Magic, I just had to do that myself to get it to update.
DelightfullyDemented 20 Jul @ 7:19pm 
idk what the issue is i have this for rim of magic and they say it 1.6 updated but it hard crashes my game on lauch and undoes my mod list. idk whats wrong do i need anamoly
Worst Player NA 20 Jul @ 7:02pm 
It's party time!
Zaljerem  [author] 20 Jul @ 6:55pm 
Looks like RWOM is updated to 1.6!
Zaljerem  [author] 18 Jul @ 4:36pm 
This has only the components required for RWOM.
GladioSanctus 18 Jul @ 4:32pm 
What's the difference between this mod and jectools unofficial? Should I not opt to use the unofficial port instead of this?
Cleric_McManus 14 Jul @ 7:08pm 
Reportedly, Torann is presently working on the 1.6 update for RWoM, so it'll happen at some point (hopefully soon).
Zaljerem  [author] 13 Jul @ 9:45am 
RWOM is a huge, incredibly-complicated mod. It's going to take a little time. I updated this so they didn't have to wait on JecsTools if they so choose, but everyone needs to be patient.
Spoonk 13 Jul @ 9:43am 
Rimworld of Magic still isn't 1.6 -- anybody know when they'll update? :missing:
TheGoFurr 10 Jul @ 4:49pm 
1.6? You saint!
Zaljerem  [author] 28 May @ 9:24am 
I just linked a fix for the Vehicle Framework/RWoM issue in the description.
Espiovvv 17 Apr @ 10:47pm 
Wtf no they don't @PistFissed
Zaljerem  [author] 17 Apr @ 1:57pm 
?
PistFissed 16 Apr @ 8:39pm 
It's a shame all the versions of JecTools disable the use of developer tools.
Mystia Lorelei 21 Mar @ 10:03am 
Been a minute, has Dorito's fix on the previous page been implemented or was it left out because it actually broke things? I certainly wouldn't mind being able to use vehicles alongside magic again.
harrydubois 21 Feb @ 6:14am 
I see.
Thank you for the fast response!
Zaljerem  [author] 21 Feb @ 6:13am 
Don't use both. If you have multiple mods that need JecsTools, use the full suite. This is tested against RWoM only, other mods are likely to need other components.
harrydubois 21 Feb @ 6:13am 
What if others mods require Jecstools?
Is it safe to just keep this one? Or is it only for RWoM?
Alternatively, if I use both, then does it decrease performance impact of Jecstools?
chrisque1 23 Jan @ 3:56pm 
U guys think it will work with Rim of madness Werewolfs - Unofficial?
Testbox360 16 Dec, 2024 @ 12:43pm 
Thank you so much for this mod! Rimworld World of Magic is one of my all time favorite mods and key parts of it are broken due to JecsTools. With this mod, RWoM works perfectly and fixes all of the issues!!
Espiovvv 30 Nov, 2024 @ 4:39am 
@unluckyew87 Use RimPy to sort your mod list
unluckyew87 30 Nov, 2024 @ 4:32am 
do we need to put this anywhere specific in the mod list?
Espiovvv 28 Sep, 2024 @ 7:03am 
I've been using this for over 50 hours now, the performance impact is almost nonexistant, thank you so much for making one of the laggiest mods completely usable :D
Zaljerem  [author] 13 Sep, 2024 @ 3:57am 
I can't do anything about RimPy's database, just ignore it. You'd need to edit the About.xml of RWoM, dependencies.
Espiovvv 13 Sep, 2024 @ 3:48am 
RimPy keeps warning me that RWoM is missing JecsTools when I sort, what do I need to edit so RWoM will demand JecsLite and not JecsTools?
Zaljerem  [author] 10 Sep, 2024 @ 9:09am 
No idea. Probably going to depend on if it uses additional JecsTools components besides the ones listed above.
RPG's Love Dengoru 10 Sep, 2024 @ 8:28am 
how does kure's class mod react to this?
«PeGaS» 6 Sep, 2024 @ 7:10am 
Absolute legend
Zaljerem  [author] 5 Sep, 2024 @ 9:15pm 
Updated: Added 1.4 support.

Thanks Dorito, I will look to implement that.
Dorito DeVito 1 Sep, 2024 @ 7:00pm 
@Zaljerem While I never got around to fully testing it, I made a change in the past to Jecstools that allowed me to run RWOM and Vehicle Framework together without issues. Copypasting comments I left in the Vehicle Framework discord in case it's something you would like to do for this mod. I hope this helps!

So seemingly the targeting issue with RWOM happens in the JecsTools method BeginTargetingWithVerb under the file Command_PawnAbility. Commenting out the line that sets the targeter's caster allowed casting a spell and shooting from a turret. After commenting out that line, I could cast a spell and the vehicle turret was still usable.

It seemed like caster arg was always null when I used a spell from RWOM anyhow. No clue if that's truly the case but it meant that commenting out that line had no negative effect on me
Zaljerem  [author] 27 Aug, 2024 @ 3:10pm 
1.4 version coming, for I am too nice for my own good.

Regarding Hugslib, it appears RWoM only uses it for mod settings. Unfortunately, Hugslib functions are pretty solidly intertwined, it's not going to be trivial to spin just that functionality out. Consider it a solid "probably not". :)
«PeGaS» 23 Aug, 2024 @ 4:37pm 
1.4 compatible version?
ketty 23 Aug, 2024 @ 2:36pm 
brilliant, thank you very much
urmum 22 Aug, 2024 @ 6:24pm 
wishing jecs a lukewarm day
Bird 22 Aug, 2024 @ 2:28pm 
Great mod !

Any plans on doing this as well with Hugslib ? i see some comments replying some FPS issues
SilverAmerican 22 Aug, 2024 @ 12:26pm 
You are a hero
Espiovvv 22 Aug, 2024 @ 7:50am 
You legend, thank you, I stopped using RWoM because of JecsTools obliterating my performance.
Zaljerem  [author] 21 Aug, 2024 @ 12:20pm 
Performance seems to be a concern of many, and with that in mind I feel it's better to only use what is needed and not load a bunch of unnecessary code. There's a lot of useful stuff in JecsTools, but it's aging and not very actively maintained. This way I have exactly what is needed for RWoM split out where I can update it directly if necessary.
Fenchel-Honig 21 Aug, 2024 @ 12:10pm 
noticed that i only have jecstools in my list for rwom. is it that much of a ressource hog? oh well, subscribend anyway, thanks man! 👍
William 21 Aug, 2024 @ 2:28am 
Golly, you're the best! I'm going to follow you and watch you and worship the ground you walk on :steamhappy:
rex6564 20 Aug, 2024 @ 2:13pm 
great work!
Karkino 20 Aug, 2024 @ 1:53pm 
epic:happyoctober:
TurtleShroom 20 Aug, 2024 @ 12:17pm 
Holy BASED. Please consider doing one for the Chthulhu Mod, too!
Roque the Rogue 20 Aug, 2024 @ 10:00am 
Amazing work as always! :steamthumbsup:
神说万岁 20 Aug, 2024 @ 7:14am 
Thank you for creating the optimized mod