Europa Universalis IV

Europa Universalis IV

Argezvale Mission Tree - Anbennar Submod
34 Comments
isolate 20 Jun @ 8:35pm 
cheat spawning is a must
lorent is a hellscape of french making
Terran 14 Jun @ 2:09pm 
I got this event midway while playing Lorent, and figured I'd save, add this mod, and try to play them. But it won't load your changes so I guess adding this mod mid-playthrough doesn't work at all.
A shame. I didn't even know this event thing existed.
midi 23 May @ 12:41pm 
Also @klep the Racial Tolerance button is still missing so you can't set a ruinborn preference

Workaround is to run the old racial tolerance menu event, racial_pop_misc.1
midi 23 May @ 12:17pm 
@klep you're a hero, thanks mate

@owen - put "event aelantirspawnables.15" in the console on startup
owen 23 May @ 10:10am 
anyway to make it playable from start date?
Klep  [author] 28 Apr @ 1:14pm 
Pushed out an update that should hopefully fix the 'Send button' CTD, colonization speed, and adventurer spawning issues. I'll be monitoring this actively for the next week in case anything is still broken
azerty fr 26 Apr @ 12:49pm 
Indeed, custom nations are also affected by the CTD on hovering over the button, also Dwarovrar is only colonized at a tremendously sluggish pace by relevant tags - and the culture of their newly colonized provinces remains the native one - using the shortkey "C" to send the colonist allows to avoid the CTD but the culture issue remains :/ trying to figure where it could come from
Hra Luuris 25 Apr @ 5:28am 
Seconding the colonizer issue mentioned by rean coldsteel. It's not limited to Lorent either, it happened when playing as Argezvale too. Which I had to spawn by console, since despite it having been a good twenty years since the Age of Unraveling started, none of the Ynnic adventurers spawned.
rean coldsteel 20 Apr @ 5:27pm 
As Lorent, when I hover the "Send" button for a colonist, I get an instant CTD. Can confirm it happens with only Anbennar steam ver + this mod enabled, doesn't happen with just Anbennar.
Klep  [author] 18 Apr @ 11:35am 
The random event bugs should now be fixed
Dogscape 10 Feb @ 8:36am 
Also wanted to report random events. Lilac wars events whenever starting the game, humiliation of kalavend whenever winning a war, and Gnolls constantly becoming Great Xhaz, even when there's already one. Great mod otherwise!
Hra Luuris 23 Jan @ 3:34am 
@Tom_the_Slayer Seconding that, also getting some other events I have no business getting. Such as Laskaris' death while playing in Cannor.
pbergy 17 Jan @ 12:24pm 
I just wanted to give an idea for you (if you haven't thought of it already), maybe make a wonder for Argezvale: The Steel Hold, a massive and sprawling surface hold constructed from steel, something that wouldn't be seen until the late 1800's in Trollsbay with human cities. Don't know what it would do but I just thought Aelantir needed more monuments.

Also, Dwarf Detroit.
Tom_the_Slayer 30 Dec, 2024 @ 4:18pm 
Getting Lilac Wars events on every game load with this mod currently. Suspect the on_actions file is out of date
Klep  [author] 1 Dec, 2024 @ 7:21pm 
And @HumanoidBacon, super late but that's also fixed now
Klep  [author] 1 Dec, 2024 @ 7:13pm 
@UnheardPope thanks for pointing that out (3% chance for gold :/ ), I added a workaround to the tree
UnheardPope 27 Nov, 2024 @ 8:09pm 
I encountered a very funny problem, when I spawned as the new nation my first province was a gold province, keeping me from building a workshop and therefore softlocking the missiontree
HumanoidBacon 12 Sep, 2024 @ 7:56pm 
Minor bugfix on the final decision (The rail building one) it only is available in provinces that already have a railroad present thus making impossible to build in new provinces.
Great tree btw love province goods that effect the trade nodes more than just direct production income
El Rice 12 Sep, 2024 @ 2:42pm 
who do i start as in order to play as them? rubyhold?
SchGang 2 Sep, 2024 @ 6:08am 
or something else
SchGang 30 Aug, 2024 @ 11:29am 
@Klep what nation is it is it dameria?
chalkers 27 Aug, 2024 @ 7:07pm 
is*
chalkers 27 Aug, 2024 @ 7:06pm 
cis it possible to make this compatible with graphical map improvements?
Klep  [author] 27 Aug, 2024 @ 11:45am 
@SchGang I don't have any plans to add a monarchist version to this tree. The next MT I release will be a monarchy with a lot of personal unions/EoA interactions
SchGang 26 Aug, 2024 @ 7:10am 
i really hope you make a monarchy version
Cube0fDestiny 25 Aug, 2024 @ 12:11pm 
@TIBERIUS EQUITIUS GRACCHUS checking the wiki now, is says that you not only need trade power or a merchant present in a node to protect trade but also have the node to be within the supply range of your ships, i didn't know that if you want to try it, asking for basing right extends your supply range
TIBERIUS EQUITIUS GRACCHUS 25 Aug, 2024 @ 10:57am 
@CubeOfDestiny I had a merchant in Trollsbay and it still didn't give me the option to put light ships there, so no clue why.

@Klep Ah I was wondering why I had such a high trade power in Eordand, that massive bonus is really useful in getting trade control. Glad its been fixed.
Klep  [author] 25 Aug, 2024 @ 10:06am 
@TIBERIUS EQUITIUS GRACCHUS I used trade vassals + light ship spam to complete it in my testing. And there was actually a bug where the mission to get 15% trade power in trollsbay gave you perma trade power in an Eordand node not the trollsbay node. If you're still playing you can use event flavor_azg.103 to get the correct trade power
Cube0fDestiny 25 Aug, 2024 @ 9:44am 
you can use your light ships anywhere within your trade range, just put a merchant in a trade node you need trade power in and set it to transfer trade power to not get penalty for collecting not in your home node, i remember doing stuff like that in bulwar->surakes run while getting achievement for 500 dev only in bulwar, getting trade power in eborthil and kheterata
TIBERIUS EQUITIUS GRACCHUS 25 Aug, 2024 @ 9:26am 
You can't actually use your light ships on the Trollsbay because you don't own any lands near it. At best I can use them on the trade zone in the Bloodgroves due to having lands in Dalaire. Since the mission tree doesn't want you owning land in either the Bloodgroves or Trollsbay, it's very hard to raise your market share in Trollsbay.

If we could get some claims on a province in the ruined sea to use as a way to extend our tradeship zones then it would be possible to do so.
Cube0fDestiny 25 Aug, 2024 @ 4:14am 
TIBERIUS, I recommend light ship spam, burgers privilege for ship trade power, light ship flagship with trade power and movement speed, naval doctrine for ship trade power and you can drop thousands of trade power anywhere in the world
TIBERIUS EQUITIUS GRACCHUS 24 Aug, 2024 @ 6:21pm 
Once again you have made an amazing mission tree! It was real fun, the only trouble was at the end getting all that trade market share in places you're not allowed to own land in. Getting 50% in Trollsbay while not allowed to own land in the bay is really really hard.

That aside it was a rather straight forward experiance, can't wait for whatever you might have cooking next!
SchGang 22 Aug, 2024 @ 7:22am 
i hope we get a monarchy path
JohnnyBravo 22 Aug, 2024 @ 3:00am 
Another great mod from Klep, can't wait to try it