Total War: WARHAMMER III

Total War: WARHAMMER III

Great Artillery
69 Comments
Peppy Clown 9 Jul @ 6:58am 
does this work in multiplayer?
PhazezGova 14 Jan @ 9:53am 
Great, thank you :)
Texasdrummer 13 Jan @ 12:33pm 
Can you make a mod that increases the size of the bretonninan trebuchets and greenskin catapults too? That would be great! :D
Camalie 13 Jan @ 11:42am 
@Kasus from what I remember when looking through the files, it only scales up the cannon type artillery from the empire and dwarf rosters, I don't remember if this mod touched on the cannons from the vampire coast though.

But mortars and rockets aren't touched at all
Kasus 13 Jan @ 11:09am 
Does this scale up every artillery piece in the game or just those which had problems?
Shorewall  [author] 13 Jan @ 8:49am 
@PhazezGova It'll always work and never need updating, but I'll updated it just for you 👍😎
PhazezGova 22 Dec, 2024 @ 10:24pm 
Doesn't the mod need an update?
Shorewall  [author] 22 Dec, 2024 @ 1:39pm 
@Psyclo1 Same, thank you! 🫡
Shorewall  [author] 22 Dec, 2024 @ 1:36pm 
@mustafarasta420 Wow, thank you, glad to hear it! 👍😎
mustafarasta420 10 Dec, 2024 @ 12:56am 
I saw your Kislev mod and now I am finding all of your great mods. Thanks, really appreciate these.
Nynninator 5 Dec, 2024 @ 3:57pm 
@shorewall awesome man! this is such an important mod for me.:steamhappy:
Psyclo1 28 Nov, 2024 @ 1:08pm 
This is such a great mod. Was wishing for a long time for something like this. Thank you for your work! It's the little things like these that make the overall game experience so great.
Vanir 28 Nov, 2024 @ 10:06am 
Awesome! Thanks!
Shorewall  [author] 28 Nov, 2024 @ 1:57am 
@Nynninator @Vanir @PartyAt8 Thanks for being patient about the regrouped artillery spacing being cramped. I got distracted while rebuilding my PC and then trying out Dragon's Dogma 2. Time absolutely flies these days.

The regrouped spacing is now fixed! (apparently the game files consider re-maned artillery as loose spacing rather than standard)
Black Adder 16 Nov, 2024 @ 1:11pm 
Really cool mod! Bringing realism into this; those guns would smash your units due to over pressure. Realism doesnt exist in this world tho so dont mind that shit ^^
PartyAt8 13 Nov, 2024 @ 4:52pm 
So.. Any luck fixing that bug that was reported a couple months back?
theernestrain 24 Oct, 2024 @ 6:21pm 
What are the chances you'd do the same but for trebuchets?
Nynninator 17 Oct, 2024 @ 12:38pm 
@Vanir noticed this aswell. The modder said he was on it for some time ago (27 sep in comments below). Really hope he manages to fix it.
Vanir 13 Oct, 2024 @ 7:51pm 
Amazing idea for a mod! Though I do notice the tiny bug when re-manning the artillery they do get stuck and unusable, but that just means I got to keep them protected more!
Cela 13 Oct, 2024 @ 11:38am 
cool mod, I'd suggest including trebuchets, they look like toys in vanilla
purpleV 12 Oct, 2024 @ 6:25am 
Hi, is it working with sfo?
TheFamousDr.Scanlon 8 Oct, 2024 @ 1:05pm 
GENIOUS! Thanks!
Nynninator 27 Sep, 2024 @ 2:28pm 
You're welcome @shorewall and also thank you aswell for the amazing mod.

DM me/ add if you need more info about the bug.
Shorewall  [author] 26 Sep, 2024 @ 9:43pm 
@Nynninator Thanks for letting me know, I'm on the case! 🫡
Nynninator 26 Sep, 2024 @ 5:46pm 
honestly i love this mod. HOWEVER I noticed a bug.

if the entities manning the cannons "drop artillery or engines", either manually or from taken dmg by the enemies, and then go back to manning their artillery. they become bugged and moves the artillery pieces close to one another and will keep being like this for the remaining time of the battle. So every Artillery entitity is very very close to one another causing several issues
Terrible Terry 21 Sep, 2024 @ 4:28pm 
just in time for my nuln campaign heck yeah
also is this for all races' arty? or just the ones pictured?
RoRoTheWarlord 16 Sep, 2024 @ 2:04pm 
Shorewall, can you please update and have bolt thrower for elves and dwarfs resied and well as vampire coast artillery::steamthumbsup:
Kreg 11 Sep, 2024 @ 12:45pm 
@OGJUDD Usually the submods are placed above the main mods.
OGJUDD 9 Sep, 2024 @ 11:57am 
Hello, whats the load order with SFO? I havent asked but is it compatible cuz i used to get the 9 rockets per volley now its just 3 to 6 lolol, I checked your other mod and you stated that yes this is the standalone now. this mods very cool i just suck at troubleshooting mods rn xD as i just got back into modding
AFROSAMURAIII 28 Aug, 2024 @ 3:56pm 
Another based mod. Great job:praisesun:
Mann 28 Aug, 2024 @ 7:51am 
how i lived without this mod. so simple, yet so genius
Mad_Maximus 27 Aug, 2024 @ 8:13am 
Life is better with this mod
Camalie 26 Aug, 2024 @ 7:09pm 
got it, thank you so much for the help.
Shorewall  [author] 26 Aug, 2024 @ 6:28pm 
@Camalie Hi, the main thing is the db battlefield_engines_tables, last column that affects Scale. That's all you need to adjust artillery. The models I have are because I made some adjustments to the Great Cannon chasey for cosmetic purposes (I felt it was too long and reaching into the crew members) but it's not at all necessary. Thanks 👍
Camalie 26 Aug, 2024 @ 3:44pm 
Could you explain some of files in your mod? I'm trying to modify the artillery from other mods and I think I get the gist of it but I'm a bit confused as to the purpose of the rigid_model_v2 and the wsmodel for the great cannon and I'm assuming the hammer of witches ror.
dragonfable211 25 Aug, 2024 @ 2:51am 
great
Anarky 24 Aug, 2024 @ 7:00pm 
Thank you so much for this and all your work
uncertified forklift operator 24 Aug, 2024 @ 11:53am 
Awesome mod.
Jomix7 24 Aug, 2024 @ 11:23am 
but for real though, great mod
Jomix7 24 Aug, 2024 @ 11:23am 
Every Empire state trooper has now been rendered deaf from the massive cannons going off 5 inches from their ear. I hope your happy!
aaaselle 24 Aug, 2024 @ 10:48am 
Thank You for this fine mod! I was thinking like You, why can´t the Artillery fire over the heads of the troops. Now they can! Thank You!
Shorewall  [author] 24 Aug, 2024 @ 9:08am 
@AJWild19 Thanks! 👍
AJWild19 24 Aug, 2024 @ 9:07am 
@Shorewall Great mod. small changes. Big results.
Shorewall  [author] 24 Aug, 2024 @ 7:12am 
@emilj Thank you, I live to serve 👍
emilj 24 Aug, 2024 @ 2:51am 
This is actually really good. Amazing idea and great mod!
TheDoomSlayer 23 Aug, 2024 @ 7:01pm 
Mfw VikingTalon forgets that we have had massive artillery pieces irl loaded by crane since the first european discovery of gunpowder...........
Shorewall  [author] 23 Aug, 2024 @ 6:36am 
@Shitter Steve Not to mention the Little Grom and Cathay Cannons which are twice the size of the WH1 cannons. Also I really need to shoot down that 60 feet stone Idol 🤌
Crankaholic 23 Aug, 2024 @ 5:46am 
@VikingTalon your not gonna believe this but its a video game not real life so no one cares that a human cant realistically load it.

hope this helps :steamthumbsup:
VikingTalon 23 Aug, 2024 @ 2:43am 
not really tiny lol the artillery for example empire cannons are scaled to large cannons actually used remember these would be hand loaded any bigger and youd need a ogre to load it for you
Shorewall  [author] 22 Aug, 2024 @ 9:35pm 
@god0188 Hey hey, Vampire Coast artillery has been included 👍