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@Hamburger it's hard to put him on the graph because he hates and loves bugish meat at the same time depending on if it's still an ingredient and what you make with it (he wont eat nutrient paste)
hope i can pair the two up togethjer
but since you cant relocate the dens and since you need a heavy (top 20% of weight) fish, i think in practice its more balanced than it seems. it's much more convenient in the long term to build a hundred bunny hutches instead since those will infinitely re-spawn for you without you needing to travel and fish for more. if more people comment on them being unbalanced though I will definitely nerf them.
My initial thought with the clockwork tower was that it was a sorta defense clockwork that helps reveal the map
If you were to change it... if not guarded by other clockworks then maybe give it roughly 500-1k additional hp with an occasional ranged attack so players can't simply get away with ranged weapons given it seems to attack with shockwaves.... that or occasionally send out a much larger and stronger shockwave with some kind of warning
.... and I guess to compensate it could also drop a gem or two and maybe increase reveal radius a bit (literally just throwing out ideas here)
I was also cautious with adding more clockworks to their set piece since that would indirectly make getting a lot of gears early game easier
If you have any ideas feel free to share though! you should also definitely check out the behaviour they have with Uncompromising Mode installed, I think it's kinda what you're looking for.
LUA ERROR stack traceback:
../mods/workshop-3314674409/init/strings/tayms_um_strings.lua(7,1) in function 'result'
scripts/mods.lua(344,1) in function 'modimport'
../mods/workshop-3314674409/init/strings/tayms_strings.lua(2,1) in function 'result'
scripts/mods.lua(344,1) in function 'modimport'
../mods/workshop-3314674409/modmain.lua(35,1) in main chunk
=[C] in function 'xpcall'
scripts/util.lua(784,1) in function 'RunInEnvironment'
scripts/mods.lua(577,1) in function 'InitializeModMain'
scripts/mods.lua(551,1) in function 'LoadMods'
scripts/main.lua(376,1) in function 'ModSafeStartup'