Don't Starve Together

Don't Starve Together

Taym's Flora and Fauna
46 Comments
taym  [author] 19 May @ 7:17pm 
@玉萍经纬三世 YPJW Gen3 it should, let me know if you run into any issues though

@Hamburger it's hard to put him on the graph because he hates and loves bugish meat at the same time depending on if it's still an ingredient and what you make with it (he wont eat nutrient paste)
Hamburger 11 May @ 2:53pm 
where is warly on the bugish meat chart
玉萍经纬三世 YPJW Gen3 23 Apr @ 10:32pm 
It's a masterpiece.Does it work with legion mod?
riley_ 23 Mar @ 12:14pm 
suggestion: clockwork towers should drop a random blueprint when killed as well, so they're still useful even after most of the area they reveal has already been explored.
riley_ 20 Mar @ 3:47pm 
suggestion: sterilized plant-aids should restore max health in uncompromising mode
taym  [author] 11 Nov, 2024 @ 11:11am 
@Brown Buns there's a setting to turn the compatibility off if you'd like!
Brown Buns 5 Nov, 2024 @ 4:44am 
Love the towers but they are a bit too much with the broken pawns that spawn
taym  [author] 1 Oct, 2024 @ 1:49pm 
@夏与蛰伏 i would not like that. no, sorry.
星忱 29 Sep, 2024 @ 4:42am 
Hi,I am a fan of your 'Don't Starve Together' mods and would like to request permission to re-upload them on WeGame, a China gaming platform akin to Steam, where the game is already launched. Your consent would be greatly appreciated.
Eddie the Mammoth 16 Sep, 2024 @ 9:51pm 
Ty for the fix!
Dęąth Viper 3 Sep, 2024 @ 1:20pm 
This is exactly what we needed! More life and new mobs! Thanks for this amazing work man
M1tsyh2 31 Aug, 2024 @ 6:23pm 
thank for ur answer,i'm looking forward to this!
taym  [author] 31 Aug, 2024 @ 9:51am 
@吃什么呢 给我掰点儿 currently you need to create a new world for anything to spawn, but I am working on compatibility with existing worlds (retrofitting).
M1tsyh2 31 Aug, 2024 @ 7:37am 
Can this mod be opened in the middle of the game?
Maple 30 Aug, 2024 @ 6:26am 
looks very interesting, reminds me of feast and famine
hope i can pair the two up togethjer
󰀒瓦杨󰀒WALT 30 Aug, 2024 @ 12:28am 
我们敬爱你呀
pig1eT 29 Aug, 2024 @ 5:11am 
well
炉石诡诈之龟 28 Aug, 2024 @ 9:01pm 
good
FoxKnight64 27 Aug, 2024 @ 9:41am 
ooh, lookin forward to it
taym  [author] 27 Aug, 2024 @ 9:38am 
@FoxKnight64 thats the plan! i probably won't have tooooo much time though with university starting again soon.
FoxKnight64 27 Aug, 2024 @ 8:55am 
Will you be adding more types of bugs, creatures or plants?
taym  [author] 27 Aug, 2024 @ 7:26am 
@GODPA thank you so much :) and thanks to everyone else commenting too! i'm reading and appreciating everything you guys have to say.
Полурослик 27 Aug, 2024 @ 7:14am 
@taym Oh, cool, thanks. But I think the timer should initially be set for two days, but you could turn it on so it's endless. But that's just my opinion, you don't have to listen to it.
GODPA 27 Aug, 2024 @ 7:06am 
I have subscribed to Cherry Forest since its first release. What a long journey! The artist, his team, and now their art and concept are incredible. I’m now following you and hope you can keep your flame alive and make this one of the best environment mods for DST in the future
taym  [author] 27 Aug, 2024 @ 6:34am 
@RedFox_NT 😉
RedFox_NT 26 Aug, 2024 @ 10:47pm 
My god. its Rimworld bug meat and paste!
taym  [author] 26 Aug, 2024 @ 7:07pm 
@Полурослик i made a setting to turn it off. you'll see it whenever i update the mod next, maybe in a day or two.
taym  [author] 26 Aug, 2024 @ 6:02pm 
@Полурослик it wasn't easy balancing everything without people testing it out first. maybe ill throw in an update later to give you an option to turn them into temporary followers instead.

but since you cant relocate the dens and since you need a heavy (top 20% of weight) fish, i think in practice its more balanced than it seems. it's much more convenient in the long term to build a hundred bunny hutches instead since those will infinitely re-spawn for you without you needing to travel and fish for more. if more people comment on them being unbalanced though I will definitely nerf them.
Полурослик 26 Aug, 2024 @ 4:17pm 
Cool mod, but the fact that the bugs follow you forever ruins the whole balance.
陌坊Swolf 26 Aug, 2024 @ 11:09am 
it look so cool,i will try it!
FoxKnight64 26 Aug, 2024 @ 7:55am 
I suppose another idea could be turning it into a trial where the tower can't be killed or interacted with until.... say surrounding enemies are defeated or a simple puzzle is finished
FoxKnight64 26 Aug, 2024 @ 7:47am 
I haven't checked out uncompromising in a while and I suspect it will conflict with some mods I'm running
My initial thought with the clockwork tower was that it was a sorta defense clockwork that helps reveal the map
If you were to change it... if not guarded by other clockworks then maybe give it roughly 500-1k additional hp with an occasional ranged attack so players can't simply get away with ranged weapons given it seems to attack with shockwaves.... that or occasionally send out a much larger and stronger shockwave with some kind of warning
.... and I guess to compensate it could also drop a gem or two and maybe increase reveal radius a bit (literally just throwing out ideas here)
taym  [author] 26 Aug, 2024 @ 7:06am 
@FoxKnight64 its very tricky because if they take too long to kill then its not worth killing them to reveal the map since you could walk the distance in less time.

I was also cautious with adding more clockworks to their set piece since that would indirectly make getting a lot of gears early game easier

If you have any ideas feel free to share though! you should also definitely check out the behaviour they have with Uncompromising Mode installed, I think it's kinda what you're looking for.
FoxKnight64 26 Aug, 2024 @ 6:14am 
The clockwork towers are a cool addition, though I believe they should be tougher and naturally guarded by at least a few other clockworks in my opinion
Green letter A (7'︿'7) 24 Aug, 2024 @ 6:19pm 
Cool
Pyro Is Shy 24 Aug, 2024 @ 12:34pm 
neat - o
hishdow 24 Aug, 2024 @ 8:56am 
Where is base?
taym  [author] 23 Aug, 2024 @ 11:46am 
@Eddie the Mammoth should be fixed
Eddie the Mammoth 23 Aug, 2024 @ 11:16am 
Update: the problem was from disabling the "Wixie and Walter Rework" option in Uncomp config. Works fine with that option on.
Eddie the Mammoth 23 Aug, 2024 @ 10:55am 
Can provide full log if discussion is enable.
LUA ERROR stack traceback:
../mods/workshop-3314674409/init/strings/tayms_um_strings.lua(7,1) in function 'result'
scripts/mods.lua(344,1) in function 'modimport'
../mods/workshop-3314674409/init/strings/tayms_strings.lua(2,1) in function 'result'
scripts/mods.lua(344,1) in function 'modimport'
../mods/workshop-3314674409/modmain.lua(35,1) in main chunk
=[C] in function 'xpcall'
scripts/util.lua(784,1) in function 'RunInEnvironment'
scripts/mods.lua(577,1) in function 'InitializeModMain'
scripts/mods.lua(551,1) in function 'LoadMods'
scripts/main.lua(376,1) in function 'ModSafeStartup'
Eddie the Mammoth 23 Aug, 2024 @ 10:54am 
Hello, I'm having trouble generating world with this mod and uncomp mod. This happens with whether the uncomp config is on or off. Ty for help.
Belax 23 Aug, 2024 @ 1:25am 
Slug :3
KRYPT1CC 22 Aug, 2024 @ 1:24pm 
amazing mod
Bombobbit 22 Aug, 2024 @ 1:01pm 
Épico
Minseop 22 Aug, 2024 @ 12:47pm 
looks amazing I can't wait to play :D
ClumsyPenny 22 Aug, 2024 @ 12:13pm 
This looks delightful :)