Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
in particular the "RECKONING_COOLDOWN=6" line.. and change to suit your hearts desire
Keep in mind 6 turns is actually the default cooldown for the Skirmisher melee. It's possible that this season just simply "didn't change it"... when other season have had mods that do (like PCP's Skirmisher re-balance)
Odd did mention it being quite long, but accepted the cool down on basis of the Skirmisher still being able to move afterwards. I'm only on ep 3, so I have no idea if he changes this during his run.
Just saw your question while browsing through the mod list and wanted to let people know.
Cheers.
Also, I noticed something else and I don't know if it's related to Odd's Season 9 tweaks or not, but the Skirmisher regular melee attack has a 6 turn cooldown, whereas none of the other basic melee skills have a cooldown. You can see it in some of Odd's Season 9 videos using a skirmisher. Any idea what might be causing that? Intended? Or a bug from some other skill?
Long answer is that it technically isn't, but IAM disables itself and you use UC(R) instead. The only "issue" you will run into is the characters from the S8/9 character pool will only have their base look for all tiers of armor and will never "upgrade" looks like they do in Odd's campaign if using just IAM.
B) squadsize limits for a CI campaign are in the configs of CI, changing them has numerous knock-on effects and isn't advised. If you do however want to increase them the best thing to do is sub to another mod called "RAIN's 8-man core", which should play nicely with this modpack
I can't seem to figure out how to change squad size, any idea on how to do this? the only mod i can find that seems to interact with it is Robojumpers, and in the description of that mod it mentions an MCM slider or the option to change it in the ini.
Neither of these options seem to do anything, So I'm thinking its a setting or config change in another mod and i cant seem to find it.
Any help would be awesome.
Cheers.
I had to disable the mods connected to EXALT to finish the mission, but obviously I'd like to continue playing with EXALT as I'm really enjoying this mod pack, so if anyone knows what to do, please let me know.
... and it should be "solved now" ...
We apologise for any inconveniences caused whilst the mod gets fixed ... please standby ...
mod pack worked well for 3 days. today it crashes mid load every time.
the error logs for both my successful and unsuccessful starts include a number of missing files (i assume they are the aformentioned 18 missing dependencies.)
currently the game crashes after this line every time.
"[0030.26] FixImpactFX: Disabling Impact FX UIScreenListener.
[0030.30] Log: Crash Detected: Dumping"
Thanks everyone
Yes! They were intended to be used together (for Christopher Odd's series, but available for anyone to use).
I've re-downloaded the entire mod list and this mod it self, and tried a bunch of things to get this working not sure what's the issue, makes me wonder if the other tweaks are being applied as well.
Am I supposed to be doing something specific to get the ini settings to load or is it automatically applied once I do the the AML load and im just missing something?
Cosmetics:
Disable all alien outfit choices
Disable the Stormrider cloak
Allow up to 15 characters for names & nicknames
Try it out without the tweak mod, I'm pretty sure it'll work fine.