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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1660027998
For this "dungeon" in particular it has 2 "layout" prefabs with an x amount of "room" slots inside those prefabs.
Rooms are designated by invisible spawn blocks what you can place inside the Tiled map editor, bottom, middle, and top rooms respectively (or start, middle and end). And also can have a sub-variatinon with some furniture changed around.
The best way to figure this stuff out would be to just unpack main game's files, and open the dungeon .json's from there using Tiled, and look at how Chucklefish did it, as well as read the guide what I posted.
Also fyi, your dungeon too must be inside the 'dungeons' folder of that unpacked stuff so that the map editor can load all the game files for you to use. And just copy it over into another folder (with preserved folder path up to but excluding "unpacked") when posting to Steam.
Original is from wallhaven .cc /w/83m6lk
ill download this for when i eventually return this game next year
The UI screen there is PlanetSearch, a thing what saved me a lot of time and helped with testing immensely.
What else, the Hylotl puddle helmet is modded for more edgyness points, Hylotl themselves are a reskin what's one of the popular ones, can't remember which one. And "Everyone needs glasses" I believe gives npc's well, glasses as an option.