XCOM 2
EvilBobDejanker
34 Comments
EvilBob22  [author] 1 Jul @ 10:45am 
Sorry it kind of fell through the cracks, but the changes to Psionic Melee have been done. Rather than worrying about flipping them on or off manually, they have been set to only apply if the Prototype Armory mod is also active.
EvilBob22  [author] 24 Jun @ 7:52am 
Very strange. Now I'm wondering if your local configs are "stuck" on the old version.

The config in the new version should include
...NewImage="img:///UIEBDejanker_LOSPreview.UIPerk_PreviewLOS")
The old version was
...NewImage="img:///UIEBDejanker_Abilities.UIPerk_PreviewLOS")

And that message is saying its looking for the old version using the old file (which is no longer there). If you are starting a new campaign anyway, I'd recommend resetting the local configs; see https://www.reddit.com/r/xcom2mods/wiki/mod_troubleshooting#wiki_regenerate_user_config

That does reset everything in MCM though, so make note of your settings (maybe with screenshots). You also could probably get away with just resetting (deleting) the XComEvilBobDejanker.ini file in the user config folder.
nekus 24 Jun @ 1:00am 
I have unsubsribed, check the folder went out, and resubscribed, no icons. So, I have commented the entries out in the .ini file and, well, at least I have the old icons and not that annoy message "img (file not found)"
EvilBob22  [author] 23 Jun @ 3:36pm 
That's odd. Try unsubscribing and resubscribing. I had no trouble using the Steam version with my local version disabled.
nekus 23 Jun @ 3:06pm 
sorry, nope, just a new campaign
EvilBob22  [author] 23 Jun @ 10:46am 
Was it from a save done mid-tactical? The most recent change may have accidentally broken those icons on mid-tactical saves. They should be back to normal for the next mission.
nekus 23 Jun @ 10:20am 
Sin celast update I have lost LOS icons in HUD bar, and I am getting this logged repedtedly
[0656.91] Warning: Warning, Failed to load 'Texture UIEBDejanker_Abilities.UIPerk_PreviewLOS': Failed to find object 'Texture UIEBDejanker_Abilities.UIPerk_PreviewLOS'
[0656.91] Warning: Warning, Failed to load 'Texture UIEBDejanker_Abilities.UIPerk_PreviewMovement': Failed to find object 'Texture UIEBDejanker_Abilities.UIPerk_PreviewMovement'
[0656.91] Warning: Warning, Failed to load 'Texture UIEBDejanker_Abilities.UIPerk_PreviewBodyLocation': Failed to find object 'Texture UIEBDejanker_Abilities.UIPerk_PreviewBodyLocation'
Canthyse 20 Jun @ 10:19am 
Yea, thats exactly was my issue, since im playing with single builds. Its a simple text change, but it helps identify the non templar gauntlet.
(Not me, buying that celestial gauntlet, then realizing later its category was not the templar one.)
Im glad your mod helped me with this.
LightenedDark 19 Jun @ 9:23pm 
I too am going to purposely use psionic melee in a very non-templar like way, so when that change gets implemented, I'd appreciate a comment to alert me on how to adjust the name. Mine are going to just be energy blades, a la Halo.
EvilBob22  [author] 19 Jun @ 2:02pm 
Looking at the psionic melee mod, it appears that is intentional. Your psi operatives are supposedly using borrowed Templar gauntlets, so they wouldn't have different names. There is even code in there to copy over the localized text entries from the base Templar gauntlets, which is more effort than just putting in a new name/description. (But, it does explain why your localization changes didn't work.) Changes here are set to run as late in the loading process as possible, so they do work in this case (they run after psionic melee finishes its changes).

All that said, you do have a good point, especially when buying them with mods that make them non-infinite, like Prototype Armory. I'll put something in there, it just won't be enabled by default.
Canthyse 18 Jun @ 3:16pm 
I've been using Psionic Melee, and it always bugged me out that the gauntlet has the same name as the Templar one, so I tried to change with loc edits, but I never got it. Its like it was hardcoded to be using the same loc. Until I tried your lowpriotextchanges.ini. Somehow I made it to change from "Shard Gauntlet" to "Shard Psi Gauntlet". It may look a little difference but at least I can tell the diference, especially when you have to purchase it.
Maybe add this text fix in a update later for other people?.
EvilBob22  [author] 15 Jun @ 8:25am 
Thanks! You're the second person that wasn't clear to, and there are probably more that didn't leave a comment. I'll reword it, need to get coffee first though. :)
LightenedDark 15 Jun @ 8:04am 
Nice work. You might want to say "made in the same spirit as" rather than "successor." I had to check the comments to see if I needed the other dejanker mod still.
LeyShade 24 May @ 10:35pm 
@EvilBob22 - Just want to ensure ''all'' of them are removed. Thanks for clarifying =)
EvilBob22  [author] 24 May @ 10:33am 
There are two different text changes (although I may migrate them all to the low priority eventually). The ones in the Localization folder act the same as any other localizations. The low priority ones are done (via code) based on what's in the .ini. They don't interact with each other.
LeyShade 24 May @ 3:38am 
@EvilBob22 - To clarify, removing the enteries from within the "XComLowPriorityTextChanges" file should prevent all localization changes made by Dejanker, correct?
Ironmonk 25 Mar @ 9:05pm 
thanks!
:steamthumbsup:
EvilBob22  [author] 25 Mar @ 6:57pm 
@Ironmonk
There were bad links in the tier 2 and 3 versions that broke them. Fixed version added here now!
Ironmonk 20 Mar @ 12:08am 
[WOTC] Heavy Barrel Gun Attachments
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2140287820

It doesn't have a inventory image.
LeyShade 10 Feb @ 11:44pm 
Fantastic. Couldn't ask for more <3
EvilBob22  [author] 6 Feb @ 8:39am 
Yes. Basically it has a list of Firaxis' version, and if it doesn't match exactly, skips that update. It's done via code after all the localization files have been loaded, so manual changes to the original will also stop it from changing things.
LeyShade 6 Feb @ 3:52am 
"Some of these are known to be altered by other mods, so code was created to only update the text if it still matches base game."

Does this check for localisation changes made by users directly to the original files?
Vaultwulf 4 Feb @ 10:37pm 
@EvilBob22
Thanks for all that you do! This mod is a must have for sure! :steamthumbsup: :steamthis:
EvilBob22  [author] 25 Nov, 2024 @ 12:43pm 
Thanks! I'm really happy with the way it came out, especially the armory pic.
jat11241976 25 Nov, 2024 @ 12:20pm 
YES! Love that you gave the ceasefire grenade a unique icon
EvilBob22  [author] 2 Sep, 2024 @ 3:00pm 
"Life and Death" abilities update uploaded: healing and necromantic abilities.
EvilBob22  [author] 24 Aug, 2024 @ 10:25am 
It works alongside Avenger Dejanker. It also doesn't change anything already changed by Avenger Dejanker, that's why I recommend using both.
Jestimac 24 Aug, 2024 @ 5:55am 
Hello. Does it replace Avenger Dejanker or does it operate alongside it ? I did notice it is stated that it is "recommended".
EvilBob22  [author] 23 Aug, 2024 @ 10:38am 
Thanks LeyShade! FearTheBunnies pointed out that there's a lot of healing abilities out there that use the base game medikit icon, that's probably next on the list.
LeyShade 23 Aug, 2024 @ 3:23am 
Yeah, this one goes straight in. Thanks for another good one, look forward to seeing what you add to it.
EvilBob22  [author] 22 Aug, 2024 @ 9:48pm 
Thanks Vaultwulf!
Vaultwulf 22 Aug, 2024 @ 9:16pm 
Fantastic addition! Instant sub! :steamthumbsup: :steamthis:
EvilBob22  [author] 22 Aug, 2024 @ 9:11pm 
LOL, thanks Wolf
Wolf Renegade 22 Aug, 2024 @ 9:10pm 
Reads Evilbob's .... Instantly subs only to remember actually reading what the mod's actually about :lunar2019laughingpig: