Starpoint Gemini 2

Starpoint Gemini 2

BishopGladius 1.2002
47 Comments
rubyismycat 4 Jun, 2017 @ 1:40am 
thankyou for letting us know matey
ScrambieBambie  [author] 4 Jun, 2017 @ 1:37am 
Its outdated, you have ver. number in the title.
Sorry...but i stopped supporting that game - devs decided to split into multiple addons rather than made such simple mod support as multiple ship mods at once possible.
Also colouring of ships was always wonky.
If by any hope i have outburst of mone, and warlords will be good so i buy a copy, you might find new version one day... if mod support was expanded. Unlikley thou.
If anyone will decide to do a revive ver for Warlords - you have my agreement - just check if colouring of mutliple ship parts was fixed, i was unable to make all parts change their tilt those days. Just remember about the credits, it took like few days to ajust all details.
Have fun, Regards.
rubyismycat 3 Jun, 2017 @ 11:54pm 
not working
BaldyMike 27 Jan, 2017 @ 11:15am 
Hmm...Cant figure out why but, though I was able to finish the Titans Mission Line, and even though the Titan ship was in my Hanger...I was unable to load into the Titan.
Still some issues.
BaldyMike 25 Jan, 2017 @ 8:53am 
Part 2


4. Copy the very last line...should be line 119 and should read "116 Bishop_Gladius Mods\BishopGladius...(etc. You'll see it, it's the botton line.)

5. Paste this line into the Ships.wdt you just copied over from step 2.

6. Save it back to "Your Location:"\Steam\SteamApps\common\Starpoint Gemini 2\Mods\BishopGladius\Spg2\Base.

You should be G2G to finish the mission chain.

It has something to do with the way the game loads the files and if you use the original BishopGladius file it wont load the correct Titan.
Note: I only had problems with this mod durring the Final mission for Titans, other than that it was great for a complete playthrough of SoA and Titans DLC...Havent tried in Origens yet.

Cudos to the Author...Great Job Scarab! Gave me a chance for a play through to learn the in/outs of the game, without dieing every 5 minutes. Now for a playthrough in the standard ship :)

BaldyMike 25 Jan, 2017 @ 8:53am 
Note: Have to break into 2 parts...too many characters.

Part 1:

Great Mod.
One note though: If you want to use with Titans DLC you will have to make some simple changes if you want to be able to finish the mission chain.

*FIRST OF ALL...MAKE BACKUPS BEFORE YOU START THESE CHANGES!

1. Go to your main game folder ("Your Location:"\Steam\SteamApps\common\Starpoint Gemini 2\DLC\Titans\Spg2\Base

2. Open Ships.wdt (Notepad++ is good for this). Save this to "Your Location:"\Steam\SteamApps\common\Starpoint Gemini 2\Mods\BishopGladius\Spg2\Base
**AFTER YOU BACKUP THE ORIGINAL BISHOPGLADIUS SHIPS.WDT FILE (Ships.wdt.bak?!?!) or something.

3. Go to "Your Location:"\Steam\SteamApps\common\Starpoint Gemini 2\Mods\BishopGladius\Spg2\Base and open the Ships.wdt you just copied over AND the Ships.wdt.bak (or whatever you named it)

Continued Part 2
SukiLycaenion 8 Apr, 2016 @ 1:10pm 
love the mod but I had to disable it for the titan ships~ when I used this mod the titan ships ended up replaced with lgm resvered curisers~
ScrambieBambie  [author] 4 Jan, 2016 @ 8:15am 
There was few for star wars as i remember...look closer ;-)
As for new ships for this game...sorry...but i have no time in this point of life =(
usoNTDC 3 Jan, 2016 @ 4:43pm 
i have to ask. would you ever make a mod for this game wich allows the user to fly around in slavemk1? sorry if the qustion is a bit random. ive seen some star trek ship mods on here but none for star wars and honestly slavemk1 was a really nice ship. sound of its lazers the look of it. would love to hear back from you
afederowicz 29 Nov, 2015 @ 11:00pm 
This is such a TERRIFIC MOD ScarabParamit ! I Hope You will update it so I can install and use it in all Post Titan's missions, and also free play... You coul make it available as the Sarting Ship For all availible Game start options... MAN oh Man I sure hope you do...
ScrambieBambie  [author] 3 Sep, 2015 @ 5:36am 
You have better Arc of fire and can use Fighters...should allow You to survive until You get rich.
I have to update this mod...but devs of this game dot do much and i'm waiting till they incorporate a way to add ship mods altogether.

Until the use "ShipsVigoCetral" - ship is the same as i remember.
Kalvorax 2 Sep, 2015 @ 6:34am 
looks GREAT.....only thing i wish was that it had AT LEAST 1 turret slotted in each spot...that way we can actually do something with a 10k cred ship lol....turet slots are expensive (105k EACH for the front turrets)
ØGThor 25 Apr, 2015 @ 9:20am 
The ship is not showing up on the Vigo Mart, and I have no idea how to start with it. Anyone know if this mod still works with the current version?
ScrambieBambie  [author] 23 Feb, 2015 @ 7:04pm 
Ok, thanks for info. Jurgen You should use ShipsVigoCetral either way...why not? =)
This mod is here as a backup of my ship.
I fnd some time i will update, it seems its a simple fix - i would feel motivated by preasure, but with Klonicus mod collecting most ships i don't see any reason to rush. Mostly i will update ship after i add some new things to it =)

Regards to all !
JurgenVren 21 Feb, 2015 @ 1:38pm 
oh I didnt mean anything like what you're suggesting there I was just responding to Scarab :)
Pythagoras 21 Feb, 2015 @ 12:40pm 
Mods will be updated, but modders need their time. It is not a job but a hobby.

@Scarab, yes most mods do not work with new update (your ship works well in ShipsVigoCentral). Several wdt need update, plus the 184 ics...

@Jurgen, patience please. This is not easy.
JurgenVren 21 Feb, 2015 @ 10:22am 
I had a bishop gladius - devs mentioned that mods should be updated after last patch
ScrambieBambie  [author] 21 Feb, 2015 @ 9:39am 
You had Bishop gladius ...or just Bishop?

I dont know...what did last pach, i havent played for a while. When i find more time i look into it.

All mods are broken, or just mine?
JurgenVren 21 Feb, 2015 @ 5:33am 
hmm so all mods doesn't work after patch even if you don't have the dlc? When I load a Gladius save I have the normal ship
Pythagoras 6 Feb, 2015 @ 5:35pm 
I will play it more. You really worked hard on it. It gives the deffinition of flying a Battlesship, or any ship to that matter a whole new meaning. I get mesmerized looking at the turrets close up. Done to perfection.

And it is a Must to read the description ScarabParamit wrote. Connects you to the ship in a unique way.
Pythagoras 6 Feb, 2015 @ 5:09pm 
Man, you are the king of turrets, hehe. I wish I could do that.

I will test it, love to see those new turrets firing all over the place!
ScrambieBambie  [author] 6 Feb, 2015 @ 5:35am 
Also to mention...i excesivley tested firing arcs and THEY WORK FLAWLESLY.
But they might be diffirent than what you think you may have expected.
ScrambieBambie  [author] 6 Feb, 2015 @ 5:33am 
" LEFT:
4 Turrets - Two on Top and Two on sides - left/right respectively - those below placed on rocket silos are almost default), designet for extreme overlaping and massive forward/vertica/horizontal-zones+deep sides and some back as engines does not obscure so much. Put here Your heavy hitters (Rail-Vulcans or Power-Firendly-Plasma).
RIGHT:
6 Turrets - Three on each broad-side placed in a row, can fire massive barrage directly in front where their firing arcs overlap nicley, designed mainly as wide-broad-side weapon system or extreme de-cloak hitter (Place whatever or some Beam Emitter for brutall short-range suprices! >:D ) "
ScrambieBambie  [author] 6 Feb, 2015 @ 5:33am 
"FORWARD:
2 Turrets - In the future this will be that single or dual giant turret based on down-scaled Cavalier model. WIDEST cone of fire while still being full 360*. Put here your most powerfull weapon (plasma).
BACK:
3 Turrets - One Overseer on reinforced plate on top of command deck for overall defence "what you see is what you will hit" - this mounting forced maintinance staff to move "Piranha-Under-Belly", two other on back on special elements (two re-scaled Corsairs and Squires - custom textures to fit) to protect the back, one up and one down with overlaping zones. Put here your overall weapons with long range (Railguns). "
ScrambieBambie  [author] 6 Feb, 2015 @ 5:33am 
Did you read description? Left/Right Slot doesnt work like this anymore, now they work like fire grups.
PR PUNISHER 27 Jan, 2015 @ 11:22pm 
To author of mod, just want to say fantastic iteration of the bishop. Im loving this ship, it doesnt feel op but doesn feel like a push over... Now to the major issue I am currently having with it, the right turret has completely dissapered. The slot is still there and my weapon is in the slot but it doesent show on the ship or shoot. This is a major problem cause now I cant turn the bows to take incoming fire on my shields. I also have noticed the left turret stops shooting randomly. Please patch this issue as soon as possible because it will force me to stop using this awesome war ship.

P.S. not sure how to paste the photos onto the comments sorry about that....
Locke900 5 Jan, 2015 @ 10:44am 
I see the ship in the mercs page on Vigo but it is not avaliable to be purchased as a flyable ship
Alambin 20 Dec, 2014 @ 10:05pm 
Thanks for your job! It's very cool! ;)
ScrambieBambie  [author] 12 Nov, 2014 @ 6:56am 
Please read the description before comment...mod was checked, it has to work. Place ON TOP of load order...it was mentioned. READ READ READ.
Jonboy 11 Nov, 2014 @ 2:56am 
Thats one mean looking starship. I can see some defiant influence. Good work.
Shadow1264 9 Nov, 2014 @ 3:36am 
cant seem to get this to work it is installed and still nothing any help
drydenjake 7 Nov, 2014 @ 5:45pm 
doesnt work its not at virgo i just tried it
ScrambieBambie  [author] 6 Nov, 2014 @ 12:38am 
Hmm...thats a very good question. I changed it to Fighter from Battleship to not alter Shipclass.wtd (or something like this) in master files, but didn't though about this.
I think there is no other way but to check it. Save, then find Pilot officer who enhance speed of Battleships ...check if ship fly faster.

If not...i will fix mod, and add this altered masterfile, so all Battleships will be accesible from start.

One final though ...if we create a new class for moded ships...then those perks will not work for them also?
Devs need to give us proper mod support, for now its like duct-tape from Cortex command.

Thank You Thomas for pointing this one out.
Regards.
Thane 4 Nov, 2014 @ 10:21pm 
Love the ship, thank you for sharing it=)
One question though, in the commander perks there is the 3 different perks to enhance ships. (Large, medium, small) which one does this count as now? Fighter is not really part of those perks, and im guessing its not really a battleship now? Ty
Steel*Faith 3 Nov, 2014 @ 4:43pm 
Amazing ship mate - thanks for your work, I'm looking forward to using it!
ScrambieBambie  [author] 2 Nov, 2014 @ 10:58pm 
Well...steam doesn't pay me for supporting them...i will upload this mod on some server and paste link soon.
Tachyon 2 Nov, 2014 @ 4:49pm 
Cool, I'll have to get the steam version. This is where all the mods are.
Pythagoras 31 Oct, 2014 @ 3:45am 
Speed is great now. Thanks.
Yes, if ship does not show ususally it is because mods conflicting. Always good to reprt a problem about a mod and also say wich mods you also have active.
ScrambieBambie  [author] 30 Oct, 2014 @ 8:57pm 
Maybe some of Your other mods interfere? Remember, Place this mod on top of load order...other mods adding ships will not work as for now all of ship-adding mods are conflicting until devs change how game handles files. Also Vigo is fisrt station you came to in game, check last screenshot in gallery as proof of working.
ScrambieBambie  [author] 29 Oct, 2014 @ 5:57pm 
Before update it has speed rating at 30, i finded it a bit too much in firefight and diffirence in PTE (always above 200) is small.

Test the speeds and tell me, 30 will do? I would set it this way if acceleration worked at least little bit =(
Pythagoras 29 Oct, 2014 @ 7:48am 
Love this ship. With the super weapons is too much. Amazing how it fires so smoothly all around. Flares and exhaust very relaxing in the eyes. All I wish, but that is just because all my ships are overmodded is to make it a bit faster. Anyway. What a bunch of work ScarabParamit has put on this ship and its weapons. Anyone interested should just take a look at the folder and files. I am envious. Honestly.
ScrambieBambie  [author] 27 Oct, 2014 @ 6:51am 
First is elevation, second rotation and last is used to rotate turret on sides (to mount on walls nad its here set to easily recognize). Ofcours depending from orientation and mounting any value can be this (bending) or even more than one. As arcs go:
3.14 = 360
1.57 = 180
-1.57 is opposite of 1.57, but 3.14 and - 3.14 is the same and opposite to 0.00.
Rest is on the link in the description, or little fun in Material Editor will lead you to same results.
Regards
ScrambieBambie  [author] 27 Oct, 2014 @ 6:51am 
Everything working now? New game, old bishop, vigo, new bishop, trinitimart together?
It works on mine rig, plese share any info regarding wierd conflicts with other mods that it should work with (potentialy).

Yes...weapon arcs took me few hours from life...devs realy didn't designed it for 360* operational...yet few ship use such turrets. Biggest succes was rotation of turret to manipulate cone of firet (that flips), but you must understand is if one value is rotated by 3.14 then other used to bend turret need to be reversed.

-0.20 0.00 1.57
0.20 3.14 1.57
Pythagoras 26 Oct, 2014 @ 10:48pm 
I amreally amazed by your work on the weapon's arcs. And the rest, but the weapons... Great!
ScrambieBambie  [author] 26 Oct, 2014 @ 3:28am 
Please, make nice screenshots and send me link here, or PM at SPG2 forums (same nick).
I will choose best ones and add them to gallery replacing outdated ones. Theme as you like, some fighting, some ambient, good guns, bad guns, dominating or escaping. Regards, happy freelancing.
Pythagoras 25 Oct, 2014 @ 11:34pm 
Great ScarabParamit! What great ship. And what a lot of effort.
I truly love the detailed description. It is almost like we are in Gemini buying the ship, not in a game. And great description of the firing archs. I will learn a lot. Thanks for brining it to us!
B312 [RG] 25 Oct, 2014 @ 6:43pm 
where can I buy this ?