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Sorry...but i stopped supporting that game - devs decided to split into multiple addons rather than made such simple mod support as multiple ship mods at once possible.
Also colouring of ships was always wonky.
If by any hope i have outburst of mone, and warlords will be good so i buy a copy, you might find new version one day... if mod support was expanded. Unlikley thou.
If anyone will decide to do a revive ver for Warlords - you have my agreement - just check if colouring of mutliple ship parts was fixed, i was unable to make all parts change their tilt those days. Just remember about the credits, it took like few days to ajust all details.
Have fun, Regards.
Still some issues.
4. Copy the very last line...should be line 119 and should read "116 Bishop_Gladius Mods\BishopGladius...(etc. You'll see it, it's the botton line.)
5. Paste this line into the Ships.wdt you just copied over from step 2.
6. Save it back to "Your Location:"\Steam\SteamApps\common\Starpoint Gemini 2\Mods\BishopGladius\Spg2\Base.
You should be G2G to finish the mission chain.
It has something to do with the way the game loads the files and if you use the original BishopGladius file it wont load the correct Titan.
Note: I only had problems with this mod durring the Final mission for Titans, other than that it was great for a complete playthrough of SoA and Titans DLC...Havent tried in Origens yet.
Cudos to the Author...Great Job Scarab! Gave me a chance for a play through to learn the in/outs of the game, without dieing every 5 minutes. Now for a playthrough in the standard ship :)
Part 1:
Great Mod.
One note though: If you want to use with Titans DLC you will have to make some simple changes if you want to be able to finish the mission chain.
*FIRST OF ALL...MAKE BACKUPS BEFORE YOU START THESE CHANGES!
1. Go to your main game folder ("Your Location:"\Steam\SteamApps\common\Starpoint Gemini 2\DLC\Titans\Spg2\Base
2. Open Ships.wdt (Notepad++ is good for this). Save this to "Your Location:"\Steam\SteamApps\common\Starpoint Gemini 2\Mods\BishopGladius\Spg2\Base
**AFTER YOU BACKUP THE ORIGINAL BISHOPGLADIUS SHIPS.WDT FILE (Ships.wdt.bak?!?!) or something.
3. Go to "Your Location:"\Steam\SteamApps\common\Starpoint Gemini 2\Mods\BishopGladius\Spg2\Base and open the Ships.wdt you just copied over AND the Ships.wdt.bak (or whatever you named it)
Continued Part 2
As for new ships for this game...sorry...but i have no time in this point of life =(
I have to update this mod...but devs of this game dot do much and i'm waiting till they incorporate a way to add ship mods altogether.
Until the use "ShipsVigoCetral" - ship is the same as i remember.
This mod is here as a backup of my ship.
I fnd some time i will update, it seems its a simple fix - i would feel motivated by preasure, but with Klonicus mod collecting most ships i don't see any reason to rush. Mostly i will update ship after i add some new things to it =)
Regards to all !
@Scarab, yes most mods do not work with new update (your ship works well in ShipsVigoCentral). Several wdt need update, plus the 184 ics...
@Jurgen, patience please. This is not easy.
I dont know...what did last pach, i havent played for a while. When i find more time i look into it.
All mods are broken, or just mine?
And it is a Must to read the description ScarabParamit wrote. Connects you to the ship in a unique way.
I will test it, love to see those new turrets firing all over the place!
But they might be diffirent than what you think you may have expected.
4 Turrets - Two on Top and Two on sides - left/right respectively - those below placed on rocket silos are almost default), designet for extreme overlaping and massive forward/vertica/horizontal-zones+deep sides and some back as engines does not obscure so much. Put here Your heavy hitters (Rail-Vulcans or Power-Firendly-Plasma).
RIGHT:
6 Turrets - Three on each broad-side placed in a row, can fire massive barrage directly in front where their firing arcs overlap nicley, designed mainly as wide-broad-side weapon system or extreme de-cloak hitter (Place whatever or some Beam Emitter for brutall short-range suprices! >:D ) "
2 Turrets - In the future this will be that single or dual giant turret based on down-scaled Cavalier model. WIDEST cone of fire while still being full 360*. Put here your most powerfull weapon (plasma).
BACK:
3 Turrets - One Overseer on reinforced plate on top of command deck for overall defence "what you see is what you will hit" - this mounting forced maintinance staff to move "Piranha-Under-Belly", two other on back on special elements (two re-scaled Corsairs and Squires - custom textures to fit) to protect the back, one up and one down with overlaping zones. Put here your overall weapons with long range (Railguns). "
P.S. not sure how to paste the photos onto the comments sorry about that....
I think there is no other way but to check it. Save, then find Pilot officer who enhance speed of Battleships ...check if ship fly faster.
If not...i will fix mod, and add this altered masterfile, so all Battleships will be accesible from start.
One final though ...if we create a new class for moded ships...then those perks will not work for them also?
Devs need to give us proper mod support, for now its like duct-tape from Cortex command.
Thank You Thomas for pointing this one out.
Regards.
One question though, in the commander perks there is the 3 different perks to enhance ships. (Large, medium, small) which one does this count as now? Fighter is not really part of those perks, and im guessing its not really a battleship now? Ty
Yes, if ship does not show ususally it is because mods conflicting. Always good to reprt a problem about a mod and also say wich mods you also have active.
Test the speeds and tell me, 30 will do? I would set it this way if acceleration worked at least little bit =(
3.14 = 360
1.57 = 180
-1.57 is opposite of 1.57, but 3.14 and - 3.14 is the same and opposite to 0.00.
Rest is on the link in the description, or little fun in Material Editor will lead you to same results.
Regards
It works on mine rig, plese share any info regarding wierd conflicts with other mods that it should work with (potentialy).
Yes...weapon arcs took me few hours from life...devs realy didn't designed it for 360* operational...yet few ship use such turrets. Biggest succes was rotation of turret to manipulate cone of firet (that flips), but you must understand is if one value is rotated by 3.14 then other used to bend turret need to be reversed.
-0.20 0.00 1.57
0.20 3.14 1.57
I will choose best ones and add them to gallery replacing outdated ones. Theme as you like, some fighting, some ambient, good guns, bad guns, dominating or escaping. Regards, happy freelancing.
I truly love the detailed description. It is almost like we are in Gemini buying the ship, not in a game. And great description of the firing archs. I will learn a lot. Thanks for brining it to us!