Cultist Simulator

Cultist Simulator

ReForged Mod Lite - Curse Ward
3 Comments
The BunDroid  [author] 26 Aug, 2024 @ 11:34am 
Just tested your code, and sure enough, it works. I appreciate this opportunity to learn more about the syntax the game uses and to make my work better for everyone. I've pushed the update. Have a good day!
The BunDroid  [author] 26 Aug, 2024 @ 11:24am 
Hey Xardis! Thank you for bringing this to my attention. Funny enough, a year or two ago when I began learning how to do this, I tried doing a slots edit and it was causing crashes, so I ended up just coming to the conclusion that it was a feature that no longer worked after feature updates. Hearing that it does (and I probably just royally screwed up the syntax) is encouraging! I'm looking into that right now and after doing some testing to make sure it works as intended, I'll be pushing an update today on both this and the full ReForged package. Thank you!
Xardis 25 Aug, 2024 @ 9:45am 
Hey, looking at the implementation of the slot edits in the curse mitigation recipe, it will conflict with everything that attempts to edit those - mainly SoA. If you replaced the slot property override with "slots$listedit":{"0$dictedit":{"required$add": {"curseward.minor": 1,"curseward.major": 1}}}, it will solve the issue.