Arma 3
PR:M - Trenches & Dugouts Vol. 3
12 Comments
SaaNta 21 Sep, 2024 @ 10:11pm 
а що делать если я ставлю окоп а видно его текстуры точнее как залазить окоп там невидемая стена и видно противников и за ето станёвитса не интересно играть
DeadInside 28 Aug, 2024 @ 1:57pm 
Common PR:M W
F I D E L I O 28 Aug, 2024 @ 11:48am 
wait i got nevermind sry
F I D E L I O 28 Aug, 2024 @ 11:37am 
how do i fix when i spawn it in its just looks like a jumbled mess of objects? and not how your pictures look
onestar 23 Aug, 2024 @ 11:13am 
Oh, okey, that does sound good!
.Dolphin  [author] 23 Aug, 2024 @ 10:57am 
@onestar you can still load them in they will just miss some small details thats all.
onestar 23 Aug, 2024 @ 10:03am 
Ahh, damn. I would maybe recommend removing the RHS unit/faction mods - redundant (?). Also wondering where the realistic map asset mod comes into play. But no problem, looks cool!
.Dolphin  [author] 23 Aug, 2024 @ 9:53am 
@HHH Mainly public ones some are private tho
.Dolphin  [author] 23 Aug, 2024 @ 9:53am 
@onestar I just added them i forgor to put them ;-;
south china sea 23 Aug, 2024 @ 8:50am 
whats that faction mod you used in the pictures?
onestar 23 Aug, 2024 @ 8:41am 
cool! so no dependencies (except deformer)?
Hentai_pussy_killer_destroyer 23 Aug, 2024 @ 6:32am 
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