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I'll probably add that to the list in a few days, but I can't be bothered right now
Deck Cannons, Tractor Beam Tops, Beacon and Sensor Tops, Mining Laser and regular lasers too
The actually components still have their collision, just the roof parts no longer have collision, allowing roof guns to fire past them without causing damage.
So far, I intend to add General Munitions, Galactic Allegiance and Jani's Shipyard
Thx
I tested it when they asked, but I forgot to comment it, sorry
If possible, could you send me the full error log? If it doesn't fit in the comment, PM it or send it to my discord semionion
Since I cannot recreate the error, I'd need your error log to attempt to fix it. Without other mods active, I am stumped otherwise without the log, so many thanks.
The only time I've had a similar error is having both the current and old version of this mod active. If this is the case, please disable the older version.
The reason this error occurs is because this mod removes the collider completely, meaning if another mod, even an older version of itself, tries to use, change or even remove the collider, it gets confused as there is now no collider to effect.
---> Halfling.ObjectText.OTNavigateException: Unable to find node at path "<ships/terran/cannon_deck/cannon_deck.rules>/Part/Components/TurretCollider".
at Halfling.ObjectText.OTNode.FindAtPath(String path, Boolean dereferenceFinalNode) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\ObjectText\OTNode.cs:line 180
at Cosmoteer.Mods.ModRemoveAction.ApplyAction(OTFile rulesFile) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Mods\ModRemoveAction.cs:line 27
at Cosmoteer.Mods.ModInfo.ApplyPreLoadMods(OTFile rulesFile) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 72