Total War: SHOGUN 2

Total War: SHOGUN 2

Metsuke_Fix_v2.pack
14 Comments
iamthesrc 31 Dec, 2024 @ 4:42pm 
However, if Clan B is Shinto-Buddhist as well, the chance of rebellion now regards the percentage of Christianity or Ikko, increasing until a certain point,(ex. Higher if christianity is 20%, lower if it is 80%) and the presence of rival religious buildings(ex. Nanban Trade Port/ Quarter/ Chapel, Leased Land possibly. Also, rebellion could be incited in a province that already has rebels, as long as they are of different religions. I cannot mod for the life of me, I was just wondering what you think. You can use the idea, I don't need credit, I just hate pointless revolts. Thanks!
iamthesrc 31 Dec, 2024 @ 4:42pm 
I also had a question. Would it be possible to "fix" the revolt system in Shogun 2? It's very broken, and I think I have an idea on how to fix it. Say Clan A is trying to incite a revolt in the province of Clan B, and Clan A is Shinto-Buddhist. Now, the chance of success would increase based on the presence of a rival agent, the percent of Shinto-Buddhist population, Religious unhappiness, General unhappiness, and religious buildings not Shinto.
iamthesrc 31 Dec, 2024 @ 4:33pm 
Hello mark, I don't remember sending the below messages. I did send a friend request, looks like my siblings messed up my account. Apologies.
iamthesrc 27 Sep, 2024 @ 3:17pm 
hah
markeason  [author] 24 Sep, 2024 @ 11:54pm 
Cool
iamthesrc 24 Sep, 2024 @ 3:53pm 
however i am sorry, as i do not know you in real life
iamthesrc 24 Sep, 2024 @ 3:26pm 
Thank you! I wasn't sure if you were to accept so I had removed it, but I'm glad you did.
markeason  [author] 18 Sep, 2024 @ 1:39am 
Iamthesrc - Sorry, I've been away and had limited access to Steam. Think I saw a friend request from you that I didn't get around to replying to and the request is not there now. Have sent a request and, if it wasn't you that sent it, feel free to ignore :)
iamthesrc 27 Aug, 2024 @ 3:58pm 
Thanks for your advice, I wish you well and love your mods.
iamthesrc 27 Aug, 2024 @ 3:56pm 
Thanks for responding, I didn't expect that. I love your mods. You might not use the steam points but i'm still donating to you.
markeason  [author] 26 Aug, 2024 @ 11:10pm 
iamthesrc, I don't think you can change the level at which Retainers are gained. I think it is always at levels 2, 4 and 6. I thought about leaving the metsuke with no skill points to spend until level 3, but that would be a big penalty because level 3 is 20 turns away. Reducing the metsuke apprehension skill at level 2 and returning it to normal at level 3 might be something to play with, but it penalises the metsuke against the ninja until 20 turns. I wish you well if you give it a try.
iamthesrc 25 Aug, 2024 @ 3:14pm 
Hello markeason, i believe I have an idea. Start a Metsuke at level 2 without any points, then at levell 3 award them their retainer and the excess skill points. Or just reduce overall propabilities for apprehension by any level 1 metsuke to 0, and have reaching level 2 provide them with a trait or something?
markeason  [author] 25 Aug, 2024 @ 6:03am 
I would prefer the game had no agents, they are all too powerful for my taste. But I also do not want hero units or super-human commanders. I have nothing against fantasy games, but in the historic titles I want to see only realism :)
Huitzilopochtli 24 Aug, 2024 @ 10:25am 
The text got cut off so I can't read after "intention..." but I was able to sub this in the workshop. I don't even like metsukes but use the odd one I think in castles to hang out there. I much prefer ninjas and to lesser degree the monks and geishas can fun to mess with bad neighbors. Ninjas are iconic image of coolness in the sengoku era. I like ninjas and wish there were more ninja movies but the few new ones overdo everything with CGI to make too more like a video game than a movie.