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in the meantime i bookmarked the video and saved the comment
also the enemies aren't treated like players cuz they aren't players, they are custom objects that some characters have compatibility with, this is something for the missingno dev to add if they choose to do so
That link should put you at the exact time but if not, the moment happens right after 48:32. I was spamming Missingno's up air, which increases its range after repeated whiffs (and the game always thinks he's whiffing in this mode) & the worm got hit by the edge of the hitbox & just froze for some reason.
just send a link here when you got it and i'll look whenever i have time (i'm pretty busy nowadays though) and i'll try to do a hotfix for it
a replay file of this would be a lot more useful than a video though if you have it
perhaps we can talk about it more in discord DM if you got anything?
I don't know what causes the premature waves. I was playing as Rokesha in this case.
10/10
from my experience you can always out-damage it unless you are just using really weak and low knockback moves but like, idk man it's really not that big of a deal
i don't want to make a discussion out of this
i'm not really planning to patch that out
And yeah, I know I shouldn't have spent the better part of 2 & a half days holding X but my estimates of how long something will take are terrible & sunk cost fallacy is very convincing.
i can look into toning the attack rate of the wither skulls down
The skeletons just shoot way too fast imo its not unplayable bad just normal levels of bad
@flurr sorry i only answered now
0. right now i'm patching things one last time, and it'd be a bit silly if i just left the demon horde out like that, so i promised to myself that by the end of the year i want to be done patching
1. i actually disagree, there have been many instances of balanced characters being able to reach really high waves (i'm talking like wave +20) both in playtesting and after release
2. the amount of enemies actually changes on cruel mode to be 6, i don't mind writing it down for myself to try different numbers
3. i never played risk of rain i have no idea what a director system is
either way, hope my feedback helped in some way! (i should probably also try and streamline it so it isn't 3 whole messages
(3/3)
(2/3)
(1/3)
first off, you can actually go into practice mode and see
1. how the demons work individually both in practice and through textboxes
2. how they work along with other enemies, with full control to make different scenarios
idk if it's a problem of the enemies more than it is a problem of the mode as a whole , since the issue seems to stem from fighting all the demons at once and not the individual demons
you are indeed expected to know what each demon does and what their counterplay is, since the combination of the demons is what makes them difficult
secondly, yeah i can probably work with making the combo counter more generous, to be frank i ported it straight from my greenwood town (aether mode) stage
and lastly, ronald is actually at a disadvantage in this mode you can't get his giant laser and he has a huge hurtbox (this is because the demons aren't players and can't build up his meter)
the combo meter i think is more inoffensive than anything, i'd just make it run out slower so there's more leeway to carry a combo between enemies, but not too high so it isn't a cakewalk to get a long combo
overall, i don't think i'll be playing this mode unless i want to have fun with an cheapie character(ie, ronald mcdonald) mowing through tons of enemies, but i'll probably play this mode a bit more with balanced characters to try and see if my issues are just a skill issue or if they have more merit, otherwise - i wish you luck on your future endeavours!
(2/2)
this stage does do that, but it does it in a way that just feels more annoying and frustrating than fun, first off - the enemies just aren't very well designed from a gameplay standpoint, i'd say on their own they're harmless goons to mow through, but when there's a ton you're expected to keep track of all the chaos on the screen and react accordingly, or have your percentage spike from being combod by the enemies
(1/2)
idk why it crashed on your end though
maybe i should work on uploading some more songs i made for rivals
I wonder what game you'll make, I really look forward to see what you make.
we physically cannot make it run well cuz of the way workshop is built in this game
it runs the game's normal logic underneath every workshop stage and character, making them more easily laggy