Rivals of Aether

Rivals of Aether

Outskirts Invasion (VS. Demon Horde)
90 Comments
Bar-Kun  [author] 18 Jun @ 10:46am 
no
hey is there a way to do teams with cpus?
D YellowMadness 12 Feb @ 3:05pm 
Yeah, I wasn't complaining about the oddity with Missingno's up air. Just explaining it so it wouldn't look like the worm just got hurt by nothing.
Bar-Kun  [author] 12 Feb @ 1:24pm 
i see, i don't really know what causes it so i can't really do much but i can at least ask people about it they can replicate it
in the meantime i bookmarked the video and saved the comment

also the enemies aren't treated like players cuz they aren't players, they are custom objects that some characters have compatibility with, this is something for the missingno dev to add if they choose to do so
D YellowMadness 12 Feb @ 11:02am 
Here's the video: https://youtu.be/8TyA1l52opk?t=2912

That link should put you at the exact time but if not, the moment happens right after 48:32. I was spamming Missingno's up air, which increases its range after repeated whiffs (and the game always thinks he's whiffing in this mode) & the worm got hit by the edge of the hitbox & just froze for some reason.
Bar-Kun  [author] 9 Feb @ 8:00am 
50 minutes is crazy, a video would be nice cuz sitting through 50 minutes of replay would not be very efficient
just send a link here when you got it and i'll look whenever i have time (i'm pretty busy nowadays though) and i'll try to do a hotfix for it
D YellowMadness 8 Feb @ 11:31pm 
I occasionally get a glitch where a worm gets frozen in its hurt sprite so it's invincible forever. I think if possible, enemies should just die if they're stunned for too long. I have a replay of the glitch although I don't know how to send replays. It happens nearly 50 minutes into the run though so you might wanna just watch the video I recorded of it when I upload it to Youtube sometime in the next few days if that suffices.
Shadow 25 Dec, 2024 @ 6:49am 
do you plan on doing Shadow the hedgehog one day? since you made Sonic it would be awesome to see and if you ever plan to give him his Super Form aswell
Bar-Kun  [author] 18 Dec, 2024 @ 12:45am 
there isn't no
Agent10008 17 Dec, 2024 @ 5:22pm 
is there one that isn't vs demon horde i know thats the whole thing but it would be kinda nice but if not its ok :)
Bar-Kun  [author] 8 Dec, 2024 @ 3:43pm 
thank you
D YellowMadness 8 Dec, 2024 @ 12:53pm 
I'll send you one if it happens again. It's rare but I play the mode a lot so I'll probably see it again.
Bar-Kun  [author] 8 Dec, 2024 @ 1:16am 
i knew of this bug, i have no idea what causes it
a replay file of this would be a lot more useful than a video though if you have it

perhaps we can talk about it more in discord DM if you got anything?
D YellowMadness 7 Dec, 2024 @ 7:33pm 
I occasionally get a run where some of the waves start prematurely while one of the enemies from the previous wave is still present or at like the exact instant that the last enemy dies. For the most part, it's not a big deal but when I saved a replay of the run where that happened, my gameplay desynced at like the exact moment that the first premature wave (wave 8 in this case) started.

I don't know what causes the premature waves. I was playing as Rokesha in this case.
The Critic 29 Nov, 2024 @ 1:18pm 
best pve
10/10
BasedNameHere 22 Nov, 2024 @ 4:19pm 
Oh my god. This is a programming masterpiece. I would like to note how the demons are counted as actual characters, which some stages don't do, and they can be parried, hitfall'd, grabbed, and a lot more. A new challenge I want to give to some comp players is see how far they can get on cruel mode. This is possibly one of the most fun stages I've ever seen and I wish more stages had these features.
Nuclear Radiation 18 Nov, 2024 @ 9:30pm 
this is SO fuckin good holy shit
Bar-Kun  [author] 13 Nov, 2024 @ 4:19pm 
thank you!
juggernautx80 13 Nov, 2024 @ 12:07pm 
keep up the good work @bar-kun
Noi27 11 Nov, 2024 @ 1:57am 
This is really cool my pc is just shit and it cant handle it XD
Bar-Kun  [author] 11 Nov, 2024 @ 12:35am 
i mean at the end of the day it doesn't matter if your combo is at 1 thousand or 1 billion at that point, so you may aswell just drop the combo so you can keep progressing

from my experience you can always out-damage it unless you are just using really weak and low knockback moves but like, idk man it's really not that big of a deal

i don't want to make a discussion out of this
D YellowMadness 10 Nov, 2024 @ 7:17pm 
That's kinda my point though. You're doing a combo & then a healer just shows up & gives you an infinite & you have to choose between being bored or intentionally dropping your combo. I wouldn't mind if I had to go out of my way to create the scenario but sometimes, I have to go out of my way to stop it from happening. Like in the case where a healer just walked under the platform I was already doing a combo on.
Bar-Kun  [author] 10 Nov, 2024 @ 4:44pm 
it sounds too boring to actually do in a normal run so if you really wanna do it go for it
i'm not really planning to patch that out
D YellowMadness 10 Nov, 2024 @ 3:59pm 
It might be good to make it so each time the same enemy gets healed, it gets healed slightly less than last time. Because I just had a case where I wasn't even trying to do an infinite & a healer I just walked under the platform I was on & started healing the enemy I was hitting, giving me a free infinite. I decided to stop at 1000 hits this time though.
D YellowMadness 8 Nov, 2024 @ 11:51am 
I got it last night & finished recording the replay this morning. I stopped the combo after hitting 100,000. Got over 2,000,000 points but I'll need to edit the video later because the combo is over 11 hours long. I accidentally made the process sound worse before by not mentioning that I was watching Youutube on my phone most of the time while I held X.
Bar-Kun  [author] 5 Nov, 2024 @ 12:24pm 
damn
D YellowMadness 5 Nov, 2024 @ 10:35am 
I had a combo going well into the 70,000's because a wizard kept healing two enemies I was punching (I was pausing periodically so I could get to 90,000 before finishing my run so I could save a replay of it) & on the third day, the game crashed. This is why combos shouldn't go so high. Because you can only reach a number like that through cheese/luck but then your game crashes & you lose 2 & a half days of your life.

And yeah, I know I shouldn't have spent the better part of 2 & a half days holding X but my estimates of how long something will take are terrible & sunk cost fallacy is very convincing.
Bar-Kun  [author] 31 Oct, 2024 @ 5:29pm 
no offense taken, no worries
i can look into toning the attack rate of the wither skulls down
Sleepless™ 31 Oct, 2024 @ 3:37pm 
I don't mean this to be rude just some criticism otherwise its a very well made mod
Sleepless™ 31 Oct, 2024 @ 3:37pm 
Very cool but I feel like some of the enemies attack way too often and it just causes you to get ganked at higher waves

The skeletons just shoot way too fast imo its not unplayable bad just normal levels of bad
Bar-Kun  [author] 30 Oct, 2024 @ 2:46pm 
thanks and stay tuned lol
Meta Knight 30 Oct, 2024 @ 2:32pm 
ah ok, the director system is pretty complicated and i'd argue probably not easy to put into rivals so it probably wouldn't be worth explaining anyways, glad you're working on a patch though!
Sleepless™ 30 Oct, 2024 @ 1:28pm 
Bro this mod is genuinely pretty good
Bar-Kun  [author] 30 Oct, 2024 @ 9:50am 
@sleepless bhadra, was a rivals 2 contest runner-up character (he's awesome)

@flurr sorry i only answered now

0. right now i'm patching things one last time, and it'd be a bit silly if i just left the demon horde out like that, so i promised to myself that by the end of the year i want to be done patching
1. i actually disagree, there have been many instances of balanced characters being able to reach really high waves (i'm talking like wave +20) both in playtesting and after release
2. the amount of enemies actually changes on cruel mode to be 6, i don't mind writing it down for myself to try different numbers
3. i never played risk of rain i have no idea what a director system is
Sleepless™ 29 Oct, 2024 @ 8:55pm 
Whos the Character at 0:31 seconds?
Meta Knight 15 Oct, 2024 @ 1:09am 
also about ronald and by proxy certain characters - i don't really mind the disadvantage, ronald is already really good if you just apply pressure as much as possible - and the bigger hurtbox is fine when you're already mauling the demons coming at you

either way, hope my feedback helped in some way! (i should probably also try and streamline it so it isn't 3 whole messages :golem:
(3/3)
Meta Knight 15 Oct, 2024 @ 1:09am 
the problem then, though - is what's the best amount of demons to be fair, while still challenging? the same amount of enemies as abyss' "defeat a bunch of abyss fighters" would end up making enemy combinations very moot, since there'd be very little pressure on you - and it'd probably kill the combo system too, maybe a director system similar to the risk of rain games could work - but that'd be very hard to code in a game not built for it, and for a single stage it'd be too much work, and that's not considering the fact this is your "last hurrah" for rivals modding before you focus on proper game dev, so just patching it yourself is out of the question - unless that's something you want to do, but that's up to you
(2/3)
Meta Knight 15 Oct, 2024 @ 1:09am 
i think the combination of demons is a good idea - being akin to certain games where you have to figure out what things to take out first in a group of enemies and doing it efficiently, but i think due to the amount of enemies onscreen it ends up being impossible to keep track of every single one - you could be tearing through a group of melee enemies, but a skeleton might just throw a bone at you from the other side of the stage and allow your hp to get chunked - and its very hard to chase that skeleton down since the rest of the stage is riddled with enemies who you need to avoid to reach the skeleton so you don't get interrupted while getting rid of enemies, they aren't bad on their own or in smaller combinations, but they end up being too overwhelming for balanced characters to deal with without having to take a lot of hits
(1/3)
Bar-Kun  [author] 15 Oct, 2024 @ 12:34am 
thank you for the feedback! so to address the problems:
first off, you can actually go into practice mode and see
1. how the demons work individually both in practice and through textboxes
2. how they work along with other enemies, with full control to make different scenarios
idk if it's a problem of the enemies more than it is a problem of the mode as a whole , since the issue seems to stem from fighting all the demons at once and not the individual demons
you are indeed expected to know what each demon does and what their counterplay is, since the combination of the demons is what makes them difficult

secondly, yeah i can probably work with making the combo counter more generous, to be frank i ported it straight from my greenwood town (aether mode) stage

and lastly, ronald is actually at a disadvantage in this mode you can't get his giant laser and he has a huge hurtbox (this is because the demons aren't players and can't build up his meter)
Meta Knight 14 Oct, 2024 @ 10:28pm 
speaking of comboes - first off, the enemies in hordes feel needlessly difficult, either you just play boringly and zone them out, or you risk having to sit there watching as you get ping-ponged around attacks and hopelessly try to DI out of it - it doesn't help that most of the time its hard to see what attack is even coming in the chaos of the amount of enemies coming towards you

the combo meter i think is more inoffensive than anything, i'd just make it run out slower so there's more leeway to carry a combo between enemies, but not too high so it isn't a cakewalk to get a long combo

overall, i don't think i'll be playing this mode unless i want to have fun with an cheapie character(ie, ronald mcdonald) mowing through tons of enemies, but i'll probably play this mode a bit more with balanced characters to try and see if my issues are just a skill issue or if they have more merit, otherwise - i wish you luck on your future endeavours!
(2/2)
Meta Knight 14 Oct, 2024 @ 10:28pm 
honestly i think this mode is very lopsided, the graphics look amazing - by far the best looking stage that i'm aware of - i especially love the vortex in the sky and how it looks psuedo-3d, and the sprites of all the demons you fight are wonderfully done, and its a really cool idea - i've always felt sort-of dissatisfied with the abyss mode, since there's pretty mediocre minigames sprinkled through the enemy gauntlet that i enjoy

this stage does do that, but it does it in a way that just feels more annoying and frustrating than fun, first off - the enemies just aren't very well designed from a gameplay standpoint, i'd say on their own they're harmless goons to mow through, but when there's a ton you're expected to keep track of all the chaos on the screen and react accordingly, or have your percentage spike from being combod by the enemies
(1/2)
Bar-Kun  [author] 9 Sep, 2024 @ 5:23am 
i can assure you that i have seen people reach wave 30 as their personal records
idk why it crashed on your end though
redfoxfast 8 Sep, 2024 @ 9:26pm 
the furthest i got was lvl 15 before the game crashed, so it seems its not possible to get higher than that
Bar-Kun  [author] 8 Sep, 2024 @ 11:14am 
you can't find it cuz i made it myself, glad you liked it!
maybe i should work on uploading some more songs i made for rivals
Mythllandrian 8 Sep, 2024 @ 9:54am 
Love the song you used, but I can't find it anywhere. Would you kindly upload it to YouTube? Oh, and the stage is cool too. I'm really bad at it though lol.
Bar-Kun  [author] 7 Sep, 2024 @ 12:25am 
thank you and glad you liked what i had in store!
Mr Rayovac 6 Sep, 2024 @ 6:13pm 
@Bar-Kun Thank you for the fighters you added, I wish you all the luck in the world for your game!:gearthumbsup:


I wonder what game you'll make, I really look forward to see what you make.
Bar-Kun  [author] 3 Sep, 2024 @ 12:57pm 
yeah, these are designs and ideas for the enemies you fight in a game i'm planning to make
Faust 3 Sep, 2024 @ 12:06pm 
Is this something from a game you're working on/have an idea for? It's pretty cool, ngl :steamthumbsup:
Bar-Kun  [author] 30 Aug, 2024 @ 12:17am 
trust me when i say this, me and the programmers i worked with did our best to optimize it
we physically cannot make it run well cuz of the way workshop is built in this game

it runs the game's normal logic underneath every workshop stage and character, making them more easily laggy