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The electrostatic rifle looks like a Wonderwaffa from COD zombies and your telling me it just shoots a single blue bullet with not even a cool sound? Screw that same thing with the ruby raygun its so underwhelming when it could be cool all this to say im gonna make an add on for this that ups the cool factor a little bit but to be absolutely clear im not trying to overshadow this creator in anyway art is subjective and people like different thing
Thanks for the update, even though I don't use mechanoids. Can you take a look at the windups? They don't work, and their dedicated screen is broken.
The scarab (hauler) seems to work but accumulates an infinite number of queued orders. Also, it does not unload everything, so at some point, it does nothing but tries to load (which it can't as it is full).
I think these are the biggest problems with this mod as of now; the rest seems to work well.
Thanks for keeping the mod up to date!
Should you have time, could you be able to update the mod so Transhumanist and Bodymodder colonists become satisfied with steamwork and tesla-tech limbs and organs? Thanks!
The beetle I built diligently works, but the clockwork spider is still non-functional. I'll see if building a new one resolves the issue, as it might be related to the spider being built before the update.
Is there any possibility that you broke the steam system, either by editing the boiler, steam pipe, accumulator or anything? Because despite the boiler running and the installation untouched, I'm now with 0 steam pressure and it prevents the forge and workbench from working.
I will try to work back further on this mod, as you rightly state it is a great one worthy of living on.
So probably the mod has bugs, but so far I have not experienced any. I'm using the ruby gun, several apparels, 2 turrets and soon the balloon.
I'm pretty sure the clockwork bug's issue with picking things up is a weird interaction with Pick up & Haul. If you go into Pick Up & Haul's settings and turn off mechanoids, the beetle should start working (might require a restart).
This worked for me, at least.
The clockwork bear literally just doesnt do anything and never attacks like its supposed to.
The steam turrets sometimes just randomly disappear, lose power and wont turn back on, and they disappear when you uninstall them and the supplies will to upon deconstruct.
Some of the apparel literally just crashes on the trading menu and I cant really pinpoint what items exactly since it just explodes my game before I can see it. The trading menu box just poofs and you cant interact with your game anymore so you just have to alt f4.
I really want this mod to work properly but like shit it even makes my pawns just randomly disappear upon loading my save and I really wanna play more of this Steampunk file.
Still thanks, i was looking for it the other day and was a bit sad it wasn't updated :]
YEAAAAAAAAAHHHHHHHHB BABYYYYYYYYYY
THAT'S WHAT I'VE BEEN WAITING FORRRR THAT'S WHAT IT'S ALL ABOUT