RimWorld

RimWorld

Custom Schedules (continued)
31 Comments
Mysterius  [author] 12 Jul @ 1:48am 
I'll add the 1.6 tag after a while if there are no bug reports. I'm not playing atm.
Zrg 11 Jul @ 1:49pm 
This mod appears to be working fine in 1.6. A very important mod for my runs. Thank you!
Mysterius  [author] 29 Jan @ 11:33am 
@weregamer: I'm not sure, I haven't tried such a configuration. I suggest you try if it works, just backup your savegame beforehand just in case.
weregamer 22 Jan @ 9:22am 
Will this get along with mods that add schedule types (like Reading and Mediation, both of which I use)? If so, do they use up "custom" slots or add extras?
Mysterius  [author] 1 Dec, 2024 @ 11:32am 
@zyzyhasl : thanks for reporting it to him. Mlie is a real gem as usual !
zyzyhasl 30 Nov, 2024 @ 8:05pm 
Good news!RealDining now compatible!Mile !
zyzyhasl 30 Nov, 2024 @ 3:53am 
What I understand is that RealDining are not compatible with other mods that add schedule.
Mysterius  [author] 30 Nov, 2024 @ 3:53am 
Yes, the mod is currently incompatible with RealDining (as indicated in the kown incompatibilities part of the description). Thanks for the heads up anyway, that's something I'd like to fix one day.
zyzyhasl 30 Nov, 2024 @ 3:51am 
I found that it seems to be a problem with RealDining,
what I mean is that RealDining caused the problem,"Dinner" schedule haven't disappeared,it overlapping with each other.
The display position of "Dinner" schedule can be changed in settings, including left, and right most positions,
but this setting will only affect the vanilla schedule,this will cause other mod schedule to overlap with each other.
Mysterius  [author] 30 Nov, 2024 @ 2:33am 
That's something I'd like to solve in the near future though, because that definitely bothered me too.
Mysterius  [author] 30 Nov, 2024 @ 2:33am 
@zyzyhasi: yes, unfortunately if you have any mod that adds other schedules it kinda messes up the UI. I've never bothered to look at how to solve that problem (it was present in the original version of the mod before i updated it) and I don't have the time right now, sorry :/.
zyzyhasl 30 Nov, 2024 @ 1:11am 
I want to know how to arrange the schedule-type in two rows like the demonstration picture,I have too many schedule-type,some df the schedule-type are overlapping with each other.
RNGeeves 24 Nov, 2024 @ 6:30pm 
ahh, alright, well thanks for taking the time to answer :)
Mysterius  [author] 24 Nov, 2024 @ 1:35pm 
Unfortunately restricting activities is outside the scope of the mod (and maybe outside of my meager abilities). I suspect forcing activities could be very bad for compatibilities reasons too.

As for your other grievance, yeah, I encounter the same but I don't see a way to circumvent it that wouldn't be overly complicated. It would probably involve messing with AI, and I really don't want to do that.
RNGeeves 24 Nov, 2024 @ 12:03pm 
One other thing, sometimes when i needed a area-restricted pawn to do something else for a moment, like carry something off the area, that was kinda inconvenient because they would try to go back to the scheduled area and just drop whatever they were carrying (ie. corpse).
dunno if there is anything that can be done about that, i guess just draft and let them finish or take the automatic switch off for a moment, but i think that is micromanagement that none of us want to really do :D

TL:DR emergencies etc non-scheduled tasks might need some convenient workaround 🤔
RNGeeves 24 Nov, 2024 @ 12:03pm 
there we go! I do like this mod, it is useful and i think it can be even more useful, I did happen to notice that my pawns who were restricted to the areas, sometimes they just took a nap on the ground somewhere when they were supposed to be working their butts off, lol :P
if at all possible, it would be very nice to have them restricted to whatever activities one wants them doing, like i see was also talked about lower in the comments :P
Mysterius  [author] 24 Nov, 2024 @ 10:00am 
@RNGeeves : that's exactly it, yes !

Let's explain it further for other people:
- you have a schedule named workshop
- you have an area named workshop;billy;craftsman
- you have pawns who are named billy or craftsman, or who have their job titles named billy or craftsman.

All of those pawns will be sent to the "workshop;billy;craftsman" area during the workshop schedule.

I know it can be a bit difficult to grasp. I did not invent the original idea but found the mod useful, hence why I updated it.
RNGeeves 24 Nov, 2024 @ 9:53am 
i had some troubles getting this to work, i think finally realized what i did wrong, just want to clarify.. so the schedule which you can rename in the mod options, can be ie. workshop and the area you make, then has to be named ie. workshop;billy to make billy go to that area when needed ?

or if you make a title, lets say craftsman, you could then write in the area workshop;billy;craftsman ?
Mysterius  [author] 18 Nov, 2024 @ 6:35am 
@Spiro Agnew : there is no "dinner" schedule in Vanilla Rimworld. What mod are you using that added it? (so I can check compatiblity).

There is a dinner schedule in the screenshots but I just reused the screens of the original author of the mods. He might have use his own mods to add a dinner schedule.
Mysterius  [author] 18 Nov, 2024 @ 6:35am 
@Zurgott no, all this mod does is assign colonists to an area based on the name of the chosen schedule. I cannot force them to do a specific activity (the only exception being meditate, since it is both a job and a schedule).
Spiro Agnew 16 Nov, 2024 @ 7:17pm 
I don't have RealDining installed, but the "Dinner" schedule disappeared anyway. Being able to finally schedule meals was the entire reason I downloaded this mod.
zurgoff 28 Oct, 2024 @ 9:10am 
Will it be possible to get the colonists to read constantly? For example, to study technology only through books.
Haerzog 11 Oct, 2024 @ 11:56am 
Ah, yes, thank you for the quick response!
Mysterius  [author] 11 Oct, 2024 @ 11:24am 
You can rename the custom schedules. Let's say you name one of the schedules "Praying" and schedule a pawn to this area between 8am and 10 am.
.
If you create a zone with exactly the same name, the pawn will be restricted to this zone each day between 8am and 10am.

Remember to activate the custom schedules for the pawn (go to the schedule tab and turn the red square to green, like in the screenshots).
Haerzog 11 Oct, 2024 @ 11:21am 
How do you use the various 'Schedule X' scheduling blocks? Should I name area's with that name, such as 'Schedule;A' so the auto-scheduler will restrict pawns to the area of that name in that time block?
Mysterius  [author] 1 Sep, 2024 @ 3:01pm 
@Nihil: technically yes, but that's not planned right now sorry!
Nihil 1 Sep, 2024 @ 8:15am 
Thanks for porting this awesome mod!
By the way, is it possible to implement the switching of these custom schedules into being something other than "Anything" work type?..
Mysterius  [author] 27 Aug, 2024 @ 9:17am 
@ColossalFossil : the new schedules aren't tied to any work type. You can only use them to restrict pawns to a specific area during their schedule. As you say, it is equivalent to "Anything" in vanilla.

You're right about the link, I'll ask Mlie.
ColossalFossil 27 Aug, 2024 @ 9:01am 
Very nice mod. I found this when I discovered Zone To Schedule yesterday. You may want to ask Mlie to update the link because the original mod author has obviously abandoned the original mod completely. (Not everyone drills through the comments from abandoned mod to a continuation like I do)

I was curious though. The new custom schedules that I can rename, are these the equivalent of "Anything"? Meaning, can these custom schedules revolve around work, recreation, meditation or sleep?
Mysterius  [author] 26 Aug, 2024 @ 3:15pm 
I have no idea, I haven't tested the performance impact yet. It shouldn't be too great because I don't think the code runs every tick. I'm not at home right now so can't verify.
LegitGamer1017 26 Aug, 2024 @ 9:44am 
Thanks for the update. Do you know the performance impact on TPS of this mod via Dubwise's Performance Analyzer mod?