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Never could figure out how to get in the building. Can't get the keys, can't get the force field turned off. Can't finish the level.
Also, I hope that the pistol stats and other changes will be revoked, because I can't really see a reason for such changes.
Here's feedback on the first map so far until that side quest. It is really great and well done with a lot of things to find outside of main path and nice fights and scenery. The only thing I currently didn't like is how you get almost no ammo for the fight when you have to pick up DB Shotgun. You don't even have time to get to DB Shotgun since enemies like Werebulls are already attacking you.
Missed a bike?? It's like standing right next to you at the beginning of the level) Going on foot is NOT cool at all, this map is definitely not about that) Well if you were able to enjoy the level even that way, then I'm happy for you and thanks for the feedback)
P.S. And making pistol deal less damage is weird. When you out of ammo you should kill the red biomech with pistol. Well. That was not good time spending...
For the pistol, you can fix it pretty easily by going into the editor and saving it as a new weapon. You wouldn't even need to make it a separate resource mod, just pack it into the level .gro and make sure the modified pistol file is what you're having the player start with instead of the default pistol.
TLDR is that the maps are visually awesome and have great exploration, but there's a lot of inconsistencies with item pickups, combat, and pistol behavior gets altered outside of the map.
On one hand the map looks absolutely beautiful and features lots of unique visuals + points of interest that naturally draw the player's attention. Most of the secrets were creative and fun to figure out how to get. I also think it's cool how you have to scavenge around for supplies instead of getting huge amounts of ammo that you won't ever use.