Total War: WARHAMMER III

Total War: WARHAMMER III

[6.x.x] Greater Chaos Spawn of Tzeentch Patch
17 kommentarer
seeking_virtue 1. apr. kl. 3:55 
update pls
Dante  [ophavsmand] 20. jan. kl. 21:40 
Moved the unit to the wh3_main_tze_flamer_3 and wh3_dlc24_tze_the_changeling_flamer_3 building to accommodate the new vanilla changes to Tzeentch's building chains.
Dante  [ophavsmand] 23. nov. 2024 kl. 7:32 
@TwoCats yup it pretty much works for the entirety of the 5.X.X patch line.
TwoCats 23. nov. 2024 kl. 0:13 
Does this work with 5.3.1?
Dante  [ophavsmand] 17. nov. 2024 kl. 11:44 
@Komandarm Knuckles sorry about that. Just updated the description to clarify that, thanks.
Komandarm Knuckles 6. okt. 2024 kl. 19:21 
Hey man, first of all thanks for the patch, but you should really change the description of all three patches to say that the patch needs to be loaded BEFORE the original mod, because the game just crashes if you load them after the original mod, as you would with any other patch.

I imagine naming the db "!!!drg_gr_kho_spawn_data" with those 3 exclamation marks at the start is what's causing the issue
Dairak Logrus 4. okt. 2024 kl. 0:26 
work it)
Dante  [ophavsmand] 3. okt. 2024 kl. 17:58 
> need activate original mod or not?

Yes it needs the original mod as well. This is just a simple hotfix.
Dairak Logrus 3. okt. 2024 kl. 12:04 
need activate original mod or not?
Mirakulas 3. okt. 2024 kl. 7:56 
It looks like you need to load this before the original mod (above). In KMM this mod is set to be directly after (below) the original. Made the load order change and all is working!

Hope this helps someone! Thank you for this!
Dante  [ophavsmand] 15. sep. 2024 kl. 13:26 
@Vinzat have you tried having the original mod and this fix enabled in your load order as the only two mods enabled?
Vinzat 14. sep. 2024 kl. 4:20 
Can confirm the crashes with my load order aswell.
Dante  [ophavsmand] 4. sep. 2024 kl. 8:37 
@Luigi unfortunately I do not know how to fix this because it is not crashing on my end. I am only concerned with the situations where the original mod and the hotfix mod are the only 2 mods enabled (except for Nurgle's because that had to be standalone). Everything after that I believe is a conflict with some other mod in your load order.
Luigi 4. sep. 2024 kl. 8:30 
Can confirm that this doesn't work with other mods enabled. As soon as I load into a new campaign, the game crashes. I believe the other Chaos spawns are doing that as well.

Love the patches to make them compatible with new updates. I'm hopeful you can find a solution to make it work with other mods.
Gleen Cross 31. aug. 2024 kl. 15:48 
Maybe a SFO incompatibility then... ok, I will keep testing
Dante  [ophavsmand] 31. aug. 2024 kl. 0:07 
@Gleen Cross just tested it on my end and I was able to start a new Kairos campaign just fine. Note that I only had the original mod and this patch mod enabled.
Gleen Cross 30. aug. 2024 kl. 21:37 
On my end, the game crashes when starting a campaign