Total War: WARHAMMER III

Total War: WARHAMMER III

[6.x.x] Greater Chaos Spawn of Tzeentch Patch
17 Comments
seeking_virtue 1 Apr @ 3:55am 
update pls
Dante  [author] 20 Jan @ 9:40pm 
Moved the unit to the wh3_main_tze_flamer_3 and wh3_dlc24_tze_the_changeling_flamer_3 building to accommodate the new vanilla changes to Tzeentch's building chains.
Dante  [author] 23 Nov, 2024 @ 7:32am 
@TwoCats yup it pretty much works for the entirety of the 5.X.X patch line.
TwoCats 23 Nov, 2024 @ 12:13am 
Does this work with 5.3.1?
Dante  [author] 17 Nov, 2024 @ 11:44am 
@Komandarm Knuckles sorry about that. Just updated the description to clarify that, thanks.
Komandarm Knuckles 6 Oct, 2024 @ 7:21pm 
Hey man, first of all thanks for the patch, but you should really change the description of all three patches to say that the patch needs to be loaded BEFORE the original mod, because the game just crashes if you load them after the original mod, as you would with any other patch.

I imagine naming the db "!!!drg_gr_kho_spawn_data" with those 3 exclamation marks at the start is what's causing the issue
Dairak Logrus 4 Oct, 2024 @ 12:26am 
work it)
Dante  [author] 3 Oct, 2024 @ 5:58pm 
> need activate original mod or not?

Yes it needs the original mod as well. This is just a simple hotfix.
Dairak Logrus 3 Oct, 2024 @ 12:04pm 
need activate original mod or not?
Mirakulas 3 Oct, 2024 @ 7:56am 
It looks like you need to load this before the original mod (above). In KMM this mod is set to be directly after (below) the original. Made the load order change and all is working!

Hope this helps someone! Thank you for this!
Dante  [author] 15 Sep, 2024 @ 1:26pm 
@Vinzat have you tried having the original mod and this fix enabled in your load order as the only two mods enabled?
Vinzat 14 Sep, 2024 @ 4:20am 
Can confirm the crashes with my load order aswell.
Dante  [author] 4 Sep, 2024 @ 8:37am 
@Luigi unfortunately I do not know how to fix this because it is not crashing on my end. I am only concerned with the situations where the original mod and the hotfix mod are the only 2 mods enabled (except for Nurgle's because that had to be standalone). Everything after that I believe is a conflict with some other mod in your load order.
Luigi 4 Sep, 2024 @ 8:30am 
Can confirm that this doesn't work with other mods enabled. As soon as I load into a new campaign, the game crashes. I believe the other Chaos spawns are doing that as well.

Love the patches to make them compatible with new updates. I'm hopeful you can find a solution to make it work with other mods.
Gleen Cross 31 Aug, 2024 @ 3:48pm 
Maybe a SFO incompatibility then... ok, I will keep testing
Dante  [author] 31 Aug, 2024 @ 12:07am 
@Gleen Cross just tested it on my end and I was able to start a new Kairos campaign just fine. Note that I only had the original mod and this patch mod enabled.
Gleen Cross 30 Aug, 2024 @ 9:37pm 
On my end, the game crashes when starting a campaign