Total War: WARHAMMER III

Total War: WARHAMMER III

Knights of Origo: Faction Overhaul
128 comentarios
graetor  [autor] 28 JUN a las 7:40 
linked, please comment the link next time so it's easier for both of us, thanks again!
Balthasar23th 28 JUN a las 2:20 
I love your mods. I also made a German translation for these. Feel free to link it. Thanks for your work!
opuntia 18 ABR a las 10:13 
Thanks for the update
AwDiddums 15 ABR a las 6:42 
Makes sense! I'd have thought that Empire swordsmen would had better training and equipment, though.
graetor  [autor] 14 ABR a las 0:18 
emp swordsmen have better stats across the board compared to their brt counterparts, which is the reason for the bronze shields (i think). silver shields on brt men at arms will allow them to hold the line more, which is pretty much their use in armies
AwDiddums 13 ABR a las 9:40 
Sometimes I think I'm beginning to understand the unit stat design choices and then, like you said, men-at-arms and swordsmen >< good point.
graetor  [autor] 12 ABR a las 22:07 
i mean honestly it depends on the faction. brt men at arms have silver shields, emp swordsmen have bronze. i felt that giving them bronze shields will not make them too OP as they have decent stats. thanks!
AwDiddums 12 ABR a las 18:42 
I always thought that mounted units had lesser shields because they were a larger target (mounted) against missile units. It's quite consistent throughout the roster. Fair enough, thanks for this great mod!
graetor  [autor] 12 ABR a las 18:39 
yeah its the same with knights of the realm. the peasants in general has better shields
AwDiddums 12 ABR a las 13:08 
I've noticed that the Knights of Origo have bronze shields which is lesser than men-at-arms (35% missile block chance) is this intended? Thanks!
2Scribble 7 ABR a las 16:30 
Holy shit - these models are based on the Citadel Miniature's line from 1984 :o

I wasn't even fuckin *born* when this line came out xD
MightNight 9 MAR a las 14:42 
Is there any chance we could have an option to disable the Marshal? I'd love for Sir John to be the only one access to the Horde mechanic
henryVI 15 FEB a las 6:27 
my apologies!
graetor  [autor] 14 FEB a las 19:51 
i didnt add any ror, its mixu's
henryVI 14 FEB a las 12:33 
update and armour is cool! heads up the ROR you added isnt available to recruit on TOW
Grenando 14 FEB a las 0:21 
bro the new armor look so cool
Rincewind322 13 FEB a las 22:28 
works with a huge modlist on my end, thanks for the quick fix!
graetor  [autor] 13 FEB a las 21:38 
oh yea fuck thats on me. should be fixed now. thanks for the report
Rincewind322 13 FEB a las 18:43 
Sorry I'm having an issue with Horde/Navy growth in that it's not happening; I tried with a big modlist and then just Mixer, MCT and Origo and still couldn't get it
Rincewind322 13 FEB a las 17:49 
Hells yes! I'm totally into it I just wasn't sure because some people think "crusader/knight" =/= "merciless slaving pirate" lol
graetor  [autor] 13 FEB a las 17:44 
yessir thats the plan. they are kind of based on the knights of st john after all
Rincewind322 13 FEB a las 17:36 
Omg does the new infamy mechanic mean they're going full blown Psycho Malta Knight Pirates?
graetor  [autor] 31 ENE a las 7:55 
@Mercenary JAX - yeah i can confirm that this seems to be a base-game thing, not a mod thing somehow
Octavia Goetia 31 ENE a las 7:42 
oh, mb
graetor  [autor] 31 ENE a las 7:41 
that's mixus, i didnt touch that at all
Octavia Goetia 31 ENE a las 5:36 
sir john's battle brothers ror for some reason has ghal maraz sfx playing from every model in it? any fix for this?
Mercenary JAX 30 ENE a las 18:42 
Yea it was the same each time. Maybe they did just always look that busted and I somehow just forgot but I swear they at least had varied colour schemes ala The Empire depending on who you took as your lord/faction? Either way sounds like its not related to your mod at all so my bad haha
graetor  [autor] 30 ENE a las 18:25 
I mean the base game masks are already terrible, for example. Looking at the base game’s unit_variant_colours table shows the exact color scheme you mentioned assigned to the Bret Lords, so I can’t help but think this is intentional from the devs. Have you tried recruiting another lord? Was it still the same?
Mercenary JAX 30 ENE a las 17:30 
Maybe that recent patch has messed with how Bretonnia's textures are supposed to work or something? I can't think that every Bret faction is supposed to have red lords with pixelated shields. Empire textures and colours while running your Solland and Sylvania mods seem totally fine for me for example.
graetor  [autor] 30 ENE a las 17:15 
No, i mean the base game, like this is how its supposed to work in vanilla/the game
Mercenary JAX 30 ENE a las 12:52 
On my end? If I knew what was causing it I wouldn't be here trying to figure it out man haha 😅
graetor  [autor] 30 ENE a las 9:43 
ngl after looking at the base game files it seems like this is intentional?
Mercenary JAX 30 ENE a las 2:19 
It's also happening after unsubbing to Origo and with vanilla files freshly verified on a fully unmodded vanilla Louen run i've just tested as well. So i'm double confused lmao.
Mercenary JAX 30 ENE a las 2:15 
And this is on Quenelles from the Dukes of Bretonnnia mod with Origo also on. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3417394185
Mercenary JAX 30 ENE a las 1:32 
Taken with only Origo and the required mods for it on. Playing as Louen. Recruited a regular Lord. Looks like it's trying to use the Origo decals with Louen's colour scheme ?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3417379756
graetor  [autor] 29 ENE a las 22:41 
what? any screens?
Mercenary JAX 29 ENE a las 22:38 
Seems to be replacing all default Lords/Heroes with the Knights of Origo scheme and a pixellated logo regardless of which faction you take after the recent update for me? Running with Dukes of Bretonnia, Lily's Overhaul and Land of Chivalry
graetor  [autor] 24 ENE a las 17:40 
what? of course they do, you can see which skills they benefit from
subway_34 24 ENE a las 9:29 
I noticed that foot knights of Origo does not befinit from the red line skill tree :(
minecraft with gadget 8 ENE a las 20:55 
Love this. Makes fighting Origo as Araby in the early game much more interesting.
graetor  [autor] 14 DIC 2024 a las 18:06 
Need mixer
Zé Bonitinho 14 DIC 2024 a las 17:41 
cant see this faction on the main selection screen
𓆚 standardheadache 𓆚 4 DIC 2024 a las 21:58 
Gotcha, didn't realize it was gated behind that now. Thanks for the heads-up.
graetor  [autor] 4 DIC 2024 a las 21:50 
well, have you constructed the landmark at Fyrus? i just tested it now and it shows up after building the landmark
𓆚 standardheadache 𓆚 4 DIC 2024 a las 18:00 
Looks like the Marshal generic lord is having issues with showing up in the lord recruitment panel. Tested with only this, Mixer, and MCT as Carcassonne, with two turns to ensure it wasn't having issues populating at start. Initially noticed it while testing a submod as Revelers of Dolmance. Looks fine in faction_agent_permitted_subtypes_tables on both your end and my end, so I can't offer more help than that. :missing:
graetor  [autor] 29 NOV 2024 a las 9:14 
theres probably something breaking your scripts then
greensmegandham 29 NOV 2024 a las 9:00 
I have both the 1st and 3rd options checked and it still loads the Mixu model
graetor  [autor] 29 NOV 2024 a las 6:13 
Have you maybe checked the MCT settings of my mod instead?
greensmegandham 29 NOV 2024 a las 4:52 
When i play with both this mod and Mixus LL it always swaps Tyreweld to his Mixu model, i've tried disabling him in the Mixus LL options in MCT and made sure that Knights of Origo is higher on the load order in the mod manager but it still continues to load the Mixu model
Colithiel 22 NOV 2024 a las 17:40 
Amazing thank you!