Total War: WARHAMMER III

Total War: WARHAMMER III

Knights of Origo: Faction Overhaul
128 Comments
graetor  [author] 28 Jun @ 7:40am 
linked, please comment the link next time so it's easier for both of us, thanks again!
Balthasar23th 28 Jun @ 2:20am 
I love your mods. I also made a German translation for these. Feel free to link it. Thanks for your work!
opuntia 18 Apr @ 10:13am 
Thanks for the update
AwDiddums 15 Apr @ 6:42am 
Makes sense! I'd have thought that Empire swordsmen would had better training and equipment, though.
graetor  [author] 14 Apr @ 12:18am 
emp swordsmen have better stats across the board compared to their brt counterparts, which is the reason for the bronze shields (i think). silver shields on brt men at arms will allow them to hold the line more, which is pretty much their use in armies
AwDiddums 13 Apr @ 9:40am 
Sometimes I think I'm beginning to understand the unit stat design choices and then, like you said, men-at-arms and swordsmen >< good point.
graetor  [author] 12 Apr @ 10:07pm 
i mean honestly it depends on the faction. brt men at arms have silver shields, emp swordsmen have bronze. i felt that giving them bronze shields will not make them too OP as they have decent stats. thanks!
AwDiddums 12 Apr @ 6:42pm 
I always thought that mounted units had lesser shields because they were a larger target (mounted) against missile units. It's quite consistent throughout the roster. Fair enough, thanks for this great mod!
graetor  [author] 12 Apr @ 6:39pm 
yeah its the same with knights of the realm. the peasants in general has better shields
AwDiddums 12 Apr @ 1:08pm 
I've noticed that the Knights of Origo have bronze shields which is lesser than men-at-arms (35% missile block chance) is this intended? Thanks!
2Scribble 7 Apr @ 4:30pm 
Holy shit - these models are based on the Citadel Miniature's line from 1984 :o

I wasn't even fuckin *born* when this line came out xD
MightNight 9 Mar @ 2:42pm 
Is there any chance we could have an option to disable the Marshal? I'd love for Sir John to be the only one access to the Horde mechanic
henryVI 15 Feb @ 6:27am 
my apologies!
graetor  [author] 14 Feb @ 7:51pm 
i didnt add any ror, its mixu's
henryVI 14 Feb @ 12:33pm 
update and armour is cool! heads up the ROR you added isnt available to recruit on TOW
Grenando 14 Feb @ 12:21am 
bro the new armor look so cool
Rincewind322 13 Feb @ 10:28pm 
works with a huge modlist on my end, thanks for the quick fix!
graetor  [author] 13 Feb @ 9:38pm 
oh yea fuck thats on me. should be fixed now. thanks for the report
Rincewind322 13 Feb @ 6:43pm 
Sorry I'm having an issue with Horde/Navy growth in that it's not happening; I tried with a big modlist and then just Mixer, MCT and Origo and still couldn't get it
Rincewind322 13 Feb @ 5:49pm 
Hells yes! I'm totally into it I just wasn't sure because some people think "crusader/knight" =/= "merciless slaving pirate" lol
graetor  [author] 13 Feb @ 5:44pm 
yessir thats the plan. they are kind of based on the knights of st john after all
Rincewind322 13 Feb @ 5:36pm 
Omg does the new infamy mechanic mean they're going full blown Psycho Malta Knight Pirates?
graetor  [author] 31 Jan @ 7:55am 
@Mercenary JAX - yeah i can confirm that this seems to be a base-game thing, not a mod thing somehow
Octavia Goetia 31 Jan @ 7:42am 
oh, mb
graetor  [author] 31 Jan @ 7:41am 
that's mixus, i didnt touch that at all
Octavia Goetia 31 Jan @ 5:36am 
sir john's battle brothers ror for some reason has ghal maraz sfx playing from every model in it? any fix for this?
Mercenary JAX 30 Jan @ 6:42pm 
Yea it was the same each time. Maybe they did just always look that busted and I somehow just forgot but I swear they at least had varied colour schemes ala The Empire depending on who you took as your lord/faction? Either way sounds like its not related to your mod at all so my bad haha
graetor  [author] 30 Jan @ 6:25pm 
I mean the base game masks are already terrible, for example. Looking at the base game’s unit_variant_colours table shows the exact color scheme you mentioned assigned to the Bret Lords, so I can’t help but think this is intentional from the devs. Have you tried recruiting another lord? Was it still the same?
Mercenary JAX 30 Jan @ 5:30pm 
Maybe that recent patch has messed with how Bretonnia's textures are supposed to work or something? I can't think that every Bret faction is supposed to have red lords with pixelated shields. Empire textures and colours while running your Solland and Sylvania mods seem totally fine for me for example.
graetor  [author] 30 Jan @ 5:15pm 
No, i mean the base game, like this is how its supposed to work in vanilla/the game
Mercenary JAX 30 Jan @ 12:52pm 
On my end? If I knew what was causing it I wouldn't be here trying to figure it out man haha 😅
graetor  [author] 30 Jan @ 9:43am 
ngl after looking at the base game files it seems like this is intentional?
Mercenary JAX 30 Jan @ 2:19am 
It's also happening after unsubbing to Origo and with vanilla files freshly verified on a fully unmodded vanilla Louen run i've just tested as well. So i'm double confused lmao.
Mercenary JAX 30 Jan @ 2:15am 
And this is on Quenelles from the Dukes of Bretonnnia mod with Origo also on. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3417394185
Mercenary JAX 30 Jan @ 1:32am 
Taken with only Origo and the required mods for it on. Playing as Louen. Recruited a regular Lord. Looks like it's trying to use the Origo decals with Louen's colour scheme ?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3417379756
graetor  [author] 29 Jan @ 10:41pm 
what? any screens?
Mercenary JAX 29 Jan @ 10:38pm 
Seems to be replacing all default Lords/Heroes with the Knights of Origo scheme and a pixellated logo regardless of which faction you take after the recent update for me? Running with Dukes of Bretonnia, Lily's Overhaul and Land of Chivalry
graetor  [author] 24 Jan @ 5:40pm 
what? of course they do, you can see which skills they benefit from
subway_34 24 Jan @ 9:29am 
I noticed that foot knights of Origo does not befinit from the red line skill tree :(
minecraft with gadget 8 Jan @ 8:55pm 
Love this. Makes fighting Origo as Araby in the early game much more interesting.
graetor  [author] 14 Dec, 2024 @ 6:06pm 
Need mixer
Zé Bonitinho 14 Dec, 2024 @ 5:41pm 
cant see this faction on the main selection screen
𓆚 standardheadache 𓆚 4 Dec, 2024 @ 9:58pm 
Gotcha, didn't realize it was gated behind that now. Thanks for the heads-up.
graetor  [author] 4 Dec, 2024 @ 9:50pm 
well, have you constructed the landmark at Fyrus? i just tested it now and it shows up after building the landmark
𓆚 standardheadache 𓆚 4 Dec, 2024 @ 6:00pm 
Looks like the Marshal generic lord is having issues with showing up in the lord recruitment panel. Tested with only this, Mixer, and MCT as Carcassonne, with two turns to ensure it wasn't having issues populating at start. Initially noticed it while testing a submod as Revelers of Dolmance. Looks fine in faction_agent_permitted_subtypes_tables on both your end and my end, so I can't offer more help than that. :missing:
graetor  [author] 29 Nov, 2024 @ 9:14am 
theres probably something breaking your scripts then
greensmegandham 29 Nov, 2024 @ 9:00am 
I have both the 1st and 3rd options checked and it still loads the Mixu model
graetor  [author] 29 Nov, 2024 @ 6:13am 
Have you maybe checked the MCT settings of my mod instead?
greensmegandham 29 Nov, 2024 @ 4:52am 
When i play with both this mod and Mixus LL it always swaps Tyreweld to his Mixu model, i've tried disabling him in the Mixus LL options in MCT and made sure that Knights of Origo is higher on the load order in the mod manager but it still continues to load the Mixu model
Colithiel 22 Nov, 2024 @ 5:40pm 
Amazing thank you!