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Are there any mods that you recommend to play with this mod?
I really love this mod, it's like a renewal of civ VI, so it's a shame that he doesn't work for me... Maybe it's because I desactivate diplo, science, culture and religion victory ? Do we have to activate all of the victories to make the historical one work ?
Great job otherwise, I love the concept :)
Does this mod work with modded Civilizations/Leaders or just vanilla/DLC ones?
Thank you for answering, Chris
For example, Byzantium building the Saint Sophia can correctly complete its first task.
But Brazil building Christ the Redeemer and Maracana Stadium while having 5 Minas Geras doesn't complete its third task.
Tried reload/restart the game.Is it a bug or just some problems happen to me?
love the mod btw!
@Yumi Yeah it should be possible to give the player rewards after completing victory conditions, such as gold or era score.
Thank you for that quick response and for the great mod, I look forward to trying it out once I finish this Marathon game I´ve been playing for the past 3 weeks! (I'm still in the Medieval Era LOL)
Also, would you like my help with making Chinese translations?
@Lidiaz Good catch, I will try to fix that for the next update. Thanks
@MarshmallowBear Haha, that's a lot for me to add right now! But I tried to make the victory conditions plug and play. You can easily reference the database name for anything from another mod into an existing victory condition (such as a unit type, building, wonder, or era name). I'll see about making multiple HistoricalVictory_Data.lua files that can be used based on having other mods enabled in the future. If anyone wants to provide alternate files for mod support feel free.
@TuT-N-Karim Yes, both Saladin leaders have their own victory conditions in fact. One is more military oriented and the other more religious. I will also try to extend language support for this mod for other languages as well.