Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Hello, yes. I just took a simple quiz and lowered the age of the leader.
Unfortunately, however, just a few hours ago, in order to update the mod to version 4.0, I removed the original species definition code.
So maybe now you need to make changes to the base game's files, and once you do, theoretically the age of the leader of all modified species (such as mammals) will change, not just the species of the mod.
If you're interested, I can tell you how, and I can give the location and the code that needs to be changed. You can chat with me directly.
Since it is already integrated, I changed my version without random spawns into an updated version of your Disable AI mod.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3476934370
I also made a version without random spawns
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3476935074
I get where its coming from, girls ARE way cuter, but without males, none of us would still exist.
等我有了新的想法后会再出其他风格肖像的!
希望我的任性要求沒造成你的困擾
現在真的超期待能出產更多風格的女角頭像.
用這高品質頭像捏出來的種族.玩起來真的太舒服了
60張圖片都很優質.你真的很棒.請多做一點不同風格的.拜託了
(希望有機會可以加一點男角.不方便就算了
It worked! Thank you very much!
Hello, I have tried to complete the MOD you mentioned "forbid AI to use MOD portraits". After a simple test, I think this MOD should be effective. The link of this MOD is:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3399300507
If you find any problems with this MOD, please let me know.
Sorry, I was busy yesterday, so I didn't have time to do it. But I'm almost free now, and I'll try to make the sub-MOD that prohibits AI from using portraits.
In addition, there will be new species updates for portraits. I have three new ideas, but because I'm too busy, it will take more than ten days to start at the earliest.
I forgot to add something else. Due to the fact that there are many identical species in your mod (but with different sets of portraits), a lot of states with your species appear in the game. Personally, I have 5 states with the species from your mod in one game. In general, I would be very grateful if you would make a submod that would remove the possibility of using portraits and species from your mod.
By the way, one more small question. Are you planning to add new portraits?
As an example, I am sending a link to a similar mod. I would be very grateful (I think not only me) if you had the opportunity to make a submod that would disable the AI's ability to use these portraits so that the player could use them as a unique race :)
URL: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2959200717
Hello. I'm actually not aware of a way to disable the AI from using MOD portraits. However, I just found something new that might be useful:
First, you go to the local folder corresponding to the game's MOD, which is usually "Steam\steamapps\workshop\content\281990\3318735556\common\species_classes\Echo_species_classes.txt", and add the following content below:
Echo_blological = {
archetype = BIOLOGICAL
and
Echo_mechanical = {
archetype = MACHINE
Add the following content below them:
potential = {
is_ai = no
}
ai_weight = {
weight = 0
}
I'm not sure if this is added to this document, and I'm not sure if this is really useful. If this method doesn't work, then I don't have a new method for the time being.
I'm busy recently, so I can't test it. If many people need it, I will try to find a solution and update it when I have some free time.
If you know of a MOD that can "prohibit AI use", please tell me, maybe I can find a way from it.
办法如下,找到本地文件夹"Steam\steamapps\workshop\content\281990\3318735556\common", 点进"species_classes" 里面的文档,找到:
Echo_blological = {
archetype = BIOLOGICAL
和这个
Echo_mechanical = {
archetype = MACHINE
两个代码部分,在这两个部分的代码后面都加上这几行代码:
potential = {
is_ai = no
}
ai_weight = {
weight = 0
}
我也不知道有没有用,但是可以试试。如果你知道有哪个MOD是禁止AI使用对应肖像的话,也可以告诉我。
As for the reason, I personally don't know it very well, and there is no good solution. Some people say it is a bug in the ideology MOD; some people say that when the AI new country is established, when randomly selecting national ideology, it chooses mutually opposing ideology, and in order to prevent the game from crashing, it becomes like this; others say that this situation is prone to occur in new countries generated by "mechanical servants" due to low stability.
But in theory, the AI empire generated by Echo should be normal in most cases, at least I have personally encountered many normal Echo countries. This should be just a normal accident, and the game should return to normal next time.