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I have thoughts of Necromancer playthrough. Could be interesting.
Exception in toil FinishRecipeAndStartStoringProduct's initAction:
System.ArgumentNullException: Value cannot be null. Parameter name: source
at System.Linq.Enumerable.OfType<T>()
at VEF.Apparels.VanillaExpandedFramework_Pawn_ApparelTracker_TryDrop_Patch.Postfix
at RimWorld.Pawn_ApparelTracker.TryDrop
- PREFIX Orion.Hospitality: Pawn_ApparelTracker_Patch+TryDrop:Replacement
- POSTFIX OskarPotocki.VEF: VEF.Weapons.VanillaExpandedFramework_Pawn_ApparelTracker_TryDrop_Patch
- POSTFIX OskarPotocki.VEF: VEF.Apparels.VanillaExpandedFramework_Pawn_ApparelTracker_TryDrop_Patch
at RimWorld.Pawn_ApparelTracker.DropAll
at Verse.Pawn.Strip
- PREFIX VFEPirates.Mod: Pawn_Strip_Patch:Prefix
at Verse.Corpse.Strip
at Verse.AI.Toils_Recipe.CalculateIngredients
at Verse.AI.Toils_Recipe.<FinishRecipeAndStartStoringProduct>b__1
at Verse.AI.JobDriver.TryActuallyStartNextToil
UnityEngine.StackTraceUtility:ExtractStackTrace()
* Cleaner code!
* And... That's about it!
When used with vanilla hats and rags =)
In the end, raids consist of 1-2 raiders or it calculates the raid in 10 minutes and no enemies come
But even destroying the skeletons doesn't help.
Only deactivating the mod helps
About the Discord situation, unfortunately I got hacked from my Discord account that I used.
But fortunately I had an second account, to rejoin the server that I once been on New World. I already opened my comments on my profile.
It's the immortals mod. I figured that out #oopsie.
By the way, I may join your friendly Discord server to not lose my chance for a vibing chat.
Parasaurolophus from BiomesModTeam?
I made a test map, and their corpses drop their skeleton as they should...
I have over 800 mods installed, so probably. The animal in question was specifically a dinosaur I believe from the Biomes! Prehistoric set, however I loaded up the world today and looked after a few minutes and my kitchen is filled with proper skeletal corpses not rebirthing into meaty flesh anomalies.
I do probably have extra mods in here from rim of madness bones, extra creature drops when butchering, and things, or it might just be an issue related to using the electric butchering table, because it seems like when they use the corpses at a regular old butchering spot there is no issues and it gives a skeleton.
So I did some checking, it looks like it is just this corpse. All regular animals butchered at both the table and spots or anywhere butcher fine into skeletons. Even other Biomes Prehistoric mobs. This one..Err Parasaurolophos... Keeps regenerating its flesh.
What's the animal corpse?
Do you have other mods that affects perhaps Rotting, Meat, Butchering or even Ghouls?
Not sure what interaction of mods causes it, but it's a little funny to watch robots infinitely harvest a dinosaur for bones and meat!