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Hi there! No problem at all, thank you for reaching out.
These errors indeed appear during the game loading. They occur because some location definitions (in this case, cities like adiyaman, alat, and others) are missing in your current map pack. The mod supports custom maps and tries to adjust ferry prices across all possible locations, including those that may not be present in every map.
Good news is — these errors do not affect gameplay in any way. They only show up during the initial data reading phase when the game starts.
If you're interested, you can try using this combined map pack where all required locations are included:
🔗 ULTIMATE MEGA MAP COMBO
https://quper.notion.site/ULTIMATE-MEGA-MAP-COMBO-1-54-8-4-21-06-25-21169df42a0d806fbd5de4a4c5d77d8d
Feel free to reach out if you have any other questions — happy to help!
Your mode seems to be showing a bunch of errors, like this here is a small extract :
00:00:35.580 : <ERROR> Unable to find unit: ferry.adiyaman
00:00:35.580 : <ERROR> Cannot find source ferry data: adiyaman
00:00:35.580 : <ERROR> Unable to find unit: ferry.alat
00:00:35.580 : <ERROR> Cannot find source ferry data: alat
00:00:35.580 : <ERROR> Unable to find unit: ferry.alat
Yes, the list is still long.
Совершенно не понимаю о чем речь. Мод на это не может влиять. Не разу не замечал изменение веса груза.
Пункты проверю, если есть возможность изменить их стоимость, то найду решение.
По топливу сложно там прям большой файл, сейчас там 168 стран, не представляю пока куда выкладывать, ну подумаю
В общем мод космос, сижу каждую копейку экономлю. 10 реализма из 10
Yes, of course — you can disable the mod at any time. Once you turn it off in your profile, the game will revert to its default settings and continue functioning normally, just as it did before the mod was applied.
Let me know if you have any more questions!
Best regards, Quper
Suppose you abandon the "mod economy" project or it stops working for some reason in the future... If I disable the mod economy in my profile, will it return to its default mode and continue to function normally?
Thanks for your help!
Thank you for your suggestion — it's definitely an interesting idea!
Please note that a basic fatigue system already exists in the game. It works with two main periods:
Time you can stay awake before fatigue starts affecting your performance.
Time needed for rest/sleep to fully recover.
However, the current system doesn't allow for customizing breaks based on distance (like every 300 km), nor does it support optional meal breaks or intermediate rest periods during driving. These features would require deeper changes to the game’s core mechanics, which are not available to mod developers at the moment.
Да с уровнями только так, пока не зайдешь в игру не увидишь реальный(модовый) уровень
Спасибо, проверю. Исправлю
Спасибо, проверю. Исправлю
Ну или так в Норвегии заведено
Write in more detail, what is not working for you?
The mod works on 1.50–1.54
But why? Why do drivers need so much time?
I'm sorry, but I can't change the prices on these tollgates, I haven't found what their price depends on.
Все кредиты в вашем сейве хранятся, новые будут уже по тем правилам, что прописаны в модификации