Crusader Kings III

Crusader Kings III

[1.16.2.3] More Passive Legitimacy Gain
8 Comments
fisto the robo  [author] 18 May @ 7:14am 
@Darkwing Phoenix: would gaining legitimacy from titles held just at your tier and 1 rank below be balanced? so at emperor tier you only gain legit from king and emperor held titles?
Darkwing Phoenix 17 May @ 8:17pm 
I personally think the math is solid, although maybe you could remove the Legitimacy for titles below your current one by a specific amount (Kings don't get the County legitimacy bonus, Emperors get no Duchy bonuses either)
Shattered Tian 2 May @ 5:39pm 
Does this work with AGOT?
Jr. Troopa 9 Apr @ 9:50am 
Ahh, from that perspective your values make sense, the ai really could use the help.

Thanks for answering
fisto the robo  [author] 25 Mar @ 11:05am 
@Jr. Troopa: too big? might be strong for players but honestly the legitimacy factor is pretty irrelevant throughout the game, this is mostly for AI support. They never increase their legitimacy and suffer from realm instability.

I dont even know if i can give decimal leg points. Like i can bring down king and emperor leg gain from 2 down to 1 if you want.
Jr. Troopa 24 Mar @ 10:22pm 
Honestly, numbers seem a little too big, any chance for a game rule to half/quarter the gains?
Robokiller 2500 22 Feb @ 12:32am 
Absolute Cinema!:steamthumbsup:
jigme119 31 Aug, 2024 @ 9:41am 
I like this mod. Its very helpful