Crusader Kings III

Crusader Kings III

Extra Custom Strong Seeds for AGOT+
12 Comments
ReVoltage 1 Jul @ 12:10pm 
@bardurh never mind it was a bug with another mod. Yours seem all good!
bardurh  [author] 1 Jul @ 5:33am 
@ReVoltage I wasn't paying to much attention to whether or not the AGOT+ mod had been updated for the main AGOT mod. It hasn't. My mod doesn't have any influence on Valyrian steel swords, so I would suspect this issue is due to the fact that the AGOT+ mod hasn't been updated yet. I will upload a new version of this compatch when necessary.
ReVoltage 30 Jun @ 1:38pm 
Mods causing Valyrian steel swords not to show properly.
bardurh  [author] 4 May @ 11:14am 
@roderick875 It isn’t at the moment. I won’t be working on an update straight away either, since I am in the midst of my final exams this month. I will probably update at some point in June.
roderick875 4 May @ 5:57am 
Not sure if this is working properly atm.
bardurh  [author] 7 Oct, 2024 @ 4:44am 
@Drakhoaul The compatch should now be up to date.
Drakhoaul 7 Oct, 2024 @ 1:50am 
does this need to be updated?
bardurh  [author] 24 Sep, 2024 @ 2:10pm 
@shay Try removing the "hair_palette.dds" in AGOT+ -> gfx -> portraits. I believe that will remove the changes to the hair colours.
And in order for everything to run smoothly, you should keep the portrait modifier file deleted in my mod as well as in AGOT+.
shay 24 Sep, 2024 @ 8:43am 
@bardurh Thank you. I noticed that, I removed portrait modifier file from both AGOT+ and your comapatch, but it results from some of the colors not showing up in preview (in menu for strong seed selection), while they are visible on character afterwards. I'll try with removing compatch
bardurh  [author] 24 Sep, 2024 @ 5:09am 
@shay AGOT+ overwrites the portrait modifiers in order for it to work with the values for hair (not eyes though), so my mod alters AGOT+ portrait modifiers so it includes my additions. I have however not changed the colour values of any of the hair dyes that I have turned into strong seeds. I might get around to doing that at some point.

There are also some scripted effects that I have edited in order for the two submods to work with on another.

If you don't like the changes of the colour values in AGOT+, then you can easily use my main submod without AGOT+ and this compatch.
shay 23 Sep, 2024 @ 9:51am 
Question: why AGOT+ needs a compatch? I know that AGOT+ has different values for colors of hair and eyes, is this the only reason? I don't like AGOT+ colors and I wonder if I use your mod without AGOT+ compatch I'll have vanilla colors?
Harambe 23 Sep, 2024 @ 7:38am 
Nice ive been hoping for a mod this!