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@gNercrOz -- I understand. Working on moving it over somewhere else on the map and expanding on it!
- Thumbnail, Preview, and Map images updated
- Steam images were updated
Thank you everyone for the feedback! Please drop a like and drop me a review!
-- any and all feedback is welcome :)
0.8.0 will add a few new things:
- A small suburb to the west of Sagewood.
- School moves to the suburb along with a new arcade and diner
- Strip club, liquor store, and bars will erect where the school used to be (capitalism at its best)
Grab your Sledgehammer! Whether people expecting the zombie apocalypse and everything thinking they were crazy to being rich people with panic rooms, there are hidden rooms in locations throughout Sagewood. They usually have good drops to give you a survival boost while surviving the apocalypse.
- New blocks to the north of Sagewood. This expands the city into the cell above.
- On ramps and off ramps --- taking inspiration from the four way intersection nearby, the way to get into and out of Sagewood will be through curved diagonal roads both from the West and North sections of the map. Making driving in and out of the city easier.
- Opened up main roads: driving through the small city will be easier and more fun with open roads that go through all three cells.
- What made Mr. Sagewood pick this land to build his "Mini New York" was the glorious East river that flows nicely through a dense forest of nature.
- The two cells to the East of Sagewood now have a dense forest and a sprawling river with bridged roads that connect to the vanilla map.
- This gives players nature and water near the city to make for a great base location (some assembly required).
- Removing "room" definitions from Fire escapes and alleys to remove strange lighting bugs and improve the mapping around building blocks.
I hope everyone likes the changes! It was taking a lot of the feedback I received from the community here, on Reddit, etc.
Thank you to everyone who dropped me a comment!
- Created "Sagewood North Map" item. Findable in magazine racks and will spawn in game.
- Reading this map will reveal the Sagewood North location in a player's map
https://theindiestone.com/forums/index.php?/topic/22577-how-to-create-lootable-maps-for-build-416/
Gonna work on finishing up one of the three cells first, then I’ll work on adding this for ya!
- I am currently working on filling out the other cells. This has ended up making small changes to the map we are all playing. Mainly, the two large roads on either side of the park now extend up to the northern cell.
- The two displaced buildings (taco shop and gas station) have been moved elsewhere on the map.
- There will be a small suburbs added to the West cell.
- This expansion will change the map completely, so I will probably save this version and make a "Legacy" version of this map as a second mod if anyone wants the old version. However, these changes won't happen until I have more substance on the new version of the map.
- Thank you to everyone who has subscribed to this map. It's exciting to see people playing it.
As always, any and all feedback is welcome as this is my first map! :)
That being said, there is no map item that will reveal the map. It looks like creating a map item like that would require some time and research, but for now, I am working on expanding this map. So, I probably won't be looking into that for some time. Thanks for the question, though!
- Heat map was updated to have zombies focused around the buildings, a little in the park, and in the forests surrounding the area. That should make driving and moving around easier, but exploring and looting, harder. Basing this off of the new heat map coming in v42
- Added parking zones in the new parking lots
- Fixed bug where parking zones did not have attributes
- Added foraging zones
- Updated pictures with completed map
- Adjusted road on the north side of the map to connect correctly with the vanilla map (was misaligned by 2)
- Added road lines to the north side of the map
- Completed Spiffo advertisement on the north side of the map
Going to work on adding more to the two empty tiles to make the map not feel so alone and out of context! All the buildings will be kept. More will be added, however, things will be reorganized in order to fit them better.
I'll work on getting this updated. I also will keep this version live and backed up, in case the second version isn't as good, I can revert it or throw up the legacy version.
This is a first draft and I will still be adding more details to the map. I will go through all the buildings chronologically to make improvements and changes to make the look and "feel" of the city better, along with improving player experience.
I will continue testing the map by playing and trying to make my living here, to find areas that make it not fun or tedious. I will also take a look to see if my in game map changes took, as I haven't tested them since I've been wanting to hold back on updates.
This is my first map, so please give me all constructive criticism and feedback. I want to improve and make this as cool as possible! :)
I hope you all enjoy my first map! It makes me so excited to see people subscribing to it! If there's anything I can do to make this map more fun for you, drop me a comment!
-Raxdeg
- Removed/changed some car wreck zones to allow for more driving around the map
- Added street light details
- Added stop light details
-Created Office Block
-Created School
-Created Kentucky Herald
-Created Pool bar
-Created taco shop and liquor store
-Created auto shop, bat store, and "for sale buildings"
-Created used car lot
-Created barber, convenience store, and restaurant
-Added detailed In Game mapping
-Added lights to Jamieton Army Surplus (Twin Peaks Mall)
-Added light switched to Fire Station
-Added rails next to Fire Station "pole slide" area
-Fixed broken meeting room tables in the fire station
-Added outdoor lights in the alley by the hardy har bar
-Fixed room type to kitchen in kitchen above Black Saddle
-Added water cooler to Fire station gym
-Placed Fire car zone in front of Fire station
-Set Zombie Zone of FireDept around Fire station
-Reduced number of crates in storage above Black Stallion
-Removed generators from Fire station
-Added windows to Zac's hardware building
-Added windows to electric store
-Added rail on the 2nd floor above the electron house
-added lights to warehouse
-expanded 2nd floor of warehouse, for light access
-moved couches in lined buildings to avoid zombies getting stuck
-added post office lights
-added fossoil north lights
-added fossoil south lights
-Added more bowling alley lights
-added one more exit to jewelry store
-added lights to bowling alley shoe room
-added windows to bowling ball return room
-added desk details to Kentucky herald
-added desk details to office buildings
-added side doors to twin peaks mall F1
Upcoming (On a later update):
- Elementary School
- Office Buildings
- Auto Repair Shop
- Street decorations (lights, mailboxes, drains, manholes)
- Foraging Zones
- Created northern connection to main road on the Muldraugh map.
- Added In Game Map for all roads in main Sagewood Area.
- TODO: Adding roads for new north area.
- Added a new Motel, Jewelry store. Finished Fire Station and Twin Peaks Tower Mall.
- Added lights to several buildings and rooms missing them.
- Moved more furniture that blocked entry in the Warehouse and the Police Station.
- Moved couches in "Brownstone" rows because glitch where mob of zombies replaced a planter and got stuck in the corner happened. This should prevent this from happening in the future.
- Added a new Post office and a parking lot.
- TODO: Add lights to post office
- TODO: Fossoil north and south both need lights
- TODO: Add more lights to Bowling Alley
- TODO: Will add a second exit to the new jewelry store.
- Tested map on Multiplayer server, works well and does not crash after update. @chrisverrill20, I hope your game is back to running again :)
This has happened to me with other, very reliable, mods :) :spiffo:
I hope this helps, I do test on multiplayer (MP) and should be available for play.
There's a completed fire station, and a multi-floored-two-towered mall. The fire station is new, and empty, as I just put all the rooms in today.
The stairs that were blocking walkways have been fixed, and furniture blocked entries have been moved.
Spawn points have been moved out of buildings to allow players to claim buildings as safehouses.
I will continue to work on this. All feedback, suggestions, and ideas are welcome!
needs work