Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I chose cover shooting. The level is so short and simple that having high difficulty is really its main selling point particularly on legendary. Otherwise your in and out in 45 seconds and thats just boring. If its hard, theres hidden caches of goods, and your allies are plentiful.
I noticed the lack of dodging fire, so I added some enemies with plasma weapons in my last update. Nothing you can really do about hitscan though.
> No checkpoints.
> No way to dodge enemy fire, marines don't miss. Makes gameplay boring, just duck in and out of cover and take shots.
Would enjoy a version with no timer and in first person.
Not really sure what the easter egg was (its kinda hard to look at things when 1/3 of your screen is just a hulking Elite.
Looking at the Issues/Notices section, I can also say that the grunts can also block the doorway even if you do let the cutscene play in full.
After doing my Legendary run which took like, an hour or so, Heroic and under was considerably easier. The Legendary run is for the psychopaths of Halo.
Us-"No, you really didnt."
*shotguns chief and tosses a grenade at Keyes