Victoria 3

Victoria 3

Balance of construction output value
40 Comments
5 hours ago 
可惜与真实资源储量&耕地mod冲突了,打了之后那个基础资源不会变化了
YYGZ 23 Jul @ 10:13pm 
能不能和VC一起用
Mazutaki 22 Jul @ 4:09am 
This mod touches way too much. It changes companies, power bloc principles, modifier types even technology. None of that is really relevant for building type production changes. I like the changes to the production side of buildings, the rest just makes it incompatible with a lot of other mods. And the description does not really mention all these changes.
aolee233 21 Jul @ 1:24am 
大学和政府行政机构给我干没了(
qq695519072 19 Jul @ 11:10pm 
顶楼上,我也想要这俩mod的兼容
群星闪耀  [author] 12 Jul @ 4:54am 
经测试单开未出现没有城镇中心的bug,且城镇中心会正常增长
群星闪耀  [author] 11 Jul @ 8:49am 
明天更新
Moira 11 Jul @ 12:40am 
作者大大您好,我也遇到了全国上下没有城镇中心的BUG 经排查是本MOD的问题 不知道是哪里出错了。
haimeiyusheng5 10 Jul @ 5:57am 
产能有点爆炸,所有商品都被我压到-10%了,还有一堆自给农,但实在弄不出新岗位了
群星闪耀  [author] 5 Jul @ 7:05am 
人均产值没怎么变,感觉不需要改
4 Jul @ 6:53am 
大佬,新版本的铁路现在只需要一千人了
West Delaney 3 Jul @ 10:21pm 
请问我想改一下mod建筑的数据在那个文件呢
qq695519072 2 Jul @ 9:52am 
玩了半天发现城市化好几千,但城镇中心等级缺为0,全国找不出一个城镇中心,简单排查了一下发现是这个mod的问题
Polka 26 Jun @ 4:51pm 
Definitely trying this one out
群星闪耀  [author] 26 Jun @ 3:52am 
修了
棋圣 江河湖海流儿 25 Jun @ 11:13pm 
仅开启此mod会导致可成立公司只有特殊公司
群星闪耀  [author] 25 Jun @ 8:20am 
修好了
EthanL 24 Jun @ 7:02pm 
是的,我也发现同样的问题。这个mod会导致新的发展底栏,也就是建筑部门/大学/铁路那一栏中,所有图标和操作都不显示。是因为某一个相关的dds图标文件做过修改吗?或者是引用出了问题?
感谢大大的辛苦工作,这个mod代码量确实庞大:steamthumbsup:
中野五月 24 Jun @ 2:35am 
和RA还是不兼容,建造部门那些都不显示
妈妈 19 Jun @ 11:23pm 
大佬辛苦了。
群星闪耀  [author] 18 Jun @ 9:18am 
周末更新,新版改的太多啦
LAOFW2 18 Jun @ 7:47am 
大佬,更新1.9了
bloodsport2023 19 May @ 10:17am 
Hi, is there a possibility you could make a version that removes the limit on building sectors? I love this mod, it's great.
Bow1erHat 11 May @ 1:00am 
我找到原因了,真实资源mod里面煤铁这些都是可以被发现的,在建筑文件添加了资源可以被发现的词条,应该是这个原因,把apped_by_resources = yes

discoverable_resource = yes
加到这mod建筑文件中就可以了。
Bow1erHat 11 May @ 12:53am 
是真的不兼容,会导致无法触发发现资源事件,建筑这些是正常运行的,没有闪退问题,等于让真实资源mod的真实资源发现事件被覆盖了。
群星闪耀  [author] 20 Apr @ 3:49am 
除非那个mod修改了建筑,否则都是兼容的
Trump KING 16 Apr @ 6:25am 
和真实资源储量&耕地mod不兼容
有个bug 电子厂无法完成无线电生产日志
米米星与月 3 Dec, 2024 @ 5:33am 
港口发电厂用了后会变成0
米米星与月 3 Dec, 2024 @ 4:54am 
什么时候更新
群星闪耀  [author] 12 Sep, 2024 @ 5:53pm 
第一个是为了兼容另一个mod,现在你不开那个mod就不会显示后面两个pm。
第二个你是不是打了运力取消本地商品mod,取消了本地商品会让pop的运力需求大涨(尤其是印度或大清在市场内的时候)
PlayForNoWinnersOrLosers 12 Sep, 2024 @ 5:20am 
两个问题,一个是为什么会有舰娘,另一个是铁路怎么造都不会亏
pars57 2 Sep, 2024 @ 4:44am 
TiNan 1 Sep, 2024 @ 10:40pm 
好!
nordstern 31 Aug, 2024 @ 7:25am 
maybe make military industry way more lucrative, so they are economical in peace but can expand in war. Currently they stop hiring in peace and hire in war, which makes the ressource difference between war and peace immense. Especially if you have a huge army as super power.

Maybe a modifier or a production method were you can increase the production output by 100% without increasing the workforce and increase input by 25% but with a malus to hold the capita output half the peace value as malus.
nordstern 31 Aug, 2024 @ 7:01am 
The higher output of oi rigs is great. I hate it, that on the whole world map is not enough oil/rubber to industrialze one great power. Their should be much more or the demand much lesser, because historical industrialization of europe/america/japan is not possible... not even close.

My solution was to tripple all oil and rubber sources on the map and give all great power some access of oil in their homeland.
群星闪耀  [author] 30 Aug, 2024 @ 6:47pm 
Because some of the original buildings lacked automated production methods, resulting in a much lower per capita output compared to other buildings, I added automated production methods to these buildings.
Another set of buildings had such low output that even the profits from advanced production methods were negative, so I corrected their profitability and increased their output.
Additionally, there were some buildings with high per capita profits but low total output of goods (such as oil wells), so I increased both the input and output of these buildings to achieve higher output without changing the profit margins.
nordstern 30 Aug, 2024 @ 6:09pm 
Is this balanced? I ask because how i understand the system is, that if you increase the output you need lesser emplyees and so you have more pops getting substence wages which impacts the SoL and with this the demands the pops have.
夏虫 30 Aug, 2024 @ 7:53am 
好欸