Phantom Brigade

Phantom Brigade

Mech Affinity [OUTDATED]
18 Comments
Max  [author] 18 Apr @ 4:10am 
Marked the mod title as outdated. Considering the developers' focus is adding some form of pilot progression now, I'm going to hold off on updating it.
Dick Stealing Weasel 18 Apr @ 12:31am 
The mod is indeed broken. Loading a save deletes all pilots.
Max  [author] 12 Apr @ 1:48pm 
The mod might be outdated / broken with the latest updates. I haven't played in a while. If it doesn't work on its own, it probably is broken.
Dammokles 12 Apr @ 5:09am 
at HarmonyLib.Internal.Patching.ILManipulator.WriteTo (Mono.Cecil.Cil.MethodBody body, System.Reflection.MethodBase original) [0x00066] in <474744d65d8e460fa08cd5fd82b5d65f>:0
at HarmonyLib.Public.Patching.HarmonyManipulator.WriteTranspilers () [0x00084] in <474744d65d8e460fa08cd5fd82b5d65f>:0
at HarmonyLib.Public.Patching.HarmonyManipulator.WriteImpl () [0x0002b] in <474744d65d8e460fa08cd5fd82b5d65f>:0
Dammokles 12 Apr @ 5:08am 
Rest of the log in 2 parts:

at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at HarmonyLib.Internal.Patching.ILManipulator.ApplyTranspilers (System.Reflection.Emit.ILGenerator il, System.Reflection.MethodBase original, System.Func`2[T,TResult] getLocal, System.Func`1[TResult] defineLabel) [0x00093] in <474744d65d8e460fa08cd5fd82b5d65f>:0
Dammokles 12 Apr @ 4:58am 
I seem to be getting the same error. Relevant portion of BepInEx log below:

[Error : HarmonyX] Failed to patch void CIViewBasePilotInfo::RedrawForPilot(PersistentEntity pilot, bool editable, string header, bool inMech): System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.MissingMethodException: HarmonyLib.CodeMatcher HarmonyLib.CodeMatcher.SearchBackwards(System.Func`2<HarmonyLib.CodeInstruction, bool>)
at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <695d1cc93cca45069c528c15c9fdd749>:0
--- End of inner exception stack trace ---
jordan shrubb 26 Feb @ 3:28pm 
sorsorry for the delay i work away :).

so the only errors seem to be 10 from djs cannons on neuxs i am removing that and testing again :)
Max  [author] 24 Feb @ 6:25am 
Are there any errors in your BepInEx log?
jordan shrubb 23 Feb @ 9:13am 
Hi it is enabled. version v0.2.0 mech affinity. the pilots state they have done x missions with a mech in there bio and just underneith that it states there are no affinities. wondering if its a mod conflict ?
Max  [author] 23 Feb @ 7:27am 
It's been a *while* since I last looked into this. Are you sure the mod is enabled?
jordan shrubb 22 Feb @ 12:17pm 
can i ask what the tresholds are
ive had a piolt do 22 missions in the same suit and it still says no affinity
Max  [author] 25 Sep, 2024 @ 2:55am 
I saw! Hyped for that. Might just hold off on further development until that update, and see whether I can hook into anything there.
Satasfide 25 Sep, 2024 @ 2:53am 
Pilot traits confirmed in the next update!
BlascoESP 14 Sep, 2024 @ 4:19pm 
thanks for all!
Max  [author] 5 Sep, 2024 @ 1:28pm 
I've got some ideas for pilot progression / traits in the future. Though I'm in the middle of a move to a new city right now! :D
KimbleTheDwarf 3 Sep, 2024 @ 5:09pm 
Great Mod, will give it a shot. Thanks!
gun slinger 2000 3 Sep, 2024 @ 1:09pm 
this is amazing you should make to where the enemy pilot's have it to have too but i am sure that you have already thought of that. ether way i wish you the best of luck in making this this mod :)
Phantom[)rake 1 Sep, 2024 @ 4:47pm 
Nice, I think Pilot progression is something requested for a long time, but was officially not going to be a feature.
Getting ready to start a new playthrough after the recent updates, but I haven't played since early access and they've changed so many gameplay basics I wouldn't know how to begin to balance something like this.