Timberborn

Timberborn

Goods Statistics
52 Comments
Smaxta 24 May @ 5:06am 
That's the Must Have mod! Thanks!
eMka  [author] 11 May @ 4:28am 
These are interesting ideas. I'm not sure if it shouldn't be done by a different mod, but since I'am already generating these graphs... Maybe.
Astamite 11 May @ 12:05am 
Would it be possible to add the following?

- Historic graph for the productivity stat for buildings
- Historic graph for depth, current and contamination for stream gauge
Astamite 9 May @ 12:25am 
Thanks for this great mod! I appreciate it a lot ♥
eMka  [author] 10 Apr @ 11:33am 
Just released an update that should fix these problems. Make sure you have version 0.7.3.1 (Restart Steam/verify game files/reinstall the mod)
Grinder 10 Apr @ 11:23am 
Yep, it doesn't work. I'm using only this mod.
Any chances back to old saves?
Bafver 10 Apr @ 9:59am 
Seems to cause crash after latest experimental update. Possibly related to new changes done to work speed?
Crash doesn't happen at game start, only when loading a save or starting new save.
Tried verifying game files and also re-installing with same issue.
eMka  [author] 3 Apr @ 6:15am 
I updated it yesterday, it should work. Please reinstall it or verify game files integrity
CivilizedMuffin 3 Apr @ 5:31am 
Very nice mod but unfortunately it's started crashing after the latest update.
I'm on the experimental branch of TB.
eMka  [author] 26 Mar @ 3:29am 
Great, thank you for the kind words
Rukuro 26 Mar @ 3:16am 
Thanks, that was the problem!

And thanks for the awesome mod! It really enriches the the game without changing the intended design... usually i am totally against mods, but your mod really hits a good balance.
eMka  [author] 26 Mar @ 2:49am 
Rukuro 26 Mar @ 2:43am 
Hi, I tried to download your MOD recently and I always get the message that I am missing the emkamod.setting file. I tried to verify the client data numerous times without luck like ppl stated here already. Is there something i am missing, any suggestions are welcomed!?
eMka  [author] 25 Feb @ 10:29am 
Should work now, make sure to verify game files if it won't
bandit 25 Feb @ 9:14am 
Update broke this mod. Would be grateful for an update soon. :) I consider this THE single critical Timberborn Mod.
corrpendragon 25 Feb @ 7:57am 
This mod doesn't work with the latest experimental update.
Obsidian 25 Feb @ 7:25am 
Latest timberborn experimental patch doesnt work with the mod :(
eMka  [author] 17 Feb @ 12:33am 
@Trixi it would be, same as many other interesting ideas from this comment section, it's just matter of time when I will have enough time and inspiration to implement some of them.
Trixi 15 Feb @ 6:29am 
Hi, would it be possible to get another stat for all foods in one bar?
DracoDruid 10 Feb @ 8:44am 
I'll check. Thanks!
eMka  [author] 10 Feb @ 3:14am 
@DracoDruid it looks like your mod wasn't updated for some reason. Does it show version 0.7.x.x in mod manager? Try solution that BvL | QORTEC wrote below
Bossmark 10 Feb @ 1:53am 
for me it also works for Update 6 and 7, just tested it :)
DracoDruid 10 Feb @ 12:39am 
This is the error log I get when Goods Statistics is active:
```
TypeLoadException: Could not load type of field 'GoodStatistics.BatchControl.GoodStatisticsRowItemFactory:_goodsGroupSpecificationService' (1) due to: Could not resolve type with token 0100003f from typeref (expected class 'Timberborn.Goods.GoodsGroupSpecificationService' in assembly 'Timberborn.Goods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null') assembly:Timberborn.Goods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null type:Timberborn.Goods.GoodsGroupSpecificationService member:(null)
```
BvL | QORTEC 9 Feb @ 2:20pm 
I had issues launching with this mod, needed to "Verify integrity of game files"
You can find this option by right-clicking on the game, selecting "Properties...", then "Installed Files".
eMka  [author] 9 Feb @ 1:44am 
You need to be more specific, as for me it is working on both U6 and U7
DracoDruid 7 Feb @ 2:02pm 
Looks like Experimental U7 broke something in your mod. :(
КАРБУРЯТОР 7 Feb @ 5:38am 
i'm making a transition from water wheels to wind farms and gravity batteries so it's quite important to estimate if I have enough
КАРБУРЯТОР 7 Feb @ 5:36am 
please please with a big cherry on top, add a "stored energy" stat
eMka  [author] 6 Feb @ 11:11am 
Should be fixed now
eMka  [author] 6 Feb @ 2:42am 
@burgerboy9n are you playing on Mac? It looks like I forgot to upload Mac specific assets, I will try to fix it soon
burgerboy9n 5 Feb @ 5:41pm 
Stacktrace of failure: https://pastebin.com/cuV74LtN
burgerboy9n 5 Feb @ 5:37pm 
This no longer works with update 6. :(
CowabungaDude85 5 Feb @ 9:31am 
All my current mods are broken due to the new update.
The KillerKentsu 12 Jan @ 12:42am 
The up/down arrows Should be in the game and not just a mod. :)
Trixi 5 Jan @ 4:24pm 
would it be possible to extend this statistic mod for population also (beavers, children, bots?)
360_degrees 23 Dec, 2024 @ 1:08pm 
░░░░░░▄▄▄░░▄██▄░░░
░░░░░▐▀█▀▌░░░░▀█▄░░░
░░░░░▐█▄█▌░░░░░░▀█▄░░
░░░░░░▀▄▀░░░▄▄▄▄▄▀▀░░ MADE BY TYRUS
░░░░▄▄▄██▀▀▀▀░░░░░░░
░░░█▀▄▄▄█░▀▀░░
░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
░░░░░░▐▌▀▄▀▄▀▐▄░░
░░░░░░▐▀░░░░░░▐▌░░
░░░░░░█░░░░░░░░█░░░ YOU CANT STOP BOB
危ない 20 Dec, 2024 @ 2:14am 
The up/down arrows are great, it is much easier to see at a glance which items are depleting or increasing.
fia-hack 25 Nov, 2024 @ 4:19pm 
something like this needs to be integrated into the game. Great job!
eMka  [author] 4 Nov, 2024 @ 12:04pm 
@Mooreel could you provide an error log? It's in the Exception file inside error-report zip created in "Timberborn/Error reports" directory
Mooreel 4 Nov, 2024 @ 10:39am 
Crashes on Macbook pro m1 unfortunately
KILLER 3 Nov, 2024 @ 9:05am 
I like it a lot
MelhemX 27 Oct, 2024 @ 7:26am 
agree this should part of the vanilla game
Positronic_Matrix 20 Oct, 2024 @ 4:23pm 
This is an absolutely superior mod that is so well done, it should be part of the game. This mod provides red and green arrows on the main screen to inform how quantities of materials are changing over time. It's a great way to catch an issue before an extinction-level mistake. The mod also provides detailed graphs, tucked away exactly where they should be with other district controls. The author absolutely nailed the look and feel for the UI across the board. Again, this mod is so well done, it feels like it should be part of the game. I cannot recommend it enough.
philip 20 Oct, 2024 @ 9:51am 
This is SOOOOOO useful. I want to see this in Update 7 please :D
unknown 18 Oct, 2024 @ 3:55am 
Very neat mod, adding population stats would in my opinion make this even better
Skimask 12 Oct, 2024 @ 7:36pm 
I've been wanting something like this for years, Can't wait to try it out
OnlyKarlos 10 Oct, 2024 @ 8:20am 
This mod is by far the most useful of all time. Thank you so much for making this.
Rune Trantor 6 Oct, 2024 @ 10:05am 
God yes, finally a way to know how close to starvation I am. <3
kat 5 Oct, 2024 @ 8:03pm 
love this one
Fridulin 12 Sep, 2024 @ 3:29am 
Thank you - Should be part of the game and not a workshop