Crusader Kings III

Crusader Kings III

Cultural Armies REMASTERED
264 Comments
Jimmywhite  [author] 10 Jun @ 11:10pm 
@Aristoteles For more historical vibes use Cultural Armies II. Arts in this mod are no longer updated as I have already mentioned in Description.
Aristoteles 10 Jun @ 10:53pm 
Can you please change the armour parts of the byzantine soldiers? They do not look so historical. You can take a look at Christos Giannopoulos' art for references.
Tak 19 May @ 11:33am 
alright thanks, will u also consider adding a Templar Pack? For Jerusalem etc
Jimmywhite  [author] 19 May @ 10:30am 
@Tak There should not be any issues with such minor thing
Tak 19 May @ 9:51am 
does it work on 1.162, says its for 1.161
Crustacean the soup 13 May @ 3:11am 
When I looked again, it was fixed. The problem was gone. Thank you.
Jimmywhite  [author] 13 May @ 1:09am 
@Crustacean the soup Strange. I have already double checked that.. what issue exactly do you have? Does it happen always?
Crustacean the soup 12 May @ 10:33pm 
This mod cause a issue for Hunt. Please check thiis issue.
Jimmywhite  [author] 11 May @ 6:18am 
@Sir Donny the drunkard It is set by default in game for Houseguard (max_regiments = 1)
Sir Donny the drunkard 11 May @ 4:56am 
is it just me who can do one regiment of house guard ?
Oreo 9 May @ 9:38pm 
@Jimmywhite Thanks a lot for Iberian Horseman in 867. Great mod.
Jimmywhite  [author] 9 May @ 1:55pm 
@Løthar Almost there, but I am still not sure about save games. Check after the update today and tell me if they work
-c0rtez 9 May @ 1:53pm 
After your last update, all my saves stopped starting, and hunting doesn’t work on new saves, I want to know how quickly you fix this because the mod is very interesting and cool
Jimmywhite  [author] 9 May @ 11:21am 
@hejhej catalogue.smods .ru/archives/283329 , scroll down to revisions
The update of this mod destroyed my save game. Do you have still have the last version somewhere for download?
zakdbn 9 May @ 6:52am 
Unfortunately this causes every ruler and culture to have access to mangonels on the 867 start date.
Jimmywhite  [author] 9 May @ 1:50am 
@GhostSoldier93 I will check, it may be a bug caused by mod. The difference is art (as written in description)
GhostSoldier93 9 May @ 12:11am 
i don't know why but after getting updated i can't do hunts. also what;s the difference between this and cultural armies II?
luis3007 29 Apr @ 5:26pm 
Update for 1.16x
Jimmywhite  [author] 3 Apr @ 7:29am 
@finallyciv Yes you need it! I will mention it in description
finallyciv 3 Apr @ 6:58am 
Do I need a compatch when using this mod and rice?
finallyciv 3 Apr @ 3:27am 
How can I prevent the men-at-arms from being displayed twice in the menu?https://imgur.com/a/NeMg3b1
ÅℭℨÅℽ 31 Mar @ 4:33pm 
Jewish units use Arabic names and artwork, can just the name be changed?
finallyciv 31 Mar @ 1:02pm 
@Jimmywhite, which of your Cultural Armies mods should I choose and why? Is it only aesthetic or also mechanic or do both add something to the experience.
амилай 21 Mar @ 6:04am 
GOAT
Jimmywhite  [author] 17 Mar @ 4:47am 
@Oreo Hm, now I see! Sounds reasonable, will look into it
Oreo 17 Mar @ 4:39am 
@Jimmywhite Thank a lots, Sir. I have 2 concerns for this case.

1.) I just start in 867, and Iberian culture still not develop Caballero yet, but I need light-cavalry to counter my neighbor's archers.
2.) I just feel weird that I play another region such as Bohemian, and I can recruit both West-Slavic footmen(heavy infantry) and Zbrojosh(heavy infantry), but in Iberian, I can't.

Actually I would like to disable this mod to play in vanilla, but I love to play with this illustration very much.
Jimmywhite  [author] 17 Mar @ 1:16am 
@Oreo I may, but just curious - whats the point in having almost duplicate light cavalry maa? I mean having both light cavalry and caballero. I just thought that was weird in vanilla too.
Oreo 16 Mar @ 11:19pm 
@jimmywhite Would you mind, if you add light-horseman in Iberian, please
Jimmywhite  [author] 15 Mar @ 8:49pm 
@luis3007 It works fine
luis3007 15 Mar @ 1:25pm 
Update for 1.15x?
Jimmywhite  [author] 9 Mar @ 4:03am 
@假奶亮 If you use both patches. Check comments on culture expanded patch page of my mods
假奶亮 9 Mar @ 3:16am 
can it works with CFP RICE culture-expand?
Jimmywhite  [author] 6 Mar @ 9:13am 
@Oreo Yep, they have Caballero instead
Oreo 6 Mar @ 8:49am 
@jimmywhite I found no light-horseman tab to recruit in Iberian now
Jimmywhite  [author] 5 Mar @ 10:55pm 
@吐墨水的墨鱼 No, these are completely different mods
吐墨水的墨鱼 5 Mar @ 8:43pm 
This is (Support Ending) Cultural Armies Redux with New Art for Cultural Armies
The upgraded version?
Oreo 1 Mar @ 5:39am 
@Jimmywhite It already fixed now, thanks a lot!
Jimmywhite  [author] 1 Mar @ 4:24am 
@Oreo Should be fixed now, resubscribe the mod in case
Oreo 28 Feb @ 11:36pm 
I found some problem in Hungary play role, it make man-at-arm such as skirmish, Archer, etc. tab disappear to recruit. I try to disable every mod and select only this mod, it still have the same problem. Would you mind to check please. Thank you Sir.
Jimmywhite  [author] 27 Feb @ 10:07am 
@Atlas Because its caracter has French heritage. All holy order maa use "teutonic knights" picture
Atlas 27 Feb @ 5:05am 
this looks cool. Does it have templars? i started with jeruslium and gave only franch units??
Jimmywhite  [author] 19 Feb @ 5:28pm 
@Actimel Only for HRE units
Actimel 19 Feb @ 12:42pm 
got a quick question. Are the stats and counters of the different maa changed?
Mr.FireOps 15 Feb @ 4:47pm 
Yeah that’s another reason I liked this one more the other one looks copy paste, also why is all the German cultures Frankish and you only get the cool hre style when you are the emperor
MINOS 13 Feb @ 7:01am 
The new Versions Light Footmen look alot copy paste now - this is not a Matter of Taste.

One cant even see Difference between Mongolian and Balto Finnic o.O

Hows that historical???

So, the previous Source is gone...
Sadly, but welp, thats Life
Jimmywhite  [author] 12 Feb @ 7:13pm 
@MINOS It is a matter of taste, I guess. From my point of view this art is more AI, less historical and does not really fit well vanilla art style.
Anyway, the previous AI source is gone and I won't be able to add more illustrations of this style..
I will be updating this mod, but some arts will be new style (persian and other new cultures in future)
MINOS 12 Feb @ 1:27pm 
I have to agree with Mr.FireOps 100%:

The New Style looks considerable worse and Armies are not as distinct - its like Copy Paste clone AI Armies now ...
Mr.FireOps 12 Feb @ 1:20pm 
bummer I love this style of yours
Jimmywhite  [author] 12 Feb @ 12:50am 
@Mr.FireOps This mod is working, but I won't add any new illustrations of this style