Darkest Dungeon® II

Darkest Dungeon® II

Body of Rework
7 Comments
simone.barbaro  [author] 1 Dec, 2024 @ 3:30am 
RATi congratulations! I took a break from dd2 and the workshop so I saw only now your video. Left a comment there. Happy you enjoyed the mod
RATi 10 Oct, 2024 @ 9:18am 
simone.barbaro  [author] 10 Sep, 2024 @ 1:45pm 
Thank you for the feedback, glad you liked it.
For your first point, that is actually something I did not change from the original, so it should do exactly as the original.
On the other point yes, it should not apply the effect on miss, that was a bug. But the effect is one of the low health buffs of the boss.
Aidan 9 Sep, 2024 @ 7:52am 
Hello again! Finally got around to doing an act 5 run with this mod and it was an excellent experience overall

I'd say the difficulty falls of a smidge past Phase 2 but a much better conclusion and tougher experience for those looking for it

That being said I ran into one 'strange' issue:

Strange Axis is not functioning as intended it seems:

The token inversion is not consistent, I'm sure there are more examples but the ones I noted down are: Crit and occasionally dodge

On miss, Strange Axis applied DoT equivalent to empty vessel (1 of each DoT)

Very odd
simone.barbaro  [author] 5 Sep, 2024 @ 8:16am 
Thank you for the comments,
Regarding glare, I can tell you I tried with a dot team and the boss has so many actions before casting that ability that you can still reliably get the most out of the dot damage. So you can play around that.
Aidan 4 Sep, 2024 @ 5:09pm 
These are very cool changes overall! I appreciate the last phase changes the most; however, on paper, I'm a bit skeptical of Glare transferring dots on the target from what I'm reading, seems like relying on dots, or lacking any alternatives is extremely dangerous or a death sentence at times, this can potentially slow down the fight a ton and I'm unsure if it leads to a more fun fight, but I could be mistaken!
Aidan 4 Sep, 2024 @ 5:09pm 
Everything's clear for the description, except for some parts of Phase 3


- Face your failure debuffs the hero
Debuffs them how?

- The boss uses combo to deal more damage
How much more? With all attacks?

- The boss slowly reduces torch
small spelling error here <90% - at <90& health the boss gains more resistances
- at < 75% health the boss deals more damage
- at < 50% health the boss gains a new action each turn
- at < 25% health the boss deals dots on each hit
Which resistances? How much more damage? Any dot? If so, is it random, and what value? (what number and how many rounds)