Empyrion - Galactic Survival

Empyrion - Galactic Survival

Astra Repair Module - Reforged Eden 2
14 Comments
Dadrick 3 Jan @ 2:26pm 
Don't know how I missed this gem. Very useful, thanks!
ACEighty7 8 Sep, 2024 @ 5:44pm 
@ Ente Yeah... No Dice. Just kept picking up the Warlord. Only tried wit SVs atm. was going to "dock" a HV to the pad and see if it worked
Ente  [author] 8 Sep, 2024 @ 5:42am 
@ACEighty7: Did you open the shutters?
ACEighty7 8 Sep, 2024 @ 5:38am 
Awesome. I tried to build one based on Filbert's design. Cannot get it to work in the Warlord while in the bay. it just picks up the Warlord and nothing above the shutters
Takel 4 Sep, 2024 @ 8:04pm 
Personally, I could never square away the idea of using modules as detachable vessels outside of being a way to augment the carrier's functions. I will admit that the idea of a vessel that parks in the module docks is a cool idea, but the restrictions imposed on a build to have a vessel dock within those bays doesn't feel like it's a good use compared to consuming the bay for a functional module. Such as production to take advantage of using more turbines or preventing going above core 7 on the mothership.

I mean, you have deck space, and the Astra Mk.V has enough deck space for proper armed miners, one of Artemis Rogue's core 7 fast battleships with left over space for an Argo for high grav work and a collection of SV/HVs
Ente  [author] 4 Sep, 2024 @ 10:01am 
Maybe a farm module, but I don't see much point in the other ones.
ПЕТАР 4 Sep, 2024 @ 9:30am 
jetzt nur noch ein Farm,stoarge,Minig und Drop ship Module in Ente Syile :D
Ente  [author] 3 Sep, 2024 @ 9:08am 
Thanks Garaman and Takel! :)
@Takel: Weee someone noticed! :D
Takel 3 Sep, 2024 @ 5:03am 
Now that I think about it, this pairs very well with your heavy production module as the latter doesn't have ZFP capability. And it's not like this is lacking in any way with doing two roles as it has 6kW+ of standby power. That's enough to run any two combination of a deconstructor, adv. constructor, or the three small constructors and food processor.

Meanwhile your T3 production module, free from trying to fit the larger turbines in a restricted volume, are absolutely loaded with constructors for when you want to crank out stuff. It's almost as if they were designed as a pair :P

Love the deco and styling. It and your production module are dense and feels busy, but at the same time it's not overwhelming with clear paths to move around in them.
Garaman 2 Sep, 2024 @ 9:11pm 
Perfect, love that it runs decons when it's not repairing. As soon as I figure out where to find robotics I'm bringing this in.
Ente  [author] 2 Sep, 2024 @ 9:34am 
Thanks teakeycee, LiqredX and filbertfarmer! Glad you like it! :)

@filbertfarmer: Heh, I mean, I wouldn't complain. :D I did try to do one for your T1 factory module, but failed miserably. I seem to be unable to understand the color palette. Then again the one for Dadrick's style works well enough already.
filbertfarmer 1 Sep, 2024 @ 6:59pm 
Well done! Added to the RE2 Astra Collection. I feel like i'm gonna need to make an 'Ente' Color scheme for the Astra line now lol
LiqredX 1 Sep, 2024 @ 5:40pm 
Perfect !
teakeycee 1 Sep, 2024 @ 4:29pm 
Ente, you rock! :steamthumbsup: