Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

Rise of the Aegean Mythos
41 Comments
Numb 21 May @ 2:07pm 
how to increase amount of units
Lord Omega 117 2 Feb @ 4:13pm 
cant wait till the update
bennydigitall 11 Jan @ 7:45am 
Great mod! But most units don't seem to have upkeep - can you add upkeep to all units? And perhaps limit the amount of each unit that can be recruited, to 1 or 2 of each?
demarcusscott06 4 Jan @ 3:05pm 
or new creature is what im trying to say
demarcusscott06 4 Jan @ 3:05pm 
im wondering when the next update will be?
Logan 26 Dec, 2024 @ 12:28pm 
Hello, even though it is a great mod, it makes the Aegean nation very strong, can you at least make these units for every nation?
leonelpc 23 Dec, 2024 @ 7:42pm 
We need a mythological mod since CA doesn't want to make a DLC to add it
Unofficial Status 22 Dec, 2024 @ 1:43am 
we need more mythos brotha >:D
Tiggy Skibbles 18 Nov, 2024 @ 6:44am 
Hopefully more Mythos mods.
Loremasters Corax  [author] 26 Oct, 2024 @ 1:09am 
@barbaric snail what do you mean?
barbaric snail 25 Oct, 2024 @ 5:39pm 
can u please make a 200 cavalry unit :steamhappy:
Loremasters Corax  [author] 17 Oct, 2024 @ 11:44pm 
Right now I'm working on a secret project, something that will be released soon :))
demarcusscott06 17 Oct, 2024 @ 10:42pm 
im just curious now, your mod is great whats your next idea for a mod
Loremasters Corax  [author] 11 Oct, 2024 @ 9:46am 
Yes, they will get an update soon
Lord Omega 117 11 Oct, 2024 @ 9:29am 
when you say all Greek factions i assume that excludes the Trojans, as they are technically not Greeks
demarcusscott06 2 Oct, 2024 @ 10:15am 
hi i just start playing again cause i got into college, i was wondering if you can raise the unit size of the giants to like 50 cause i play all my campaigns with unit size on ultra and every battle i lost giants to smaller units and sometimes it gets really expensive especially if i have little to pay them i like conquest, ig i'm saying that's the down side but i like the boost in power they give you when you have a couple recruited
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Loremasters Corax  [author] 2 Oct, 2024 @ 5:14am 
There are problems with the animations
monkeyinpajamas2020 2 Oct, 2024 @ 3:35am 
wheres the Hydra or cyclops? or a real centaur??
Loremasters Corax  [author] 1 Oct, 2024 @ 10:01pm 
The giant buildings can be built in all the cities that have stone or in Thebes so it's a bit more logical from the recruitment. And the units can be recruited from all playable Greek factions
Lord Omega 117 1 Oct, 2024 @ 9:45am 
Can non greeks build the Giant building in Sparta?
Lord Omega 117 1 Oct, 2024 @ 8:22am 
does this add these units to a specific favtion?
chubbyninja89 (TNB) 1 Oct, 2024 @ 4:45am 
I would like to suggest that you also increase the numbers for the giant units, just from 16 to 20, as they're not quite as big as in Troy, and I think it would help them not get overwhelmed.
Loremasters Corax  [author] 30 Sep, 2024 @ 5:41am 
Sadly I was the last month completely busy with my exam for my job, on last Friday I finished the last of those and will return soon to modding. But I have some great ideas and want to try to expand Greek to a total new experience
demarcusscott06 29 Sep, 2024 @ 10:52pm 
hey man love the mod was wondering if you have any other good ideas you been cooking up a while or something i just got back to wifi and got your mod back to play a bit and was wondering about your updates and like i said any ideas you been cooking (units or graphics)
chubbyninja89 (TNB) 15 Sep, 2024 @ 7:14am 
I would like to make a suggestion that the giant archers, or at least the more elite armored ones, should have at least 200 range, if not 250, same as the Nubian longbow units.

I suggest this because they are supposed to be giant archers after all.
SadPanda 12 Sep, 2024 @ 1:15am 
Definitely give the giants lethality resistence, missiles tear them apart and make a mockery of their 85% block shields.
Loremasters Corax  [author] 6 Sep, 2024 @ 11:58am 
I'll look maybe a change of weapons and shields to those of Pharaoh could already make a big change
teks 6 Sep, 2024 @ 9:48am 
They did in fact make the units stronger, it's something they talked about in the Dynasties update videos. Since they had to compete with new mechanics like Lethality, but also just the different stats they gave Pharaoh units. It might make it a bit of a challenge to get these guys in a working state. I'm not sure if anyone here has stats to suggest?
kappa 5 Sep, 2024 @ 8:51pm 
Yeah cuz I do actually like lethality for mortal units as a concept. In theory my wife could kill me in one hit by getting lucky and conking me. It just makes the game more dynamic and adds a layer to engagements.
Loremasters Corax  [author] 5 Sep, 2024 @ 7:10am 
I'll see what I can do, but as I said the units have the stats from the base game, I don't know if they made the Pharao units stronger then the ones from Troy but the historical units perform actually pretty good
But I'll check what I can change and how I can make them worth it
ArcticCub 4 Sep, 2024 @ 11:53am 
You can in fact give individual units a lethality moddifier, so they reduce lethality or even become immune to it
ch.bar 3 Sep, 2024 @ 10:57pm 
@kappa, I think lethality should be turned off for such mods anyway. Author stated that he wants to add all mythos units, so imagine Minotaur or Hydra killed by single shot. Because they are single entities and well, that's how lethality works right? It wasnt designed with monsters in mind
kappa 3 Sep, 2024 @ 4:07pm 
The problem is lethality makes the unit size an absolute problem. They need a payoff to being so vulnerable to massed missiles.
TheJakernaut 3 Sep, 2024 @ 12:40pm 
Awesome. Great mod and thanks for doing this
Loremasters Corax  [author] 3 Sep, 2024 @ 12:17pm 
Then I´ll make them stronger withe the next patch
teks 3 Sep, 2024 @ 12:12pm 
Definitely agree with others, I would increase their HP, melee defense, hell--all their stats across the board. As it stands they don't perform well in any roll. But I would absolutely love to see these units shine!
Loremasters Corax  [author] 3 Sep, 2024 @ 10:16am 
The units are copied from base game, but I can look what I can do
TheJakernaut 3 Sep, 2024 @ 8:34am 
Yeah it would be nice for these giant units to be elite units to really offset the low unit count
demarcusscott06 2 Sep, 2024 @ 11:16pm 
i dont mean to bug but even if i have a few unit spear men decimate them like they dont have a chance im just asking to make it better/harder i dont know the right word
demarcusscott06 2 Sep, 2024 @ 11:14pm 
can you make the giants have more in the units (health) and increase the range on the bowmen since there giant, but can you make it difficult to get them by them being expensive, if possible
Loremasters Corax  [author] 2 Sep, 2024 @ 9:29pm 
This mod should work completely in campaign, I tested it multiple hours and there shouldn't be any problem playing as the Greek factions.
About radious I don't know, because I don't play with radious myself and didn't tested it together with it