Total War: WARHAMMER III

Total War: WARHAMMER III

(X01) Spawn All Heroes for All
31 Comments
RobertX13  [author] 3 Jun @ 3:47pm 
@PheonixTB I use the agent_subtype table in the main game files, in Rusted Pack File Manager (RPFM). It contains the codes for all Lords and Heroes, I open it up with RPFM and sometimes I use the "search" function.
PheonixTB 3 Jun @ 2:56pm 
im curious what you use to get the codes for all of the heroes and lords. half of what ive found on the wiki dont work.
RobertX13  [author] 3 Jun @ 3:05am 
@ Easy Pete speaking form experience when spawning Lords you're better off using the to_pool command to get the general you want (I would not recommend giving yourself other legendary lords, unless they're part of the same faction). So as an example, use the command: "to_pool general wh3_dlc26_ogr_paymaster" to get a paymaster into your Lord recruitment pool.
RobertX13  [author] 3 Jun @ 2:45am 
@PheonixTB I personally tried it and and you CAN spawn a Skink Chief as Kislev. You're problem is that you imput the wrong code for the Skink Chief. Use the command: "agent spy wh2_main_lzd_skink_chief" or "agent spy wh2_dlc12_lzd_tlaqua_skink_chief" if you want the Tlaqua version of the Skink Chief.
PheonixTB 2 Jun @ 3:23pm 
seems like i cannot spawn skink chiefs using the command "agent spy wh2_main_lzd_cha_skink_chief_0" playing as kislev
Purple 23 May @ 11:42am 
can moded hero's be spawned with this?
Difficult Pete 2 May @ 12:09am 
Hi, i cant spawn any lord but Vlad Von Carstein, can you help me please ?
RobertX13  [author] 1 Apr @ 12:05pm 
@Hippo.skippo try using the command "agent engineer wh2_main_skv_warlock_engineer". If you don't give the correct agent type when using the agent command you'll have issues.
hippo.skippo 31 Mar @ 7:06am 
Hey there, I'll try and be as transparent as possible.

I'm trying to spawn a warlock engineer to embed into a Cathay army. I can spawn one using the command "agent wizard wh2_main_skv_warlock_engineer" but they have no access to skills and cannot embed into any army. If I'm missing anything please let me know and otherwise thanks for a great mod. =)
aidan_h05 23 Mar @ 6:00pm 
Hi there! Looks great and keen to try it out. I was wondering if you wouldn’t mind supplying as a Dropbox or some other kind of fileshare link please? I can’t install through Steam as I’m a version behind and don’t want to break my current campaign.
RobertX13  [author] 28 Jan @ 5:33am 
@drobertson0100 to spawn the Grey Wizard you have to use the code found in db, in the: agent_subtypes_tables, witch is: wh_dlc05_emp_grey_wizard. I personally tested it while playing as Thorgrim Grudgebearer and it works perfectly. If you haven't downloaded the latest version of Rusted Pack File Manager (RPFM), then you should do so, it's not just for modding, you can find codes for various: units and agents and other things by opening the database (db) file with it. Let me know if there are other issues with the mod please.
drobertson0100 27 Jan @ 12:12pm 
i cannot spawn a grey wizard as the dwarfs. im currently trying agent wizard wh_dlc05_emp_cha_wizard_shadows_0 and many other things and its not working. can anyone help me find out what im doing wrong?
RobertX13  [author] 14 Jan @ 5:18am 
By the way, if someone has a suggestion on how to fix this issue, please post it in the comments section and I'll implement it.
RobertX13  [author] 14 Jan @ 5:17am 
@High Voltage So it is a minor convenience issue then? Look I need to set all the mount options to: "all" in the ancillaries_table or else it won't have a mount if you spawn a hero/lord as a faction/race that's not suppose to have them. I apologize for the issue your experiencing, but I don't know how to fix it, I tried asking at Da Modding Then but haven't gotten a reply, so for now you'll have to deal with it, sorry.
High Voltage 14 Jan @ 5:12am 
I have seen Archeon lose mounting options but clicking end turns brings back the option to mount but starts out again as being dismounted .
RobertX13  [author] 13 Jan @ 1:14pm 
@High Voltage, I've set the faction set to: "all" in the ancillaries_table for this mod, is this a problem with just the lords and heroes unequipping their mounts, or them "losing" their mounts. Mainly I'm asking is it just a convenience issue where you have to constantly re-equip mount or something more serious (like permanently losing mounts)?
High Voltage 13 Jan @ 6:37am 
Great, thanks
RobertX13  [author] 13 Jan @ 6:31am 
Thank you High Voltage, I'll look into it.
High Voltage 13 Jan @ 6:26am 
@Robert, I can confirm it's this mod as I have disabled all others apart from this one. Steps I took is to start a new chaos campaign use cheats to gain enough levels to get a mount and you will get a notification saying mount gained but there is no picture an an error saying "dy_agent_name"f. If you then end turn Archean and the starting hero will lose his mount and you will have to reequipped .The mount unequiped again itself again after a few more turns and continues to do so.
RobertX13  [author] 13 Jan @ 3:04am 
@High Voltage, I'm playing the campaign as Ogre Kingdoms and I can't say I've encountered a problem, can you confirm this isn't a mod conflict problem? (By playing with only this mod enabled, you can use the add xp command to give lords xp so they gain mouts (with the console commands enbaler mod, I don't think playing with that mod too will cause issues)). Also try unsubscribing and resubscribing as Godzilla2021 says. And let me know if you still have this issue.
Godzilla2021 12 Jan @ 9:31am 
Have you tried unsubscribing and resubscribing Voltage?
High Voltage 12 Jan @ 8:39am 
it's still the same unfortunately
RobertX13  [author] 12 Jan @ 1:47am 
High Voltage, thank you for bringing this to my attention, I've updated the file and it (should) work now, let me know if the issue persists.
High Voltage 11 Jan @ 11:42am 
this mod causes lords to lose their mounts (playing a chaos campaign) there is also an error in the notification regarding mounts too.
High Voltage 31 Dec, 2024 @ 7:27am 
You are a hero
Godzilla2021 13 Dec, 2024 @ 11:07pm 
does this need to be updated to spawn the new heroes?
RobertX13  [author] 3 Sep, 2024 @ 4:01am 
it'ts at the botton of the page
RobertX13  [author] 3 Sep, 2024 @ 4:00am 
@Ichigo NO! Firebelly counts as a DIGNITARY (don't ask me why, it was CA decision to classify them as such). Go to the web page: https://totalwarwarhammer.fandom.com/wiki/Heroes#List_of_heroes to find a list of heroes for all races and what their classified as.
Godzilla2021 3 Sep, 2024 @ 12:41am 
Oooooh. just wanted to ask then, the Firebelly counts as a wizard then?
RobertX13  [author] 2 Sep, 2024 @ 11:48pm 
@Ichigo First download the mod: "Console Commands (Modding Tool)", then to spawn a hero: first click on a settlement, then use the command agent followed by the agent type and agent subtype (ex: "agent wizard wh2_main_def_sorceress_dark" without quotation marks to spawn a sorceress of the lore of dark magic). To spawn a legendary hero, first click on a LORD then use the command: legend followed by the unique agent table (ex: "legend wh3_pro11_chs_cha_harald_hammerstorm" without quotation marks to spawn Harald Hammerstrom). You can find out more commands on the mod page and be sure to check out the list of DB keys and how to find them in the discussions tab. My mod does not add the ability to use console commands, it just fixes a bug where if you spawn certain agents as a certain race you get a unit with the wrong character model!
Godzilla2021 2 Sep, 2024 @ 3:57pm 
how do I spawn the heroes using the commands?