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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=3523420152
...
HURRY! ;p
https://discord.gg/2Fbf8wTwXU
- Rotblood Tribe
- Roar of the Jade Sea : Yin-Yin, the Sea Dragon
- Wood Elf Cities and Towns (Settle Anywhere)
Try running it with OvN Lost World/OvN Lost World - No Landmarks Submod maybe. Make it have priority on the Load Order before OvN Lost World
Playing as Belegar, Black Crag keeps its greenskin model. But playing as Miao, Fu-Chow loses its model
Campaign Weather Overhaul (The Old World Map Update!)
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2998630271
[Beta]Legendary Urbania
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3323554182
Dynamic World
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2987536840
@david0819 Yes, currently working on karak eight peaks
for example, turn 1 in the celestial riverlands theres 2 unique cathay settlement skins that are occupied by vampires, if you occupy them as a cathay faction they will revert to vanilla settlement models instead of keeping the unique ones from OVN
我把这mod和OVN、SFO一起开,目前发现阿尔道夫的瑞克禁卫城堡会被吞掉
I have done the MCT 'refresh next turn' method did not work.
A major update is currently in the works. I'm collaborating with both OvN and macsjie to develop multi-cultural settlement variants for both the vanilla (original) version and Lost World. Preview images will be shared in the near future.
Settlement replacement currently causes performance overhead, particularly noticeable during AI turns. I've rewritten the core logic for settlement replacement and am working to address this problem.
The Dynamic Settlements feature will be added as an optional toggle in MCT. More granular MCT configuration options are being implemented and will be included in the next update.
just puts a massive tower in the middle of a valley you get what i mean?
(don't have any other settlement mod)