The Karters 2: Turbo Charged

The Karters 2: Turbo Charged

Spyro 1 - Magic Crafters World
3 Comments
Cirno 4 Aug @ 5:08am 
3rd checkpoint needs a way way taller hit box, because you can jump over it super easily if you take the ramp right besides it.
there are other ways to miss it as well by jumping over it.
krocialblack 25 Jul @ 10:43pm 
This track just simply doesn't work... Same places just shouldn't be race tracks. Sorry... :steamthumbsdown:
Pale 23 Jul @ 10:14am 
3rd checkpoint isn't super readable missed it for a solid 4 laps feeling clueless what i was missing. taking the obvious ramp besides it think it was the main course to go over the checkpoint 3 times.