Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
My computer unfortunately has seemingly kicked the bucket.
So I'll need to get a new one if I want to continue modding.
If that was expanded upon it would also allow me to make not just more damage textures, but more custom infected textures.
As well as allow modders to create various different looks for player characters without removing the default one.
It's unfortunate because that would give me free reign to add as many as I want
I should be able to update this to build 42 while using build 41
The image compression ruins any screenshots I take.
They show exactly what they look like on the zombies without the extreme loss in quality I get from taking a Screenshot.
If I did add a screenshot I'd imagine people would think my textures are blurry ingame.
The best I could do is screenshot from the character create menu, but that's kinda the same as doing it from blender.
Nobody ever reads the description
尝试取消订阅并重新订阅。
Unfortunately I did make an entire Romero style retexture before realizing this.
So that's probably dead now.
Probably
multible people have this problem, it's fixed by removing your mod
it has had a broken neck texture and was generally unrealistic and I've finally got around to fixing that.
Progress is going pretty alright so far.